Take it and keep it by chamalo

Format: Commander

Commander: Zedruu the Greathearted

Bracket: 3

Deck overview

This is a classic Zedruu the Greathearted "donate" deck. The core plan is to deploy permanents with severe drawbacks - Illusions of Grandeur, Delusions of Mediocrity, Aggressive Mining, Grid Monitor, Steel Golem, Transcendence, Nine Lives, and Thought Lash - then hand them to opponents via Zedruu's activated ability and a suite of backup donate spells (Harmless Offering, Donate, Bazaar Trader, Puca's Mischief). Each donated permanent turns Zedruu's upkeep trigger into extra cards and life, fueling the primary win condition: Approach of the Second Sun, cast and then drawn again through the massive card advantage. Secondary wins come from donating lethal "gifts" - Transcendence kills an opponent at 20+ life, Nine Lives kills when it leaves, and Illusions of Grandeur's cumulative upkeep eventually costs its new owner 20 life. The deck is a slow, grindy control strategy that wins through attrition and card advantage rather than speed.

Decklist (99 cards)

  • 1 Aether Membrane
  • 1 Aggressive Mining
  • 1 Akroan Horse
  • 1 Approach of the Second Sun
  • 1 Arcane Denial
  • 1 Arcane Signet
  • 1 Ash Barrens
  • 1 Azorius Chancery
  • 1 Azorius Signet
  • 1 Bazaar Trader
  • 1 Boros Garrison
  • 1 Boros Signet
  • 1 Brand
  • 1 Bucknard's Everfull Purse
  • 1 Chaos Warp
  • 1 Command Tower
  • 1 Counterspell
  • 1 Cultural Exchange
  • 1 Curse of Opulence
  • 1 Curse of Verbosity
  • 1 Delaying Shield
  • 1 Delusions of Mediocrity
  • 1 Donate
  • 1 Dovin's Veto
  • 1 Evolving Wilds
  • 1 Exotic Orchard
  • 1 Generous Gift
  • 1 Grid Monitor
  • 1 Harmless Offering
  • 1 Hithlain Rope
  • 1 Howling Mine
  • 1 Humble Defector
  • 1 Idyllic Tutor
  • 1 Illusions of Grandeur
  • 1 Irrigated Farmland
  • 6 Island
  • 1 Izzet Boilerworks
  • 1 Izzet Signet
  • 1 Jinxed Choker
  • 1 Jinxed Idol
  • 1 Ludevic, Necro-Alchemist
  • 3 Mountain
  • 1 Myriad Landscape
  • 1 Mystic Monastery
  • 1 Nine Lives
  • 1 Open the Armory
  • 1 Path of Ancestry
  • 1 Pendant of Prosperity
  • 1 Perplexing Chimera
  • 5 Plains
  • 1 Political Trickery
  • 1 Ponder
  • 1 Prairie Stream
  • 1 Preordain
  • 1 Propaganda
  • 1 Puca's Mischief
  • 1 Rogue's Passage
  • 1 Role Reversal
  • 1 Rust Elemental
  • 1 Sejiri Refuge
  • 1 Shifting Borders
  • 1 Skullclamp
  • 1 Sol Ring
  • 1 Spectral Grasp
  • 1 Steel Golem
  • 1 Swan Song
  • 1 Swiftwater Cliffs
  • 1 Switcheroo
  • 1 Swords to Plowshares
  • 1 Talisman of Conviction
  • 1 Talisman of Creativity
  • 1 Talisman of Progress
  • 1 Temple Bell
  • 1 Temple of Enlightenment
  • 1 Temple of Epiphany
  • 1 Temple of Triumph
  • 1 Temple of the False God
  • 1 Terramorphic Expanse
  • 1 Thought Lash
  • 1 Tranquil Cove
  • 1 Transcendence
  • 1 Wall of Denial
  • 1 Wall of Omens
  • 1 Wear // Tear
  • 1 Wind-Scarred Crag
  • 1 Windborn Muse
  • 1 Wrong Turn
  • 1 Zedruu the Greathearted