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COMMANDER(S)
Chainer, Dementia Master
QR Code
B
- Mono Black
Bracket
6.5 - 7.0
Bracket 4
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ANALYSIS

Overview:

This mono-black Chainer, Dementia Master deck is a high-synergy reanimator strategy focused on exploiting the graveyard as a resource. The commander serves as the engine, enabling instant-speed reanimation of powerful creatures from any graveyard while draining life. The deck combines efficient reanimation spells (Reanimate, Animate Dead), self-mill/discard (Buried Alive, Putrid Imp), and explosive mana acceleration (Cabal Coffers, Crypt Ghast) to deploy game-ending threats like Gray Merchant of Asphodel, Archon of Cruelty, and combo pieces. Chainer's ability to repeatedly reanimate creatures synergizes with ETB/death triggers and infinite loops enabled by Mikaeus, the Unhallowed + Walking Ballista or sac outlets.

Primer:

Core Strategy Execution:

  1. Early Setup (T1-3):
    • Ramp with Sol Ring, Dark Ritual, or Cabal Ritual. Use Entomb/Buried Alive to dump key creatures (e.g., Gray Merchant, Mikaeus) into the graveyard.
    • Deploy discard outlets like Putrid Imp or Vilis, Broker of Blood to stock the graveyard.
    • Cast Chainer as early as T3 using rituals or Jet Medallion.
  1. Midgame Value (T4-6):

    • Reanimate high-impact creatures: Gray Merchant for life swings, Razaketh for tutoring, or Archon of Cruelty for attrition.
    • Use Necropotence or Bolas's Citadel to dig for combo pieces.
    • Set up infinite loops: Mikaeus + Walking Ballista (infinite damage) or Mikaeus + Gray Merchant + sac outlet (infinite life drain).
  2. Win Conditions:

    • Combat/ETB Drain: Overwhelm with Gray Merchant loops or Kokusho recursion.
    • Infinite Combos: Mikaeus + Ballista (direct damage) or Mikaeus + sac outlet + Aetherflux Reservoir (life-gain nuke).
    • Mass Reanimation: Living Death to flood the board with threats.

Mulligan Priorities:

  • Keep hands with early ramp (rituals, Sol Ring), a reanimation spell, and a discard/entomb effect.
  • Prioritize black sources and cards enabling graveyard setup (Entomb, Putrid Imp).
  • Avoid hands lacking ramp or graveyard interaction.

Key Tips:

  • Use Phyrexian Tower/Altar of Dementia to sacrifice reanimated creatures for value before Chainer is removed.
  • Opposition Agent disrupts opponents' tutors while stealing their win conditions.
  • Emergence Zone enables flash-speed reanimation with Chainer to dodge sorcery-speed removal.

Weaknesses:

Critical

  • Graveyard Hate: Bojuka Bog, Rest in Peace, or Leyline of the Void cripple the deck’s core strategy.
  • Commander Reliance: Chainer’s exile-on-leave clause forces overcommitment to protecting him.

Moderate

  • Spot Removal: Targeting Mikaeus, sac outlets, or key mana sources (Cabal Coffers) slows combos.
  • Rule of Law Effects: Limits reanimation loops and spell density.

Minor

  • Life Total Pressure: Aggressive decks can exploit life payments from Necropotence/reanimation costs.

Most Important Cards:

  • Mikaeus, the Unhallowed (Combo enabler with undying)
  • Gray Merchant of Asphodel (Primary life-drain engine)
  • Buried Alive (Tutor 3 creatures to graveyard)
  • Demonic Tutor (Flexible combo piece fetcher)
  • Cabal Coffers (Mana amplification)
  • Necropotence (Unmatched card advantage)
  • Living Death (Board reset + mass reanimation)
  • Walking Ballista (Infinite damage combo payoff)
  • Razaketh, the Foulblooded (Tutor-on-a-stick)
  • Animate Dead (Low-cost reanimation)

Attribute Ratings:

Speed: 7/10

  • Capable of T4-5 wins with perfect draws (e.g., T1 Entomb Mikaeus, T2 Reanimate + setup), but typically threatens T5-7 victories.

Resilience: 5/10

  • Recovers from single removals via recursion but folds to graveyard exile. Limited protection beyond Lightning Greaves.

Consistency: 8/10

  • 10+ tutors, 8+ reanimation spells, and dense card draw ensure reliable access to key pieces.

Interaction: 5/10

  • Targeted removal (Snuff Out, Damnation) and hand disruption (Thoughtseize) are present but lack stack interaction beyond Imp's Mischief.

Rating Justification:

This deck operates at a Focused Competitive level, leveraging tutors and fast mana to execute T5-6 combo kills or attrition locks. However, its critical vulnerability to graveyard hate and reliance on Chainer’s survival cap its ceiling below cEDH tiers.

Power level: 6.5 - 7.0

DECK LIST
Chainer, Dementia Master
Creature: 23
($133.05)
1
Archon of Cruelty
6 B B
1
Burning-Rune Demon
4 B B
1
Crypt Ghast
3 B
1
Dauthi Voidwalker
B B
1
Dimir House Guard
3 B
1
Gray Merchant of Asphodel
3 B B
1
Grief
2 B B
1
K'rrik, Son of Yawgmoth
4 B/P B/P B/P
1
Kokusho, the Evening Star
4 B B
1
Massacre Wurm
3 B B B
1
Mikaeus, the Unhallowed
3 B B B
1
Opposition Agent
2 B
1
Phyrexian Revoker
2
1
Plaguecrafter
2 B
1
Putrid Imp
B
1
Razaketh, the Foulblooded
5 B B B
1
Sidisi, Undead Vizier
3 B B
1
Vile Entomber
2 B B
1
Vilis, Broker of Blood
5 B B B
1
Viscera Seer
B
1
Walking Ballista
X X
1
Woe Strider
2 B
1
Yawgmoth, Thran Physician
2 B B
Artifact: 11
($72.58)
1
Aetherflux Reservoir
4
1
Altar of Dementia
2
1
Arcane Signet
2
1
Bolas's Citadel
3 B B B
1
Fellwar Stone
2
1
Jet Medallion
2
1
Lightning Greaves
2
1
Mind Stone
2
1
Sensei's Divining Top
1
1
Sol Ring
1
1
Swiftfoot Boots
2
Enchantment: 4
($30.96)
1
Animate Dead
1 B
1
Necromancy
2 B
1
Necropotence
B B B
1
Ripples of Undeath
1 B
Instant: 12
($85.09)
1
Cabal Ritual
1 B
1
Culling the Weak
B
1
Dark Ritual
B
1
Defile
B
1
Entomb
B
1
Imp's Mischief
1 B
1
Malakir Rebirth // Malakir Mire
B
1
Snuff Out
3 B
1
Songs of the Damned
B
1
Undying Evil
B
1
Vampiric Tutor
B
1
Withering Torment
2 B
Sorcery: 14
($108.55)
1
Buried Alive
2 B
1
Damnation
2 B B
1
Demonic Tutor
1 B
1
Diabolic Intent
1 B
1
Feed the Swarm
1 B
1
Living Death
3 B B
1
Night's Whisper
1 B
1
Persist
1 B
1
Praetor's Grasp
1 B B
1
Reanimate
B
1
Sign in Blood
B B
1
Thoughtseize
B
1
Toxic Deluge
2 B
1
Victimize
2 B
Land: 35
($143.25)
1
Bojuka Bog
1
Cabal Coffers
1
Castle Locthwain
1
Crypt of Agadeem
1
Deserted Temple
1
Emergence Zone
1
Nykthos, Shrine to Nyx
1
Phyrexian Tower
25
Swamp
1
Takenuma, Abandoned Mire
1
Urborg, Tomb of Yawgmoth

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