









Overview:
This Golgari graveyard deck leverages Winter's delirium ability to cheat out high-impact permanents from the graveyard. The strategy focuses on self-mill, delirium enablement, and incremental value through recursion. While capable of explosive plays with cards like Old Stickfingers and Titania, Nature's Force, the deck lacks fast combos and has limited protection for its value engine.
Primer:
Core Strategy: This deck aims to fill its graveyard with diverse card types through self-mill (Stitcher's Supplier, Grisly Salvage), then use Winter's delirium trigger to reanimate threats like Giant Adephage or Moldgraf Monstrosity. The game plan unfolds in three phases:
- Early Setup: Use 1-3 mana mill/delirium enablers (Grim Flayer, Obsessive Skinner) while ramping with Sakura-Tribe Elder and Burnished Hart
- Midgame Value: Activate Winter's delirium trigger to cheat out key permanents while maintaining board presence with recursive threats (Scavenging Ooze, Nyx Weaver)
- Endgame: Close with overwhelming board states from Deadbridge Chant recursion or Demolisher Spawn-enhanced combat steps
Mulligan Priorities:
- Keep hands with 3 lands and early mill/ramp
- Prioritize delirium enablers over high-cost threats
- Avoid hands without graveyard interaction or land drops
Key Tips:
- Time Winter's attacks to maximize mill value before end step triggers
- Use Culling Ritual as both board wipe and ritual effect
- Protect key permanents with Whispersilk Cloak and recursion effects
- Leverage Deluge of Doom as scalable removal once delirium is active
Avoid Traps:
- Don't overcommit to board before establishing graveyard recursion
- Avoid exiling your own key pieces with Bojuka Bog
- Don't cast Winter without delirium enablers already in graveyard
Weaknesses:
Critical:
- Graveyard hate (Rest in Peace, Leyline of the Void) completely shuts down strategy
- No protection for Winter beyond basic removal
Moderate:
- Slow recovery from board wipes
- Limited redundancy for key effects (only 3 tutors)
Minor:
- Some clunky high-CMC cards (Vile Mutilator, Demonic Covenant)
- Mana base has 8 enters-tapped lands
Most Important Cards:
- Stitcher's Supplier
- Grim Flayer
- Deadbridge Chant
- Old Stickfingers
- Wrenn and Seven
- Titania, Nature's Force
- Grist, the Hunger Tide
- Crawling Sensation
- Demolisher Spawn
- Deluge of Doom
Attribute Ratings:
Speed: 4/10
- Earliest theoretical win T6-7 through reanimated beaters
- No fast mana or 2-card combos
Resilience: 5/10
- Moderate recursion (Whip of Erebos, Grapple with the Past)
- Struggles against repeated graveyard hate
Consistency: 5/10
- 7 mill engines but only 3 tutors
- Delirium requirement creates variance
Interaction: 4/10
- 8 targeted removal spells (Putrefy, Culling Ritual)
- No counterspells or free interaction
Rating Justification:
This deck sits between upgraded precon (4.0) and focused casual (4.5). It exceeds precon levels through synergistic mill/reanimation packages but lacks the speed (T8-10 wins) and interaction density of optimized casual decks. The reliance on combat damage and vulnerable graveyard engine aligns with the 4.0-4.5 range where games typically end T10-12.
Power level: 4.0 - 4.5
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