Land War by ibstrummin

Format: Commander

Commander: Child of Alara

Bracket: 3

Deck overview

This five-color deck pilots a **lands-matter control strategy** with Child of Alara as an asymmetrical reset button. The primary game plan is to ramp out lands, deploy Child of Alara, then trigger its death-either by sacrifice (High Market) or combat-to destroy all nonland permanents while the deck's dense manland and utility-land suite survives intact. Once the board is cleared, the deck animates its lands via effects like Sylvan Awakening or activates manlands to finish opponents through combat. A secondary, inevitability-based win condition is Maze's End: the deck includes eleven different Gates, and Scapeshift or repeated Maze's End activations can assemble ten Gates for a game win. The plan leans heavily on the commander's wipe, but the manland and Gate paths provide alternate routes when Child is unavailable.

Decklist (100 cards)

  • 1 Altered Ego
  • 1 Animist's Awakening
  • 1 Apocalypse Hydra
  • 1 Arcane Sanctum
  • 1 Archway Commons
  • 1 Azorius Guildgate
  • 1 Banefire
  • 1 Blighted Woodland
  • 1 Blot Out the Sky
  • 1 Boros Guildgate
  • 1 Burgeoning
  • 1 Cathedral of War
  • 1 Child of Alara
  • 1 Clash of Wills
  • 1 Command Tower
  • 1 Crater's Claws
  • 1 Crawling Barrens
  • 1 Crumbling Necropolis
  • 1 Dark Depths
  • 1 Death Grasp
  • 1 Devil's Play
  • 1 Dimir Guildgate
  • 1 Disembowel
  • 1 Dragonmaster Outcast
  • 1 Dread Statuary
  • 1 Expedition Map
  • 1 Exploration
  • 1 Faerie Conclave
  • 1 Fireball
  • 3 Forest
  • 1 Frontier Bivouac
  • 1 Gateway Plaza
  • 1 Golgari Guildgate
  • 1 Great Hall of Starnheim
  • 1 Grim Backwoods
  • 1 Gruul Guildgate
  • 1 Hall of Storm Giants
  • 1 High Market
  • 1 Hive of the Eye Tyrant
  • 1 Howl from Beyond
  • 1 Island
  • 1 Izzet Guildgate
  • 1 Jungle Shrine
  • 1 Jwari Disruption // Jwari Ruins
  • 1 Kazuul's Fury // Kazuul's Cliffs
  • 1 Keldon Necropolis
  • 1 Kher Keep
  • 1 Labyrinth of Skophos
  • 1 Lair of the Hydra
  • 1 Lavaclaw Reaches
  • 1 Littjara Mirrorlake
  • 1 Martial Coup
  • 1 Maze's End
  • 1 Mirrodin's Core
  • 1 Mishra's Factory
  • 1 Mistcutter Hydra
  • 2 Mountain
  • 1 Mystic Monastery
  • 1 Mystifying Maze
  • 1 Needle Spires
  • 1 Nomad Outpost
  • 1 Ondu Inversion // Ondu Skyruins
  • 1 Opal Palace
  • 1 Opulent Palace
  • 1 Orzhov Guildgate
  • 1 Plains
  • 1 Rakdos Guildgate
  • 1 Rogue's Passage
  • 1 Rupture Spire
  • 1 Sandsteppe Citadel
  • 1 Scapeshift
  • 1 Seaside Citadel
  • 1 Selesnya Guildgate
  • 1 Shambling Vent
  • 1 Simic Guildgate
  • 1 Skarrg, the Rage Pits
  • 1 Slayers' Stronghold
  • 1 Slime Molding
  • 1 Song-Mad Treachery // Song-Mad Ruins
  • 1 Soul Burn
  • 1 Stirring Wildwood
  • 1 Stonehoof Chieftain
  • 1 Sunhome, Fortress of the Legion
  • 2 Swamp
  • 1 Sylvan Awakening
  • 1 Sylvan Scrying
  • 1 Transguild Promenade
  • 1 Treetop Village
  • 1 Ulvenwald Hydra
  • 1 Vitu-Ghazi, the City-Tree
  • 1 Vivid Crag
  • 1 Vivid Creek
  • 1 Vivid Grove
  • 1 Vivid Marsh
  • 1 Vivid Meadow
  • 1 Wandering Fumarole