Gates and Towns by Ohenoki
Format: Commander
Commander: The Wandering Minstrel
Bracket: 2
Deck overview
This is a 60-land, five-color Lands/Gates/Towns deck built around The Wandering Minstrel. The commander acts as a global untap effect for the deck's many tapped lands, starts producing Elemental tokens once five Towns are in play, and its seven-mana activation is an overrun that scales with Towns. The cleanest deterministic win is Maze's End: the deck runs 23 differently named Gate lands and a dense land-search package to hit the ten-Gate trigger. Backup wins come from landfall beatdown - Rampaging Baloths, Tifa Lockhart, Multani, Yavimaya's Avatar, Groundchuck & Dirtbag, and land animation via Sage of the Maze, Nissa, Vital Force, and Wrenn and Realmbreaker. Engines like Tatyova, Benthic Druid, Guild Summit, Thrasios, Triton Hero, and Nine-Fingers Keene turn the flood of land drops into cards. This is a durdly, inevitability-oriented deck with almost no stack interaction.
Decklist (100 cards)
- 1 Adventurer's Inn
- 1 Archway Angel
- 1 Azorius Guildgate
- 1 Azusa, Lost but Seeking
- 1 Balamb Garden, SeeD Academy // Balamb Garden, Airborne
- 1 Baldur's Gate
- 1 Baron, Airship Kingdom
- 1 Basilisk Gate
- 1 Black Dragon Gate
- 1 Boros Guildgate
- 1 Capital City
- 1 Chocobo Racetrack
- 1 Circuitous Route
- 1 Citadel Gate
- 1 Cliffgate
- 1 Clive's Hideaway
- 1 Crackling Perimeter
- 1 Crossroads Village
- 1 Dimir Guildgate
- 1 Eden, Seat of the Sanctum
- 1 Essence Warden
- 1 Evolution Sage
- 1 Expedition Map
- 1 Explore the Underdark
- 3 Forest
- 1 Fountainport
- 1 Gatebreaker Ram
- 1 Gatecreeper Vine
- 1 Gates Ablaze
- 1 Gateway Plaza
- 1 Gohn, Town of Ruin
- 1 Golgari Guildgate
- 1 Gond Gate
- 1 Gongaga, Reactor Town
- 1 Groundchuck & Dirtbag
- 1 Gruul Guildgate
- 1 Guadosalam, Farplane Gateway
- 1 Guild Summit
- 1 Heap Gate
- 1 Insomnia, Crown City
- 1 Ishgard, the Holy See // Faith & Grief
- 3 Island
- 1 Izzet Guildgate
- 1 Jidoor, Aristocratic Capital // Overture
- 1 Ka-Zar of the Savage Land
- 1 Lindblum, Industrial Regency // Mage Siege
- 1 Lotus Cobra
- 1 Manor Gate
- 1 Maze's End
- 1 Midgar, City of Mako // Reactor Raid
- 1 Mikey & Don, Party Planners
- 1 Mirari's Wake
- 2 Mountain
- 1 Multani, Yavimaya's Avatar
- 1 Nine-Fingers Keene
- 1 Nissa, Vital Force
- 1 Omega, Heartless Evolution
- 1 Open the Gates
- 1 Orzhov Guildgate
- 2 Plains
- 1 Prishe's Wanderings
- 1 PuPu UFO
- 1 Rabanastre, Royal City
- 1 Rakdos Guildgate
- 1 Rampaging Baloths
- 1 Ramunap Excavator
- 1 Reach the Horizon
- 1 Sage of the Maze
- 1 Sea Gate
- 1 Selesnya Guildgate
- 1 Sharlayan, Nation of Scholars
- 1 Simic Guildgate
- 1 Starting Town
- 1 Sun Titan
- 2 Swamp
- 1 Sylvan Scrying
- 1 Talon Gates of Madara
- 1 Tangle
- 1 Tatyova, Benthic Druid
- 1 The Black Gate
- 1 The Gold Saucer
- 1 The Wandering Minstrel
- 1 Thran Portal
- 1 Thrasios, Triton Hero
- 1 Tifa Lockhart
- 1 Town Greeter
- 1 Treno, Dark City
- 1 Vector, Imperial Capital
- 1 Vraska's Fall
- 1 Wilderness Reclamation
- 1 Windurst, Federation Center
- 1 Wrenn and Realmbreaker
- 1 Zanarkand, Ancient Metropolis // Lasting Fayth