Marina by Liberatious

Format: Commander

Commander: Marina Vendrell

Bracket: 3

DeckCheck Threat Index: 34

Deck overview

This deck is a 5-color enchantment control strategy commanded by Marina Vendrell, tailored specifically around the Room mechanic from Duskmourn alongside classic enchantress and pillowfort staples. Marina serves as both card advantage and mana cheat engine, digging seven cards deep on entry for enchantments and tapping each turn to lock or unlock powerful Room doors for free. Early turns focus on mana fixing via land Auras and value engines like Sythis, Harvest's Hand. In the midgame, the deck establishes an airtight defense using Sphere of Safety, Ghostly Prison, and shroud/hexproof enablers like Sterling Grove and Privileged Position. The endgame is achieved either through the alternate win condition of Central Elevator // Promising Stairs, generating infinite mana via Sanctum Weaver and Freed from the Real, or swarming opponents with massive flying Spirits via Hallowed Haunting and Dollmaker's Shop // Porcelain Gallery.

Decklist (100 cards)

  • 1 Arcane Sanctum
  • 1 Bojuka Bog
  • 1 Central Elevator // Promising Stairs
  • 1 Charred Foyer // Warped Space
  • 1 Chromatic Lantern
  • 1 City of Brass
  • 1 Command Tower
  • 1 Conjurer's Closet
  • 1 Cramped Vents // Access Maze
  • 1 Crumbling Necropolis
  • 1 Crystal Quarry
  • 1 Dazzling Theater // Prop Room
  • 1 Derelict Attic // Widow's Walk
  • 1 Dollmaker's Shop // Porcelain Gallery
  • 1 Dryad of the Ilysian Grove
  • 1 Emergence Zone
  • 1 Entity Tracker
  • 1 Exotic Orchard
  • 1 Far Traveler
  • 1 Fear of Sleep Paralysis
  • 1 Fertile Ground
  • 1 Forbidden Orchard
  • 3 Forest
  • 1 Freed from the Real
  • 1 Ghostly Dancers
  • 1 Ghostly Prison
  • 1 Glassworks // Shattered Yard
  • 1 Grand Entryway // Elegant Rotunda
  • 1 Grasp of Fate
  • 1 Gremlin Tamer
  • 1 Hall of Heliod's Generosity
  • 1 Hallowed Haunting
  • 1 Idyllic Tutor
  • 1 Illusionist's Bracers
  • 1 Impact Tremors
  • 1 Imprisoned in the Moon
  • 1 Intruder Alarm
  • 4 Island
  • 1 Karmic Justice
  • 1 Kodama's Reach
  • 1 Marina Vendrell
  • 1 Market Festival
  • 1 Marvin, Murderous Mimic
  • 1 Meat Locker // Drowned Diner
  • 1 Mesa Enchantress
  • 1 Mirror Room // Fractured Realm
  • 1 Moldering Gym // Weight Room
  • 2 Mountain
  • 1 Mystic Sanctuary
  • 1 Negate
  • 1 Ondu Spiritdancer
  • 1 Opulent Palace
  • 1 Overgrowth
  • 1 Path of Ancestry
  • 1 Path to Exile
  • 1 Pemmin's Aura
  • 4 Plains
  • 1 Plaza of Heroes
  • 1 Privileged Position
  • 1 Propaganda
  • 1 Reflecting Pool
  • 1 Reliquary Tower
  • 1 Restricted Office // Lecture Hall
  • 1 Roaring Furnace // Steaming Sauna
  • 1 Sanctum Weaver
  • 1 Sanctum of Eternity
  • 1 Savage Lands
  • 1 Seaside Citadel
  • 1 Secret Arcade // Dusty Parlor
  • 1 Skullsnap Nuisance
  • 1 Smoky Lounge // Misty Salon
  • 1 Song of the Dryads
  • 1 Sphere of Safety
  • 1 Spiked Corridor // Torture Pit
  • 1 Starfield of Nyx
  • 1 Sterling Grove
  • 2 Swamp
  • 1 Sythis, Harvest's Hand
  • 1 Teleportation Circle
  • 1 The World Tree
  • 1 Timeless Lotus
  • 1 Trapped in the Screen
  • 1 Twitching Doll
  • 1 Unable to Scream
  • 1 Underwater Tunnel // Slimy Aquarium
  • 1 Unholy Annex // Ritual Chamber
  • 1 Valgavoth's Lair
  • 1 Victor, Valgavoth's Seneschal
  • 1 Wild Growth
  • 1 Yenna, Redtooth Regent