Overview:
This is a Bant (GWU) card advantage deck centered around Morska, Undersea Sleuth, focusing on investigating and drawing multiple cards per turn while building board presence through +1/+1 counters and value creatures.
Primer:
The deck's primary strategy revolves around generating consistent card advantage through investigation tokens and draw effects, while using the commander's ability to grow increasingly threatening. The early game focuses on establishing mana development through ramp pieces like Sol Ring and the various talismans, while setting up card advantage engines through investigate-based permanents and efficient draw spells.
The mid-to-late game plan involves leveraging the accumulated card advantage to maintain a full grip of interaction spells while developing threats through creatures that benefit from card draw like Chasm Skulker and Nadir Kraken. Wilderness Reclamation enables holding up interaction while still developing the board, and cards like Rise and Shine can turn accumulated clue tokens into a potential win condition.
Weaknesses:
- The deck is relatively slow to establish its win conditions and relies heavily on building incremental advantage.
- Graveyard hate doesn't significantly impact the strategy, but artifact removal can disrupt the clue token plan.
- The deck has limited ways to handle multiple threats simultaneously and can struggle against aggressive strategies.
- While it has good interaction, it can be overwhelmed by multiple opponents playing threats.
Most Important Cards:
- Wilderness Reclamation
- Trail of Evidence
- Shimmer Dragon
- Thought Monitor
- Rise and Shine
- Chasm Skulker
- Tireless Tracker
- Reconnaissance Mission
- Tezzeret, Betrayer of Flesh
- Sol Ring
Attribute Ratings:
- Speed: 5/10
- Resilience: 6/10
- Consistency: 7/10
- Interaction: 8/10
Rating Justification:
This deck sits firmly in the 5.5-6.0 range due to its consistent card advantage engines and strong interaction suite, but is held back by its relatively slow win conditions. While it can establish strong board positions and maintain control, it typically won't threaten wins before turn 8-9. The deck has more interaction and resilience than typical 5.0 decks but lacks the explosive potential of true 6.5+ decks.
Final power level rating: 5.5 - 6.0
The deck's mana base is well-constructed with appropriate color distribution and utility lands, though it could benefit from more efficient dual lands. The commander is integral to the strategy but not critical for the deck to function, and the deck shows no signs of artificial power level manipulation. It's a solid, focused strategy that exemplifies the upper end of casual play while maintaining interaction and resilience.
Morska, Undersea Sleuth