Theodin wakes up and goes infinite by Rowdy_Runaround

Format: Commander

Commander: Kenrith, the Returned King

Bracket: 4

DeckCheck Threat Index: 48

Deck overview

This deck is a high-power 5-color Commander deck led by Kenrith, the Returned King. It leverages a dense suite of 1- and 2-drop mana creatures alongside original dual lands to rapidly accelerate mana production and establish Kenrith on the battlefield. The primary proactive game plan focuses on generating infinite colored mana using multi-mana producers such as Bloom Tender, Faeburrow Elder, or Incubation Druid combined with untap engines like Freed from the Real and Vigean Graftmage. Once infinite mana is assembled, Kenrith acts as an immediate command-zone outlet to draw the entire library, pump the board with infinite +1/+1 counters, grant trample and haste, or force opponents to draw out their decks. Secondary engines like Seedborn Muse, Rhystic Study, The Great Henge, and Willbreaker provide compounding card advantage and board control if the combo is delayed.

Decklist (100 cards)

  • 1 Agatha of the Vile Cauldron
  • 1 Aragorn, Hornburg Hero
  • 1 Arcane Denial
  • 1 Arcane Signet
  • 1 Asceticism
  • 1 Badlands
  • 1 Bayou
  • 1 Biomancer's Familiar
  • 1 Birds of Paradise
  • 1 Bloom Tender
  • 1 Boromir, Warden of the Tower
  • 1 Boseiju, Who Shelters All
  • 1 Call for Unity
  • 1 Chromatic Lantern
  • 1 Cloud Key
  • 1 Command Tower
  • 1 Composite Golem
  • 1 Cyclonic Rift
  • 1 Delighted Halfling
  • 1 Diabolic Intent
  • 1 Dismiss into Dream
  • 1 Dusk // Dawn
  • 1 Elven Chorus
  • 1 Enduring Vitality
  • 1 Entish Restoration
  • 1 Esper Sentinel
  • 1 Essence Warden
  • 1 Exotic Orchard
  • 1 Explore
  • 1 Faeburrow Elder
  • 1 Field of Ruin
  • 1 Finale of Glory
  • 2 Forest
  • 1 Freed from the Real
  • 1 Galadriel's Dismissal
  • 1 Galadriel, Light of Valinor
  • 1 Genesis Wave
  • 1 Glorious Gale
  • 1 Hammerheim
  • 1 Harsh Mentor
  • 1 Heartstone
  • 1 Ignoble Hierarch
  • 1 Incubation Druid
  • 1 Iridescent Hornbeetle
  • 2 Island
  • 1 Kami of False Hope
  • 1 Kenrith, the Returned King
  • 1 Minamo, School at Water's Edge
  • 2 Mountain
  • 1 Myrel, Shield of Argive
  • 1 Noble Hierarch
  • 1 Pact of Negation
  • 1 Paradise Druid
  • 1 Path to Exile
  • 2 Plains
  • 1 Plateau
  • 1 Rally the Galadhrim
  • 1 Rammas Echor, Ancient Shield
  • 1 Reflecting Pool
  • 1 Rhystic Study
  • 1 Riders of the Mark
  • 1 Rings of Brighthearth
  • 1 Sanctum Weaver
  • 1 Sanguine Bond
  • 1 Savannah
  • 1 Scrubland
  • 1 Secure the Wastes
  • 1 Seedborn Muse
  • 1 Selfless Squire
  • 1 Shinka, the Bloodsoaked Keep
  • 1 Sol Ring
  • 1 Soul's Attendant
  • 1 Spore Frog
  • 2 Swamp
  • 1 Swan Song
  • 1 Swiftfoot Boots
  • 1 Sword of Hearth and Home
  • 1 Swords to Plowshares
  • 1 Sylvan Caryatid
  • 1 Taiga
  • 1 Tendershoot Dryad
  • 1 The Great Henge
  • 1 The Immortal Sun
  • 1 Thought Vessel
  • 1 Training Grounds
  • 1 Tropical Island
  • 1 Tundra
  • 1 Underground Sea
  • 1 Urborg, Tomb of Yawgmoth
  • 1 Vigean Graftmage
  • 1 Vito, Thorn of the Dusk Rose
  • 1 Volcanic Island
  • 1 Wilderness Reclamation
  • 1 Willbreaker
  • 1 Yavimaya, Cradle of Growth