Overview:
A Sultai control deck led by Glarb, Calamity's Augur that leverages top-deck manipulation, land acceleration, and board control to generate card advantage while setting up powerful plays from the top of the library.
Primer:
This deck operates as a value-oriented control strategy that uses its commander's ability to play high-cost spells from the top of the library while controlling the board state. The deck runs multiple ways to play additional lands per turn through effects like Oracle of Mul Daya and Azusa, Lost but Seeking, allowing it to quickly ramp into its more expensive spells. The surveil ability on the commander helps filter draws and set up advantageous plays.
The deck's primary gameplan involves establishing board control through numerous board wipes and removal spells while building up mana advantage. Once established, it can leverage its commander's ability to cast powerful spells from the top of the library, while maintaining card advantage through various draw effects and land-based value engines. The deck includes several high-impact creatures like The Gitrog Monster and powerful control elements like Toxic Deluge to maintain board dominance.
Weaknesses:
The deck can be vulnerable to aggressive strategies that deploy threats before it can establish its control elements. Commander-dependent strategies can disrupt the deck's card advantage engine by removing Glarb, Calamity's Augur. The deck also has a relatively high curve, which can lead to clunky opening hands and make it susceptible to early pressure.
Top 10 Most Impactful Cards:
- The Gitrog Monster
- Oracle of Mul Daya
- Toxic Deluge
- Dryad of the Ilysian Grove
- Dark Depths
- Decree of Pain
- Doomsday
- Azusa, Lost but Seeking
- Black Sun's Zenith
- Urborg, Tomb of Yawgmoth
Attribute Ratings:
- Speed: 5/10
- Resilience: 7/10
- Consistency: 6/10
- Interaction: 8/10
Rating Justification:
This deck sits firmly in the focused casual range, with its strong control elements and value engines balanced by its relatively slow speed and reliance on setting up its pieces. While it can generate significant advantage once established, it typically won't threaten wins until the mid-to-late game. The deck would struggle against more competitive strategies that can win before it establishes control, but it can effectively handle most casual tables through its robust interaction suite and value generation.
Final power level rating: 5.5 - 6.0
Glarb, Calamity's Augur