The enchanting dead tide by user4976425

Format: Commander

Commander: Araumi of the Dead Tide

Bracket: 2

Deck overview

Araumi of the Dead Tide commands an enchantment-focused midrange strategy that merges Dimir aristocrats with Duskmourn Rooms and eerie synergies. The game plan centers on stocking the graveyard with powerful enchantment creatures and Rooms, then leveraging Araumi to grant them encore. When an encored creature enters as three separate token copies, it triggers constellation and eerie effects in triplicate, overwhelming opponents with symmetric drain from cards like Grim Guardian and Balemurk Leech. Secondary win conditions include unlocking Awakening Hall to mass-reanimate the graveyard, winning via Central Elevator with eight unlocked doors, or soaring over defenses with an encored Archetype of Imagination.

Decklist (100 cards)

  • 1 Amphibian Downpour
  • 1 Animate Dead
  • 1 Appendage Amalgam
  • 1 Araumi of the Dead Tide
  • 1 Arcane Signet
  • 1 Archetype of Imagination
  • 1 Ashiok's Erasure
  • 1 Balemurk Leech
  • 1 Bastion of Remembrance
  • 1 Bottomless Pool // Locker Room
  • 1 Cacophony Unleashed
  • 1 Cemetery Tampering
  • 1 Central Elevator // Promising Stairs
  • 1 Choked Estuary
  • 1 Chthonian Nightmare
  • 1 City of Brass
  • 1 Command Tower
  • 1 Convergence of Dominion
  • 1 Copy Land
  • 1 Cramped Vents // Access Maze
  • 1 Darkslick Shores
  • 1 Darkwater Catacombs
  • 1 Defiled Crypt // Cadaver Lab
  • 1 Demolition Field
  • 1 Demon of Fate's Design
  • 1 Dimir Signet
  • 1 Dockside Chef
  • 1 Doomwake Giant
  • 1 Dreamscape Artist
  • 1 Drowned Catacomb
  • 1 Echoing Deeps
  • 1 Eden, Seat of the Sanctum
  • 1 Entity Tracker
  • 1 Entomb
  • 1 Erebos, Bleak-Hearted
  • 1 Escape Tunnel
  • 1 Extinguish All Hope
  • 1 Fate Unraveler
  • 1 Fear of Impostors
  • 1 Fear of Infinity
  • 1 Fear of Sleep Paralysis
  • 1 Funeral Room // Awakening Hall
  • 1 Gravebreaker Lamia
  • 1 Grim Guardian
  • 1 High Market
  • 1 Hostile Hostel // Creeping Inn
  • 1 Hypnotic Siren
  • 7 Island
  • 1 Lampad of Death's Vigil
  • 1 Lost in the Maze
  • 1 Midgar, City of Mako // Reactor Raid
  • 1 Mirror Room // Fractured Realm
  • 1 Moon-Circuit Hacker
  • 1 Myriad Landscape
  • 1 Mystic Remora
  • 1 Nashi, Searcher in the Dark
  • 1 Necromancy
  • 1 Nightmare Shepherd
  • 1 Nowhere to Run
  • 1 Observed Stasis
  • 1 Overlord of the Floodpits
  • 1 Phenomenon Investigators
  • 1 Polluted Cistern // Dim Oubliette
  • 1 Polluted Delta
  • 1 Promising Vein
  • 1 Reanimate
  • 1 Ripples of Undeath
  • 1 Shimmerwing Chimera
  • 1 Shipwreck Marsh
  • 1 Singularity Rupture
  • 1 Skullsnap Nuisance
  • 1 Solemn Simulacrum
  • 1 Soul Enervation
  • 1 Starving Revenant
  • 1 Sunken Hollow
  • 1 Sunken Ruins
  • 11 Swamp
  • 1 Teval's Judgment
  • 1 Underground River
  • 1 Underwater Tunnel // Slimy Aquarium
  • 1 Unholy Annex // Ritual Chamber
  • 1 Valgavoth's Lair
  • 1 Virtue of Knowledge // Vantress Visions
  • 1 Vizier of Tumbling Sands