Zur prototype 1 by Magic_Miller

Format: Commander

Commander: Zur the Enchanter

Bracket: 4

DeckCheck Threat Index: 60

Deck overview

This deck is an Esper control and stax build that uses Zur the Enchanter as a repeatable tutor engine. Early turns focus on accelerating mana with 2-CMC artifacts to cast Zur on Turn 3. On Turn 4, Zur attacks to establish immediate protection with Diplomatic Immunity or massive card advantage with Necropotence. By Turn 5, the deck locks opponents out of combat damage using Solemnity with Phyrexian Unlife or Rest in Peace with Energy Field, backed by Rule of Law effects that stop opponents from casting multiple spells. Because Zur cheats enchantments directly into play on attack, the deck breaks parity on its own tax pieces. Once the lock is secure, Zur searches out auras such as Steel of the Godhead, Ethereal Armor, and All That Glitters to eliminate opponents one by one with unblockable lethal commander damage while protecting the board with dense countermagic and phasing engines.

Decklist (100 cards)

  • 1 Adarkar Wastes
  • 1 All That Glitters
  • 1 An Offer You Can't Refuse
  • 1 Anguished Unmaking
  • 1 Arcane Denial
  • 1 Arcane Laboratory
  • 1 Arcane Signet
  • 1 Aura of Silence
  • 1 Austere Command
  • 1 Authority of the Consuls
  • 1 Blind Obedience
  • 1 Brightclimb Pathway // Grimclimb Pathway
  • 1 Caves of Koilos
  • 1 Clearwater Pathway // Murkwater Pathway
  • 1 Command Tower
  • 1 Copy Enchantment
  • 1 Counterspell
  • 1 Cursed Totem
  • 1 Cyclonic Rift
  • 1 Damn
  • 1 Darksteel Mutation
  • 1 Deafening Silence
  • 1 Delay
  • 1 Despark
  • 1 Detention Sphere
  • 1 Diplomatic Immunity
  • 1 Dovin's Veto
  • 1 Drowned Catacomb
  • 1 Eiganjo, Seat of the Empire
  • 1 Energy Field
  • 1 Enlightened Tutor
  • 1 Estrid's Invocation
  • 1 Ethereal Armor
  • 1 Exotic Orchard
  • 1 Fabled Passage
  • 1 Fellwar Stone
  • 1 Flooded Strand
  • 1 Force of Negation
  • 1 Generous Gift
  • 1 Ghostly Prison
  • 1 Glacial Fortress
  • 1 Godless Shrine
  • 1 Grafdigger's Cage
  • 1 Grasp of Fate
  • 1 Greater Auramancy
  • 1 Hall of Heliod's Generosity
  • 1 Hallowed Fountain
  • 1 Hengegate Pathway // Mistgate Pathway
  • 1 Imprisoned in the Moon
  • 4 Island
  • 1 Isolated Chapel
  • 1 Marsh Flats
  • 1 Mind Stone
  • 1 Morphic Pool
  • 1 Mystic Remora
  • 1 Necropotence
  • 1 Negate
  • 1 Night's Whisper
  • 1 Otawara, Soaring City
  • 1 Path to Exile
  • 1 Phyrexian Unlife
  • 3 Plains
  • 1 Polluted Delta
  • 1 Ponder
  • 1 Preordain
  • 1 Propaganda
  • 1 Raffine's Tower
  • 1 Reflecting Pool
  • 1 Rest in Peace
  • 1 Rule of Law
  • 1 Sea of Clouds
  • 1 Search for Azcanta // Azcanta, the Sunken Ruin
  • 1 Sol Ring
  • 1 Solemnity
  • 1 Steel of the Godhead
  • 1 Supreme Verdict
  • 3 Swamp
  • 1 Swan Song
  • 1 Swords to Plowshares
  • 1 Takenuma, Abandoned Mire
  • 1 Talisman of Dominance
  • 1 Talisman of Hierarchy
  • 1 Talisman of Progress
  • 1 Teferi's Protection
  • 1 Thought Vessel
  • 1 Torpor Orb
  • 1 Toxic Deluge
  • 1 Underground River
  • 1 Vanishing
  • 1 Vault of Champions
  • 1 Watery Grave
  • 1 Winds of Rath
  • 1 Zur the Enchanter