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COMMANDER(S)
Averna, the Chaos Bloom
QR Code
G R U
- Temur
Created by  Sparksen
Bracket
5.5 - 6.0
Bracket 1
Average CMC Average CMC
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ANALYSIS

Overview:

This Temur (RUG) deck helmed by Averna, the Chaos Bloom leverages cascade and "cast from exile" synergies to generate overwhelming value through free spells, land acceleration, and token swarms. The strategy revolves around chaining cascade triggers (from cards like Maelstrom Wanderer, Apex Devastator, and Bloodbraid Elf) to flood the board with creatures and lands via Averna's ability. Secondary themes include token generation from exile-cast triggers (The Lost and the Damned, Iraxxa, Empress of Mars) and damage amplification through Warstorm Surge/Flaming Tyrannosaurus. Averna serves as a critical engine for land drops but isn't strictly essential for the deck to function, as backup cascade payoffs like Imoti, Celebrant of Bounty and Wild-Magic Sorcerer provide redundancy.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4):
    • Prioritize ramp (Arboreal Grazer, Cultivate, Sol Ring) and cascade enablers (Shardless Agent, Violent Outburst).
    • Cast low-CMC cascade spells to trigger Averna's land drops and build board presence.
  1. Midgame Value Engine (Turns 5-7):

    • Deploy high-impact cascade bombs like Imoti, Celebrant of Bounty or Etherium-Horn Sorcerer to chain into free spells.
    • Use Tireless Provisioner/Tireless Tracker to convert land drops into resources.
  2. Late-Game Overload (Turns 8+):

    • Resolve game-ending cascade spells (Apex Devastator, Maelstrom Wanderer) to flood the board with creatures and triggers.
    • Amplify damage through Warstorm Surge, Omnath, Locus of Rage, or Keeper of Secrets.

Mulligan Priorities:

  • Keep hands with 3 lands (including green sources) and 1-2 ramp/cascade spells.
  • Prioritize early cascade enablers (CMC 3-5) over high-cost bombs.
  • Avoid hands lacking ramp or cascade triggers.

Key Tips:

  • Sequence cascade spells by CMC to maximize free spell value (e.g., cast Bloodbraid Elf before Imoti).
  • Use Release to the Wind on your own cascade creatures to reset their ETB/cascade triggers.
  • Nalfeshnee doubles exile-cast spells, enabling explosive turns with The Twelfth Doctor or Into the Time Vortex.

Weaknesses:

Critical

  • Cascade Disruption: Drannith Magistrate/Archon of Emeria nullify exile-casting and cascade value.
  • Board Wipes: Token armies and creature-based value engines fold to Farewell/Blasphemous Act.

Moderate

  • Countermagic: Key cascade payoffs (Apex Devastator, Maelstrom Wanderer) have no innate protection.
  • Mana Screw: Overreliance on Averna for land drops makes slow starts vulnerable.

Minor

  • Exile Hate: Dauthi Voidwalker/Opposition Agent disrupt exile synergies.
  • Artifact Reliance: Vandalblast cripples Midnight Clock/Sol Ring.

Most Important Cards:

  • Maelstrom Wanderer (Game-ending cascade cascade)
  • Apex Devastator (Four cascades, massive board impact)
  • Imoti, Celebrant of Bounty (Cascade enabler for high-CMC spells)
  • The Lost and the Damned (Token generation engine)
  • Omnath, Locus of Rage (Token payoff and direct damage)
  • Warstorm Surge (Non-combat damage amplifier)
  • Nalfeshnee (Exile-cast spell duplication)
  • Averna, the Chaos Bloom (Land acceleration engine)
  • Solve the Equation (Tutors key instants/sorceries)
  • Blasphemous Act (Board wipe synergy with token deaths)

Attribute Ratings:

Speed: 6/10

  • Can threaten wins via token swarms or cascade chains by T7-9, but lacks fast mana for explosive starts.

Resilience: 5/10

  • Limited protection for key pieces; recovery relies on cascading into recursion like Eternal Witness (absent in this list).

Consistency: 7/10

  • Cascade inherently introduces variance, but 20+ cascade sources and land tutors provide reliable engine access.

Interaction: 4/10

  • Minimal stack interaction (Reality Shift, Forceful Denial) and no graveyard hate.

Rating Justification:

This deck operates at a Focused level (T7-8 wins) through cascading value engines and token overruns but lacks the speed, protection, and infinite combos of higher-tier lists. Its reliance on creature-based strategies and vulnerability to stax place it below optimized tiers.

Power level: 5.5 - 6.0

DECK LIST
Averna, the Chaos Bloom
Creature: 31
($38.55)
1
Apex Devastator
8 G G
1
Arboreal Grazer
G
1
Aurora Phoenix
4 R R
1
Avenger of Zendikar
5 G G
1
Bloodbraid Challenger
3 R G
1
Bloodbraid Elf
2 R G
1
Boarding Party
5 R
1
Dark Apostle
3 R
1
Etherium-Horn Sorcerer
4 U R
1
Flaming Tyrannosaurus
5 R R
1
Geode Rager
4 R R
1
Heralds of Tzeentch
4 U
1
Imoti, Celebrant of Bounty
3 G U
1
Iraxxa, Empress of Mars
2 R R
1
Keeper of Secrets
5 R
1
Laelia, the Blade Reforged
2 R
1
Maelstrom Wanderer
5 G U R
1
Memory Worm
1 R
1
Nalfeshnee
5 R
1
Noise Marine
4 R
1
Omnath, Locus of Rage
3 R R G G
1
Sakashima's Protege
4 U U
1
Shardless Agent
1 G U
1
Songcrafter Mage
G U R
1
Sweet-Gum Recluse
4 G G
1
Tatyova, Benthic Druid
3 G U
1
Temur Sabertooth
2 G G
1
The Twelfth Doctor
3 U R
1
Tireless Provisioner
2 G
1
Tireless Tracker
2 G
1
Wild-Magic Sorcerer
3 R
Artifact: 7
($3.4)
1
Arcane Signet
2
1
Crystal Shard
3
1
Meteoric Mace
4 R R
1
Midnight Clock
2 U
1
Smoldering Stagecoach
3 R
1
Sol Ring
1
1
Sol Talisman
Enchantment: 3
($4.53)
1
Bigger on the Inside
3 R G
1
The Lost and the Damned
1 U R
1
Warstorm Surge
5 R
Instant: 7
($2.42)
1
Beast Within
2 G
1
Chaos Warp
2 R
1
Forceful Denial
3 U U
1
Natural Reclamation
4 G
1
Reality Shift
1 U
1
Release to the Wind
2 U
1
Violent Outburst
1 R G
Sorcery: 11
($7.46)
1
Ancestral Vision
1
Blasphemous Act
8 R
1
Cultivate
2 G
1
Farseek
1 G
1
Into the Time Vortex
4 R
1
Kodama's Reach
2 G
1
Let the Galaxy Burn
X 5 R
1
Rampant Growth
1 G
1
Solve the Equation
2 U
1
Throes of Chaos
3 R
1
Volcanic Torrent
4 R
Land: 38
($4.81)
1
Amonkhet Raceway
1
Brokers Hideout
1
Cabaretti Courtyard
1
Cinder Glade
1
Command Tower
1
Cori Mountain Monastery
1
Exotic Orchard
1
Ferrous Lake
1
Flooded Grove
5
Forest
1
Frontier Bivouac
1
Gruul Turf
5
Island
1
Kessig Wolf Run
1
Maestros Theater
1
Mossfire Valley
1
Mosswort Bridge
5
Mountain
1
Overflowing Basin
1
Simic Growth Chamber
1
Spinerock Knoll
1
Sulfur Falls
1
Temple of Abandon
1
Temple of Epiphany
1
Temple of Mystery
1
Temple of the False God
Other: 2
($)
1
Faldorn, Dread Wolf Herald (CLB) 647 F
1
Temur Battlecrier (TDM) 425 F

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