Esper by BruderVulpes

Format: Commander

Commander: Y'shtola, Night's Blessed

Bracket: 3

Deck overview

This is an Esper spellslinger/control deck centered on Y'shtola, Night's Blessed and her dual life-loss payoff: every MV3+ noncreature she sees drains each opponent for 2 and gains 2, while end-step draws fuel the engine if anyone lost 4+ life. The deck plays overwhelming interaction - eight hard/counter-like spells plus a dense instant-speed removal and protection suite - then parleys the control action into big recursive value through Emet-Selch of the Third Seat, Glamdring's Adventure, and Jin-Gitaxias // The Great Synthesis (which turns into its huge saga). It closes with incremental table pings, damage/lifegain converters like Vito, Thorn of the Dusk Rose, "spells-matter" tokens and ultimately large X burn. This is a value-engine deck, not a fast-combo - the plan is Kambit, drain, refill, and eventually overwhelm in advantage and damage.

Decklist (100 cards)

  • 1 Adarkar Wastes
  • 1 Akroma's Will
  • 1 Alisaie Leveilleur
  • 1 Alphinaud Leveilleur
  • 1 Anguished Unmaking
  • 1 Arcane Signet
  • 1 Archmage Emeritus
  • 1 Archmage of Runes
  • 1 Baleful Mastery
  • 1 Baral, Chief of Compliance
  • 1 Bojuka Bog
  • 1 Caves of Koilos
  • 1 Circle of Power
  • 1 City of Brass
  • 1 Cleansing Nova
  • 1 Command Tower
  • 1 Concealed Courtyard
  • 1 Darkslick Shores
  • 1 Deadly Rollick
  • 1 Delney, Streetwise Lookout
  • 1 Dig Through Time
  • 1 Dismember
  • 1 Eiganjo, Seat of the Empire
  • 1 Emet-Selch of the Third Seat
  • 1 Enduring Tenacity
  • 1 Exotic Orchard
  • 1 Exsanguinate
  • 1 Fabled Passage
  • 1 Fell the Profane // Fell Mire
  • 1 Flooded Strand
  • 1 Force of Will
  • 1 Ghostly Prison
  • 1 Glamdring, Foe-hammer // Gleam of Death
  • 1 Godless Shrine
  • 1 Grand Abolisher
  • 1 Hagra Mauling // Hagra Broodpit
  • 1 Hallowed Fountain
  • 1 Heliod's Intervention
  • 1 Into the Story
  • 1 Irenicus's Vile Duplication
  • 3 Island
  • 1 Isolated Chapel
  • 1 Jet Medallion
  • 1 Jin-Gitaxias // The Great Synthesis
  • 1 Kambal, Consul of Allocation
  • 1 Kaya's Guile
  • 1 Lethal Scheme
  • 1 Lyse Hext
  • 1 Marsh Flats
  • 1 Morphic Pool
  • 1 Mystic Confluence
  • 1 Mystic Sanctuary
  • 1 Papalymo Totolymo
  • 1 Path to Exile
  • 1 Pearl Medallion
  • 2 Plains
  • 1 Polluted Delta
  • 1 Propaganda
  • 1 Raffine's Tower
  • 1 Reflecting Pool
  • 1 Relic of Legends
  • 1 Render Silent
  • 1 Rewind
  • 1 Sapphire Medallion
  • 1 Sea of Clouds
  • 1 Shattered Sanctum
  • 1 Silundi Vision // Silundi Isle
  • 1 Sink into Stupor // Soporific Springs
  • 1 Snuff Out
  • 1 Sol Ring
  • 1 Solve the Equation
  • 1 Sublime Epiphany
  • 1 Sunken Ruins
  • 1 Suppression Ray // Orderly Plaza
  • 1 Swamp
  • 1 Swiftfoot Boots
  • 1 Swords to Plowshares
  • 1 Sygg, River Cutthroat
  • 1 Talisman of Dominance
  • 1 Talisman of Hierarchy
  • 1 Talisman of Progress
  • 1 Taskmaster, Mercenary Mimic
  • 1 Thought Vessel
  • 1 Underground River
  • 1 Undermine
  • 1 Unwind
  • 1 Valeria Richards, Precocious
  • 1 Vault of Champions
  • 1 Vito, Thorn of the Dusk Rose
  • 1 Void Rend
  • 1 Waterlogged Teachings // Inundated Archive
  • 1 Watery Grave
  • 1 White Auracite
  • 1 Withering Torment
  • 1 Wizard's Staff
  • 1 Wrath of God
  • 1 Y'shtola, Night's Blessed