group hug gates by Jamming_Gun
Format: Commander
Commander: Kynaios and Tiro of Meletis
Bracket: 3
DeckCheck Threat Index: 39
Deck overview
This deck is a four-color Group Hug and Pillowfort control deck helmed by Kynaios and Tiro of Meletis. Its strategy revolves around providing symmetrical card draw and extra land drops to the entire table, lowering opposing threat perception while building a massive personal resource advantage. To survive the enhanced capabilities of its opponents, the deck deploys defensive deterrents like Ghostly Prison, Propaganda, Collective Restraint, and Sphere of Safety, making attacks against you prohibitively expensive. As the game develops, the deck capitalizes on table-wide draw triggers through engines like Trouble in Pairs, The Council of Four, and Faerie Mastermind, converting opponents' accelerated actions into personal card and mana flow. The primary route to victory is casting Approach of the Second Sun on turn 6 and rapidly digging through the library with dense draw engines to recast it on turn 7. Backup win conditions include token swarms from The Locust God and Xyris, the Writhing Storm, burn from Psychosis Crawler, or assembling ten Gates for Maze's End.
Decklist (100 cards)
- 1 Aetherize
- 1 Approach of the Second Sun
- 1 Arcane Denial
- 1 Arcane Signet
- 1 Austere Command
- 1 Azorius Guildgate
- 1 Baldur's Gate
- 1 Basilisk Gate
- 1 Beast Within
- 1 Birds of Paradise
- 1 Bloom Tender
- 1 Boros Guildgate
- 1 Chaos Warp
- 1 Chromatic Lantern
- 1 Citadel Gate
- 1 Cliffgate
- 1 Collective Restraint
- 1 Command Tower
- 1 Counterspell
- 1 Cultivate
- 1 Dictate of Kruphix
- 1 Everybody Lives!
- 1 Faeburrow Elder
- 1 Faerie Mastermind
- 1 Farewell
- 1 Farseek
- 1 Fellwar Stone
- 1 Forced Fruition
- 4 Forest
- 1 Frontier Bivouac
- 1 Generous Gift
- 1 Ghostly Prison
- 1 Gleaming Splendor
- 1 Gond Gate
- 1 Growth Spiral
- 1 Gruul Guildgate
- 1 Heroic Intervention
- 1 Howling Mine
- 4 Island
- 1 Izzet Guildgate
- 1 Jungle Shrine
- 1 Kodama's Reach
- 1 Kynaios and Tiro of Meletis
- 1 Loran of the Third Path
- 1 Manor Gate
- 1 Master of Ceremonies
- 1 Maze's End
- 1 Mikokoro, Center of the Sea
- 4 Mountain
- 1 Mystic Monastery
- 1 Nature's Lore
- 1 On the Trail
- 1 Path to Exile
- 4 Plains
- 1 Propaganda
- 1 Psychosis Crawler
- 1 Rampant Growth
- 1 Razorkin Needlehead
- 1 Reliquary Tower
- 1 Rites of Flourishing
- 1 Scrawling Crawler
- 1 Scute Swarm
- 1 Sea Gate
- 1 Seaside Citadel
- 1 Selesnya Guildgate
- 1 Simic Guildgate
- 1 Smuggler's Share
- 1 Sol Ring
- 1 Spelunking
- 1 Sphere of Safety
- 1 Stroke of Midnight
- 1 Supreme Verdict
- 1 Talon Gates of Madara
- 1 Tataru Taru
- 1 Tatyova, Benthic Druid
- 1 Taunt from the Rampart
- 1 Temple Bell
- 1 Tempt with Discovery
- 1 The Council of Four
- 1 The Locust God
- 1 The Second Doctor
- 1 Thought Vessel
- 1 Three Visits
- 1 Tireless Provisioner
- 1 Triskaidekaphile
- 1 Trouble in Pairs
- 1 Twenty-Toed Toad
- 1 Xyris, the Writhing Storm