all mills by Mountain1129

Format: Commander

Commander: The Ur-Sphinx

Bracket: 2

DeckCheck Threat Index: 25

Deck overview

This Esper deck blends self-mill, tribal type manipulation, and group mill attrition into a synergistic strategy. Early turns focus on deploying cheap creatures that fill the graveyard upon entering the battlefield. In the mid-game, the deck uses type-altering permanents like Arcane Adaptation and Maskwood Nexus to turn these creatures into Sphinxes, leveraging the eminence cost reduction from The Ur-Sphinx and enabling explosive attack triggers once the commander hits the board. Alternatively, the deck uses mill-drain engines like Syr Konrad, the Grim and Dreadhound alongside mass-mill spells such as Singularity Rupture and Dread Summons to drain the entire table simultaneously. With 40 lands, the mana base reliably hits land drops on curve, though a lack of ramp and dedicated interaction means the deck relies on steady board development and high-impact late-game haymakers to overwhelm opponents.

Decklist (100 cards)

  • 1 Adarkar Wastes
  • 1 Angel of Suffering
  • 1 Arcane Adaptation
  • 1 Atrocious Experiment
  • 1 Aven Heartstabber
  • 1 Ballad of the Black Flag
  • 1 Campfire
  • 1 Captain N'ghathrod
  • 1 Caves of Koilos
  • 1 Conspiracy
  • 1 Crow of Dark Tidings
  • 1 Daggerfang Duo
  • 1 Dawnhand Eulogist
  • 1 Deal Gone Bad
  • 1 Does Machines
  • 1 Dread Summons
  • 1 Dreadhound
  • 1 Drowned Catacomb
  • 1 Eerie Gravestone
  • 1 Eerie Soultender
  • 1 Enigma Sphinx
  • 1 Exhibition Tidecaller
  • 1 Finale of Revelation
  • 1 Glacial Fortress
  • 1 Gorging Vulture
  • 1 Grasping Tentacles
  • 1 Gray Slaad // Entropic Decay
  • 1 HYDRA Troopers
  • 1 Hama, the Bloodbender
  • 12 Island
  • 1 Isolated Chapel
  • 1 Isperia, Supreme Judge
  • 1 Kitsune's Technique
  • 1 Krydle of Baldur's Gate
  • 1 Madame Web, Clairvoyant
  • 1 Magister Sphinx
  • 1 Maskwood Nexus
  • 1 Master Pakku
  • 1 Mesmeric Orb
  • 1 Mindcrank
  • 1 Mysterio's Phantasm
  • 1 Palantír of Orthanc
  • 1 Paramecia Coloniex
  • 9 Plains
  • 1 Ruin Crab
  • 1 Scarblade Scout
  • 1 Scavenger's Talent
  • 1 Screaming Swarm
  • 1 Shinra Reinforcements
  • 1 Singularity Rupture
  • 1 Sivriss, Nightmare Speaker
  • 1 Snooping Newsie
  • 1 Sokka's Haiku
  • 1 Sol Ring
  • 1 Space-Time Anomaly
  • 1 Spirit Water Revival
  • 13 Swamp
  • 1 Syr Konrad, the Grim
  • 1 The Master of Keys
  • 1 The Ur-Sphinx
  • 1 The Water Crystal
  • 1 Towering-Wave Mystic
  • 1 Undead Butler
  • 1 Underground River
  • 1 Venomized Cat
  • 1 Veteran Ice Climber
  • 1 Wall of Lost Thoughts
  • 1 Xenograft
  • 1 Yennett, Cryptic Sovereign