Take it and keep it by chamalo
Format: Commander
Commander: Zedruu the Greathearted
Bracket: 3
Deck overview
This is a classic Zedruu the Greathearted "donate" deck. The core plan is to deploy permanents with severe drawbacks - Illusions of Grandeur, Delusions of Mediocrity, Aggressive Mining, Grid Monitor, Steel Golem, Transcendence, Nine Lives, and Thought Lash - then hand them to opponents via Zedruu's activated ability and a suite of backup donate spells (Harmless Offering, Donate, Bazaar Trader, Puca's Mischief). Each donated permanent turns Zedruu's upkeep trigger into extra cards and life, fueling the primary win condition: Approach of the Second Sun, cast and then drawn again through the massive card advantage. Secondary wins come from donating lethal "gifts" - Transcendence kills an opponent at 20+ life, Nine Lives kills when it leaves, and Illusions of Grandeur's cumulative upkeep eventually costs its new owner 20 life. The deck is a slow, grindy control strategy that wins through attrition and card advantage rather than speed.
Decklist (99 cards)
- 1 Aether Membrane
- 1 Aggressive Mining
- 1 Akroan Horse
- 1 Approach of the Second Sun
- 1 Arcane Denial
- 1 Arcane Signet
- 1 Ash Barrens
- 1 Azorius Chancery
- 1 Azorius Signet
- 1 Bazaar Trader
- 1 Boros Garrison
- 1 Boros Signet
- 1 Brand
- 1 Bucknard's Everfull Purse
- 1 Chaos Warp
- 1 Command Tower
- 1 Counterspell
- 1 Cultural Exchange
- 1 Curse of Opulence
- 1 Curse of Verbosity
- 1 Delaying Shield
- 1 Delusions of Mediocrity
- 1 Donate
- 1 Dovin's Veto
- 1 Evolving Wilds
- 1 Exotic Orchard
- 1 Generous Gift
- 1 Grid Monitor
- 1 Harmless Offering
- 1 Hithlain Rope
- 1 Howling Mine
- 1 Humble Defector
- 1 Idyllic Tutor
- 1 Illusions of Grandeur
- 1 Irrigated Farmland
- 6 Island
- 1 Izzet Boilerworks
- 1 Izzet Signet
- 1 Jinxed Choker
- 1 Jinxed Idol
- 1 Ludevic, Necro-Alchemist
- 3 Mountain
- 1 Myriad Landscape
- 1 Mystic Monastery
- 1 Nine Lives
- 1 Open the Armory
- 1 Path of Ancestry
- 1 Pendant of Prosperity
- 1 Perplexing Chimera
- 5 Plains
- 1 Political Trickery
- 1 Ponder
- 1 Prairie Stream
- 1 Preordain
- 1 Propaganda
- 1 Puca's Mischief
- 1 Rogue's Passage
- 1 Role Reversal
- 1 Rust Elemental
- 1 Sejiri Refuge
- 1 Shifting Borders
- 1 Skullclamp
- 1 Sol Ring
- 1 Spectral Grasp
- 1 Steel Golem
- 1 Swan Song
- 1 Swiftwater Cliffs
- 1 Switcheroo
- 1 Swords to Plowshares
- 1 Talisman of Conviction
- 1 Talisman of Creativity
- 1 Talisman of Progress
- 1 Temple Bell
- 1 Temple of Enlightenment
- 1 Temple of Epiphany
- 1 Temple of Triumph
- 1 Temple of the False God
- 1 Terramorphic Expanse
- 1 Thought Lash
- 1 Tranquil Cove
- 1 Transcendence
- 1 Wall of Denial
- 1 Wall of Omens
- 1 Wear // Tear
- 1 Wind-Scarred Crag
- 1 Windborn Muse
- 1 Wrong Turn
- 1 Zedruu the Greathearted