Royal Landscapes by Dendrex

Format: Commander

Commander: Kenrith, the Returned King

Bracket: 3

Deck overview

This deck is a 5-color "Gates Matter" control strategy helmed by Kenrith, the Returned King. The primary objective is to achieve a win through Maze's End by assembling ten uniquely named Gates. The deck leverages Kenrith as a versatile utility engine, primarily using his blue ability for card draw and black ability for recursion to stabilize the board. The strategy is heavily defensive, utilizing a "Pillow Fort" enchantment package (Propaganda, Sphere of Safety, Arboria) and a high density of board wipes to stall the game. While Kenrith provides a mana sink, the deck functions as a land-based combo-control shell, using land-tutors like Sylvan Scrying and Navigation Orb to find key utility lands like Baldur's Gate and Gond Gate to accelerate toward the Maze's End activation.

Decklist (100 cards)

  • 1 Aetherspouts
  • 1 Amulet of Vigor
  • 1 Arasta of the Endless Web
  • 1 Arboria
  • 1 Azorius Guildgate
  • 1 Baldur's Gate
  • 1 Basilisk Gate
  • 1 Biomancer's Familiar
  • 1 Black Dragon Gate
  • 1 Blasphemous Act
  • 1 Boros Guildgate
  • 1 Bountiful Promenade
  • 1 Circuitous Route
  • 1 Citadel Gate
  • 1 Clear the Land
  • 1 Cliffgate
  • 1 Compost
  • 1 Death Match
  • 1 Dimir Guildgate
  • 1 Elspeth, Sun's Champion
  • 1 Energy Flux
  • 1 Evolving Wilds
  • 1 Farewell
  • 5 Forest
  • 1 Fraying Line
  • 1 Fumigate
  • 1 Gatecreeper Vine
  • 1 Gates Ablaze
  • 1 Gateway Plaza
  • 1 Ghostly Prison
  • 1 Golgari Guildgate
  • 1 Gond Gate
  • 1 Greenside Watcher
  • 1 Growth Spiral
  • 1 Gruul Guildgate
  • 1 Guided Passage
  • 1 Guild Summit
  • 1 Head Games
  • 1 Heap Gate
  • 1 Herald of the Pantheon
  • 1 Hold the Gates
  • 1 Hum of the Radix
  • 1 Illusionist's Gambit
  • 1 Into the Wilds
  • 2 Island
  • 1 Izzet Guildgate
  • 1 Kenrith, the Returned King
  • 1 Languish
  • 1 Leyline of Sanctity
  • 1 Manor Gate
  • 1 Maze's End
  • 1 Mesa Enchantress
  • 1 Mountain
  • 1 Navigation Orb
  • 1 Nine-Fingers Keene
  • 1 Nylea's Intervention
  • 1 Open the Gates
  • 1 Orzhov Guildgate
  • 1 Perplexing Test
  • 4 Plains
  • 1 Plaza of Harmony
  • 1 Porphyry Nodes
  • 1 Promise of Loyalty
  • 1 Propaganda
  • 1 Rakdos Guildgate
  • 1 Rites of Flourishing
  • 1 Sandwurm Convergence
  • 1 Sculpted Sunburst
  • 1 Sea Gate
  • 1 Selesnya Guildgate
  • 1 Setessan Champion
  • 1 Simic Guildgate
  • 1 Single Combat
  • 1 Slaughter the Strong
  • 1 Solar Blaze
  • 1 Sphere of Safety
  • 1 Spiritual Asylum
  • 1 Spore Frog
  • 1 Star of Extinction
  • 1 Swamp
  • 1 Sylvan Library
  • 1 Sylvan Scrying
  • 1 Terra Eternal
  • 1 The Great Aurora
  • 1 Time Wipe
  • 1 Verduran Enchantress
  • 1 Viridian Revel
  • 1 Volcanic Vision
  • 1 Wayward Swordtooth
  • 1 Wrath of God
  • 1 Zimone's Hypothesis
  • 1 Zur the Enchanter