all mills by Mountain1129
Format: Commander
Commander: The Ur-Sphinx
Bracket: 2
DeckCheck Threat Index: 25
Deck overview
This Esper deck blends self-mill, tribal type manipulation, and group mill attrition into a synergistic strategy. Early turns focus on deploying cheap creatures that fill the graveyard upon entering the battlefield. In the mid-game, the deck uses type-altering permanents like Arcane Adaptation and Maskwood Nexus to turn these creatures into Sphinxes, leveraging the eminence cost reduction from The Ur-Sphinx and enabling explosive attack triggers once the commander hits the board. Alternatively, the deck uses mill-drain engines like Syr Konrad, the Grim and Dreadhound alongside mass-mill spells such as Singularity Rupture and Dread Summons to drain the entire table simultaneously. With 40 lands, the mana base reliably hits land drops on curve, though a lack of ramp and dedicated interaction means the deck relies on steady board development and high-impact late-game haymakers to overwhelm opponents.
Decklist (100 cards)
- 1 Adarkar Wastes
- 1 Angel of Suffering
- 1 Arcane Adaptation
- 1 Atrocious Experiment
- 1 Aven Heartstabber
- 1 Ballad of the Black Flag
- 1 Campfire
- 1 Captain N'ghathrod
- 1 Caves of Koilos
- 1 Conspiracy
- 1 Crow of Dark Tidings
- 1 Daggerfang Duo
- 1 Dawnhand Eulogist
- 1 Deal Gone Bad
- 1 Does Machines
- 1 Dread Summons
- 1 Dreadhound
- 1 Drowned Catacomb
- 1 Eerie Gravestone
- 1 Eerie Soultender
- 1 Enigma Sphinx
- 1 Exhibition Tidecaller
- 1 Finale of Revelation
- 1 Glacial Fortress
- 1 Gorging Vulture
- 1 Grasping Tentacles
- 1 Gray Slaad // Entropic Decay
- 1 HYDRA Troopers
- 1 Hama, the Bloodbender
- 12 Island
- 1 Isolated Chapel
- 1 Isperia, Supreme Judge
- 1 Kitsune's Technique
- 1 Krydle of Baldur's Gate
- 1 Madame Web, Clairvoyant
- 1 Magister Sphinx
- 1 Maskwood Nexus
- 1 Master Pakku
- 1 Mesmeric Orb
- 1 Mindcrank
- 1 Mysterio's Phantasm
- 1 Palantír of Orthanc
- 1 Paramecia Coloniex
- 9 Plains
- 1 Ruin Crab
- 1 Scarblade Scout
- 1 Scavenger's Talent
- 1 Screaming Swarm
- 1 Shinra Reinforcements
- 1 Singularity Rupture
- 1 Sivriss, Nightmare Speaker
- 1 Snooping Newsie
- 1 Sokka's Haiku
- 1 Sol Ring
- 1 Space-Time Anomaly
- 1 Spirit Water Revival
- 13 Swamp
- 1 Syr Konrad, the Grim
- 1 The Master of Keys
- 1 The Ur-Sphinx
- 1 The Water Crystal
- 1 Towering-Wave Mystic
- 1 Undead Butler
- 1 Underground River
- 1 Venomized Cat
- 1 Veteran Ice Climber
- 1 Wall of Lost Thoughts
- 1 Xenograft
- 1 Yennett, Cryptic Sovereign