Just Hoppin Around by Esperboi

Format: Commander

Commander: Kwain, Itinerant Meddler

Bracket: 4

DeckCheck Threat Index: 58

Deck overview

This deck is a Group Hug Combo-Control build helmed by Kwain, Itinerant Meddler. It accelerates the entire table's card draw through symmetrical engines like Howling Mine, Temple Bell, and Kwain's tap ability. While opponents enjoy extra resources, the deck weaponizes that card flow through asymmetric payoffs like Smothering Tithe, Consecrated Sphinx, Faerie Mastermind, and Heliod, the Warped Eclipse. It controls the board with low-cost interaction, tax pieces like Grand Arbiter Augustin IV, and defensive barriers such as Ghostly Prison and Overburden. Once sufficient mana and cards are amassed, the deck executes decisive combo finishes, most notably Mind Over Matter combined with Temple Bell to force all opponents to draw out their libraries in a single turn. Proactive silence effects like Grand Abolisher and Teferi, Time Raveler alongside free countermagic ensure the combo executes cleanly without interruption.

Decklist (100 cards)

  • 1 Academy Ruins
  • 1 Adarkar Wastes
  • 1 Aether Barrier
  • 1 Altar of the Brood
  • 1 Angel's Grace
  • 1 Approach of the Second Sun
  • 1 Arcane Denial
  • 1 Arcane Signet
  • 1 Archivist of Oghma
  • 1 Archmage Ascension
  • 1 Clever Impersonator
  • 1 Command Tower
  • 1 Consecrated Sphinx
  • 1 Copy Enchantment
  • 1 Counterspell
  • 1 Cyclonic Rift
  • 1 Darksteel Mutation
  • 1 Deserted Beach
  • 1 Dramatic Reversal
  • 1 Eiganjo, Seat of the Empire
  • 1 Elesh Norn, Grand Cenobite
  • 1 Enlightened Tutor
  • 1 Esper Sentinel
  • 1 Fabricate
  • 1 Faerie Mastermind
  • 1 Felidar Guardian
  • 1 Fellwar Stone
  • 1 Field of the Dead
  • 1 Flooded Strand
  • 1 Floodfarm Verge
  • 1 Folio of Fancies
  • 1 Forbidden Orchard
  • 1 Force of Will
  • 1 Forced Fruition
  • 1 Freed from the Real
  • 1 Geier Reach Sanitarium
  • 1 Ghostly Prison
  • 1 Glacial Fortress
  • 1 Gleaming Splendor
  • 1 Grand Abolisher
  • 1 Grand Arbiter Augustin IV
  • 1 Hall of Heliod's Generosity
  • 1 Hallowed Fountain
  • 1 Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
  • 1 Hengegate Pathway // Mistgate Pathway
  • 1 High Fae Trickster
  • 1 Howling Mine
  • 1 Intruder Alarm
  • 1 Iron Maiden
  • 2 Island
  • 1 Island Sanctuary
  • 1 Isochron Scepter
  • 1 Jace's Archivist
  • 1 Jace, Wielder of Mysteries
  • 1 Kami of the Crescent Moon
  • 1 King T'Challa // Black Panther, Hope Enduring
  • 1 Kwain, Itinerant Meddler
  • 1 Laboratory Maniac
  • 1 Lotus Petal
  • 1 Maze of Ith
  • 1 Meticulous Archive
  • 1 Mikokoro, Center of the Sea
  • 1 Minamo, School at Water's Edge
  • 1 Mind Over Matter
  • 1 Mindbreak Trap
  • 1 Mirrormade
  • 1 Mistrise Village
  • 1 Mystic Remora
  • 1 Mystic Sanctuary
  • 1 Mystical Tutor
  • 1 Otawara, Soaring City
  • 1 Overburden
  • 1 Pact of Negation
  • 1 Phyrexian Metamorph
  • 2 Plains
  • 1 Port Town
  • 1 Psychosis Crawler
  • 1 Reliquary Tower
  • 1 Rhystic Study
  • 1 Scrawling Crawler
  • 1 Sea Gate Restoration // Sea Gate, Reborn
  • 1 Sea of Clouds
  • 1 Shorikai, Genesis Engine
  • 1 Show and Tell
  • 1 Silence
  • 1 Silent Arbiter
  • 1 Smothering Tithe
  • 1 Sol Ring
  • 1 Starting Town
  • 1 Swords to Plowshares
  • 1 Talisman of Progress
  • 1 Tataru Taru
  • 1 Teferi's Puzzle Box
  • 1 Teferi, Time Raveler
  • 1 Temple Bell
  • 1 The One Ring
  • 1 Wandering Archaic // Explore the Vastlands
  • 1 Windfall