Woodlover by Serzano

Format: Commander

Commander: Maralen, Fae Ascendant

Bracket: 4

Deck overview

This Sultai deck pilots an Elf/Faerie tribal strategy under the custom commander **Maralen, Fae Ascendant**, whose ETB exiles the top two cards of an opponent s library and later lets you cast spells from that exile with a mana value the number of Elves and Faeries you control. The primary game plan is to rapidly build a wide board of cheap Elves and Faeries (mana dorks, lords, and token generators like Bitterblossom), leveraging tribal draw engines (Beast Whisperer, Kindred Discovery, The Great Henge) and repeated exile value from the commander. The deck s main win condition is a massive combat blowout via Craterhoof Behemoth, cheated into play with Natural Order, Finale of Devastation, or Green Sun s Zenith. Secondary wins include infinite mana loops (Deadeye Navigator + Cloud of Faeries) sunk into Finale or free spells, and gradual drain from Obyra, Dreaming Duelist and Faerie Tauntings. The commander acts as a repeatable source of card advantage but is not essential; the deck can pivot to pure elfball combat or infinite combos without it.

Decklist (100 cards)

  • 1 Alchemist's Refuge
  • 1 Alela, Cunning Conqueror
  • 1 Allosaurus Shepherd
  • 1 Arcane Signet
  • 1 Assassin's Trophy
  • 1 Bayou
  • 1 Beast Whisperer
  • 1 Beast Within
  • 1 Bitterbloom Bearer
  • 1 Bitterblossom
  • 1 Bloom Tender
  • 1 Boseiju, Who Endures
  • 1 Breeding Pool
  • 1 Cabal Coffers
  • 1 Cavern of Souls
  • 1 Cloud of Faeries
  • 1 Command Tower
  • 1 Craterhoof Behemoth
  • 1 Cyclonic Rift
  • 1 Dark Ritual
  • 1 Deadeye Navigator
  • 1 Deadly Rollick
  • 1 Demonic Tutor
  • 1 Dionus, Elvish Archdruid
  • 1 Drowned Catacomb
  • 1 Elvish Archdruid
  • 1 Elvish Mystic
  • 1 Elvish Spirit Guide
  • 1 Faerie Mastermind
  • 1 Faerie Tauntings
  • 1 Fellwar Stone
  • 1 Finale of Devastation
  • 1 Force of Will
  • 1 Forest
  • 1 Formidable Speaker
  • 1 Green Sun's Zenith
  • 1 Heroic Intervention
  • 1 High Fae Trickster
  • 1 Hinterland Harbor
  • 1 Imperious Perfect
  • 1 Island
  • 1 Kindred Discovery
  • 1 Kinnan, Bonder Prodigy
  • 1 Lathril, Blade of the Elves
  • 1 Leyline of Anticipation
  • 1 Llanowar Elves
  • 1 Lotus Petal
  • 1 Maralen, Fae Ascendant
  • 1 Minamo, School at Water's Edge
  • 1 Mistrise Village
  • 1 Misty Rainforest
  • 1 Morphic Pool
  • 1 Natural Order
  • 1 Nature's Lore
  • 1 Nature's Rhythm
  • 1 Obyra, Dreaming Duelist
  • 1 Oko, Thief of Crowns
  • 1 Otawara, Soaring City
  • 1 Overgrown Tomb
  • 1 Path of Ancestry
  • 1 Polluted Delta
  • 1 Pongify
  • 1 Priest of Titania
  • 1 Raise the Palisade
  • 1 Rapid Hybridization
  • 1 Reality Shift
  • 1 Rejuvenating Springs
  • 1 Reliquary Tower
  • 1 Rhystic Study
  • 1 Scion of Oona
  • 1 Seedborn Muse
  • 1 Selfless Safewright
  • 1 Skullclamp
  • 1 Sol Ring
  • 1 Spellstutter Sprite
  • 1 Survival of the Fittest
  • 1 Swamp
  • 1 Sylvan Library
  • 1 Takenuma, Abandoned Mire
  • 1 Talisman of Curiosity
  • 1 Talisman of Dominance
  • 1 Talisman of Resilience
  • 1 The Great Henge
  • 1 The One Ring
  • 1 Three Tree City
  • 1 Three Visits
  • 1 Toxic Deluge
  • 1 Tropical Island
  • 1 Underground Sea
  • 1 Undergrowth Stadium
  • 1 Urborg, Tomb of Yawgmoth
  • 1 Verdant Catacombs
  • 1 Voracious Tome-Skimmer
  • 1 Watery Grave
  • 1 Winding Canyons
  • 1 Wishclaw Talisman
  • 1 Woodland Cemetery
  • 1 Yavimaya Hollow
  • 1 Yavimaya, Cradle of Growth
  • 1 Zagoth Triome