0.78 - Sanar by PeanutsOfAwe

Format: Commander

Commander: Sanar, Innovative First-Year

Bracket: 3

DeckCheck Threat Index: 37

Deck overview

This deck is a hyper-focused glass-cannon combo deck built around an extreme 97-land construction. By running only two nonland cards in the entire 99—Magmakin Artillerist and Treasure Hunt—the deck guarantees 100% deterministic access via its commander, Sanar, Innovative First-Year. On Turn 4, Sanar is cast using basic lands. Because Sanar is both blue and red, its Vivid trigger on Turn 5 reveals cards until two nonlands appear, cleanly exiling both Treasure Hunt and Magmakin Artillerist to cast that turn. With 5 mana available, the pilot casts both spells. Treasure Hunt reveals through the rest of the library, putting ~85+ lands directly into hand. During the cleanup step, discarding down to maximum hand size triggers Magmakin Artillerist to deal ~80 lethal damage to each opponent simultaneously. However, the deck packs zero interaction, protection, or redundancy, collapsing to any single piece of interaction.

Decklist (100 cards)

  • 47 Island
  • 1 Magmakin Artillerist
  • 50 Mountain
  • 1 Sanar, Innovative First-Year
  • 1 Treasure Hunt