Land War by ibstrummin
Format: Commander
Commander: Child of Alara
Bracket: 3
Deck overview
This five-color deck pilots a **lands-matter control strategy** with Child of Alara as an asymmetrical reset button. The primary game plan is to ramp out lands, deploy Child of Alara, then trigger its death-either by sacrifice (High Market) or combat-to destroy all nonland permanents while the deck's dense manland and utility-land suite survives intact. Once the board is cleared, the deck animates its lands via effects like Sylvan Awakening or activates manlands to finish opponents through combat. A secondary, inevitability-based win condition is Maze's End: the deck includes eleven different Gates, and Scapeshift or repeated Maze's End activations can assemble ten Gates for a game win. The plan leans heavily on the commander's wipe, but the manland and Gate paths provide alternate routes when Child is unavailable.
Decklist (100 cards)
- 1 Altered Ego
- 1 Animist's Awakening
- 1 Apocalypse Hydra
- 1 Arcane Sanctum
- 1 Archway Commons
- 1 Azorius Guildgate
- 1 Banefire
- 1 Blighted Woodland
- 1 Blot Out the Sky
- 1 Boros Guildgate
- 1 Burgeoning
- 1 Cathedral of War
- 1 Child of Alara
- 1 Clash of Wills
- 1 Command Tower
- 1 Crater's Claws
- 1 Crawling Barrens
- 1 Crumbling Necropolis
- 1 Dark Depths
- 1 Death Grasp
- 1 Devil's Play
- 1 Dimir Guildgate
- 1 Disembowel
- 1 Dragonmaster Outcast
- 1 Dread Statuary
- 1 Expedition Map
- 1 Exploration
- 1 Faerie Conclave
- 1 Fireball
- 3 Forest
- 1 Frontier Bivouac
- 1 Gateway Plaza
- 1 Golgari Guildgate
- 1 Great Hall of Starnheim
- 1 Grim Backwoods
- 1 Gruul Guildgate
- 1 Hall of Storm Giants
- 1 High Market
- 1 Hive of the Eye Tyrant
- 1 Howl from Beyond
- 1 Island
- 1 Izzet Guildgate
- 1 Jungle Shrine
- 1 Jwari Disruption // Jwari Ruins
- 1 Kazuul's Fury // Kazuul's Cliffs
- 1 Keldon Necropolis
- 1 Kher Keep
- 1 Labyrinth of Skophos
- 1 Lair of the Hydra
- 1 Lavaclaw Reaches
- 1 Littjara Mirrorlake
- 1 Martial Coup
- 1 Maze's End
- 1 Mirrodin's Core
- 1 Mishra's Factory
- 1 Mistcutter Hydra
- 2 Mountain
- 1 Mystic Monastery
- 1 Mystifying Maze
- 1 Needle Spires
- 1 Nomad Outpost
- 1 Ondu Inversion // Ondu Skyruins
- 1 Opal Palace
- 1 Opulent Palace
- 1 Orzhov Guildgate
- 1 Plains
- 1 Rakdos Guildgate
- 1 Rogue's Passage
- 1 Rupture Spire
- 1 Sandsteppe Citadel
- 1 Scapeshift
- 1 Seaside Citadel
- 1 Selesnya Guildgate
- 1 Shambling Vent
- 1 Simic Guildgate
- 1 Skarrg, the Rage Pits
- 1 Slayers' Stronghold
- 1 Slime Molding
- 1 Song-Mad Treachery // Song-Mad Ruins
- 1 Soul Burn
- 1 Stirring Wildwood
- 1 Stonehoof Chieftain
- 1 Sunhome, Fortress of the Legion
- 2 Swamp
- 1 Sylvan Awakening
- 1 Sylvan Scrying
- 1 Transguild Promenade
- 1 Treetop Village
- 1 Ulvenwald Hydra
- 1 Vitu-Ghazi, the City-Tree
- 1 Vivid Crag
- 1 Vivid Creek
- 1 Vivid Grove
- 1 Vivid Marsh
- 1 Vivid Meadow
- 1 Wandering Fumarole