Hydras by user7933459

Format: Commander

Commander: Gyrus, Waker of Corpses

Bracket: 2

Deck overview

This Jund midrange deck, helmed by Gyrus, Waker of Corpses, marries a +1/+1 counter theme with a reanimation subtheme. The game plan is to ramp aggressively, deploy X-cost hydras and counter-doubling enchantments (Doubling Season, Hardened Scales, Unbound Flourishing), then use Gyrus's attack trigger to reanimate dead creatures from the graveyard as temporary tokens. The deck aims to win through overwhelming combat damage from massive hydras, with Port Razer enabling extra combats to chain attacks across opponents. The commander provides a recurring source of value but is not essential for the core beatdown plan. The deck is slow, light on interaction, and vulnerable to disruption, but it can snowball into an unstoppable board if left unchecked.

Decklist (100 cards)

  • 1 Animist's Awakening
  • 1 Arcane Signet
  • 1 Archdruid's Charm
  • 1 Beast Within
  • 1 Benevolent Hydra
  • 1 Bioengineered Future
  • 1 Blasphemous Act
  • 1 Brass Infiniscope
  • 1 Canopy Gargantuan
  • 1 Capital City
  • 1 Chromatic Lantern
  • 1 Command Tower
  • 1 Commander's Sphere
  • 1 Crash Through
  • 1 Crowned Ceratok
  • 1 Cultivate
  • 1 Dark Ritual
  • 1 Darkmoss Bridge
  • 1 Doubling Season
  • 1 Elementalist's Palette
  • 1 Emeritus of Abundance // Regrowth
  • 1 Explore
  • 1 Fabled Passage
  • 1 Feral Hydra
  • 1 Fling
  • 1 Foreboding Ruins
  • 6 Forest
  • 1 Fractal Harness
  • 1 Genesis Hydra
  • 1 Goldvein Hydra
  • 1 Gruul Guildgate
  • 1 Guardian Augmenter
  • 1 Gyrus, Waker of Corpses
  • 1 Hardened Scales
  • 1 Heroes' Bane
  • 1 Hydra Broodmaster
  • 1 Ilysian Caryatid
  • 1 Instrument of the Bards
  • 1 Jolrael, Mwonvuli Recluse
  • 1 Jugan, the Rising Star
  • 1 Jungle Hollow
  • 1 Kami of Whispered Hopes
  • 1 Kessig Wolf Run
  • 1 Kinetic Ooze
  • 1 Kishla Village
  • 1 Kodama's Reach
  • 1 Lattice Library
  • 1 Lifeblood Hydra
  • 1 Mana Bloom
  • 1 Molten Slagheap
  • 1 Mossborn Hydra
  • 5 Mountain
  • 1 Myriad Landscape
  • 1 Nature's Claim
  • 1 Nature's Lore
  • 1 Open the Way
  • 1 Oran-Rief Hydra
  • 1 Oran-Rief, the Vastwood
  • 1 Ozolith, the Shattered Spire
  • 1 Patchwork Banner
  • 1 Port Razer
  • 1 Primal Might
  • 1 Primordial Hydra
  • 1 Rampant Growth
  • 1 Reliquary Tower
  • 1 Rhythm of the Wild
  • 1 Rogue's Passage
  • 1 Rugged Highlands
  • 1 Sakura-Tribe Elder
  • 1 Savage Lands
  • 1 Shadowblood Ridge
  • 1 Shamanic Revelation
  • 1 Silkguard
  • 1 Sol Ring
  • 1 Soulbright Flamekin
  • 1 Steelbane Hydra
  • 1 Stonecoil Serpent
  • 5 Swamp
  • 1 Temple of the False God
  • 1 The Ooze
  • 1 Three Visits
  • 1 Thriving Bluff
  • 1 Thriving Grove
  • 1 Thriving Moor
  • 1 Tyvar's Stand
  • 1 Unbound Flourishing
  • 1 Voracious Hydra