Aang newest by turtda
Format: Commander
Commander: Avatar Aang // Aang, Master of Elements
Bracket: 3
Deck overview
This is an Aang-centric Equipment/Voltron build. The deck's game plan is to resolve Cloud, Midgard's Mercenary as early as possible, using Commander Aang's built-in "Tutor" ability to find the suite, then suit him up, untap lands with Sword of Feast and Famine, draw extra cards with Buster Sword / Sword of Hearth and Home, and double up combat phases with Konda-type extra-combat enablers (Genji's Glove). It packs a surprisingly dense stack of protection spells to assure the Cloud turn is meaningful, and can close out via massive commander damage, Avatar State as a finisher, or immense combat damage from a fully equipped Cloud with double-strike and extra combats. It is a proactive midrange-combo deck that can still win even if the commander is removed, but is far stronger when Cloud stays on the board.
Decklist (100 cards)
- 1 Aang, Swift Savior // Aang and La, Ocean's Fury
- 1 Aang, at the Crossroads // Aang, Destined Savior
- 1 Abandoned Air Temple
- 1 Agna Qel'a
- 1 Airbender's Reversal
- 1 Airbending Lesson
- 1 Appa, Steadfast Guardian
- 1 Arcane Signet
- 1 Avatar Aang // Aang, Master of Elements
- 1 Avatar Kyoshi, Earthbender
- 1 Avatar's Wrath
- 1 Badgermole Cub
- 1 Bender's Waterskin
- 1 Bitter Work
- 1 Blasphemous Edict
- 1 Blind Obedience
- 1 Blood Crypt
- 1 Bloodthirsty Conqueror
- 1 Breeding Pool
- 1 Bumi, Unleashed
- 1 Buster Sword
- 1 Chromatic Lantern
- 1 Command Tower
- 1 Counterspell
- 1 Craterhoof Behemoth
- 1 Crawlspace
- 1 Dark Fortress
- 1 Deadly Rollick
- 1 Deflecting Swat
- 1 Dovin's Veto
- 1 Dragonskull Summit
- 1 Dreadbore
- 1 Earthbender Ascension
- 1 Ember Island Production
- 1 Enter the Avatar State
- 1 Farseek
- 1 Fire Nation Palace
- 3 Forest
- 1 Gamble
- 1 Gathering Place
- 1 Godless Shrine
- 1 Gwenom, Remorseless
- 1 Hallowed Fountain
- 1 Hama, the Bloodbender
- 1 Haru, Hidden Talent
- 1 Herd Heirloom
- 1 Heroic Intervention
- 1 Improvisation Capstone
- 4 Island
- 1 Jodah, Archmage Eternal
- 1 Katara, the Fearless
- 1 Koma, Cosmos Serpent
- 1 Mana Sculpt
- 1 Moonmist
- 3 Mountain
- 1 Mystical Tutor
- 1 Nibelheim Aflame
- 1 Niv-Mizzet, Parun
- 1 Overgrown Tomb
- 1 Overmaster
- 2 Plains
- 1 Redirect Lightning
- 1 Refute
- 1 Rhythm of the Wild
- 1 Sacred Foundry
- 1 Secret Tunnel
- 1 Shared Roots
- 1 Show and Tell
- 1 Snap
- 1 Sokka, Tenacious Tactician
- 1 Sol Ring
- 1 Spectator Seating
- 1 Spider-Woman, Stunning Savior
- 1 Starting Town
- 1 Steam Vents
- 1 Summon: Bahamut
- 1 Superior Spider-Man
- 1 Swamp
- 1 Swiftfoot Boots
- 1 Swords to Plowshares
- 1 Take Up the Shield
- 1 Tangle
- 1 Temple Garden
- 1 The Earth King
- 1 The Last Agni Kai
- 1 The Rise of Sozin // Fire Lord Sozin
- 1 The Unagi of Kyoshi Island
- 1 Thought Vessel
- 1 Toph, the First Metalbender
- 1 Training Compound
- 1 Voice of Victory
- 1 Watery Grave