









Overview:
This mono-black Chainer, Dementia Master deck is a high-synergy reanimator strategy focused on exploiting the graveyard as a resource. The commander serves as the engine, enabling instant-speed reanimation of powerful creatures from any graveyard while draining life. The deck combines efficient reanimation spells (Reanimate, Animate Dead), self-mill/discard (Buried Alive, Putrid Imp), and explosive mana acceleration (Cabal Coffers, Crypt Ghast) to deploy game-ending threats like Gray Merchant of Asphodel, Archon of Cruelty, and combo pieces. Chainer's ability to repeatedly reanimate creatures synergizes with ETB/death triggers and infinite loops enabled by Mikaeus, the Unhallowed + Walking Ballista or sac outlets.
Primer:
Core Strategy Execution:
- Early Setup (T1-3):
- Ramp with Sol Ring, Dark Ritual, or Cabal Ritual. Use Entomb/Buried Alive to dump key creatures (e.g., Gray Merchant, Mikaeus) into the graveyard.
- Deploy discard outlets like Putrid Imp or Vilis, Broker of Blood to stock the graveyard.
- Cast Chainer as early as T3 using rituals or Jet Medallion.
Midgame Value (T4-6):
- Reanimate high-impact creatures: Gray Merchant for life swings, Razaketh for tutoring, or Archon of Cruelty for attrition.
- Use Necropotence or Bolas's Citadel to dig for combo pieces.
- Set up infinite loops: Mikaeus + Walking Ballista (infinite damage) or Mikaeus + Gray Merchant + sac outlet (infinite life drain).
Win Conditions:
- Combat/ETB Drain: Overwhelm with Gray Merchant loops or Kokusho recursion.
- Infinite Combos: Mikaeus + Ballista (direct damage) or Mikaeus + sac outlet + Aetherflux Reservoir (life-gain nuke).
- Mass Reanimation: Living Death to flood the board with threats.
Mulligan Priorities:
- Keep hands with early ramp (rituals, Sol Ring), a reanimation spell, and a discard/entomb effect.
- Prioritize black sources and cards enabling graveyard setup (Entomb, Putrid Imp).
- Avoid hands lacking ramp or graveyard interaction.
Key Tips:
- Use Phyrexian Tower/Altar of Dementia to sacrifice reanimated creatures for value before Chainer is removed.
- Opposition Agent disrupts opponents' tutors while stealing their win conditions.
- Emergence Zone enables flash-speed reanimation with Chainer to dodge sorcery-speed removal.
Weaknesses:
Critical
- Graveyard Hate: Bojuka Bog, Rest in Peace, or Leyline of the Void cripple the deck’s core strategy.
- Commander Reliance: Chainer’s exile-on-leave clause forces overcommitment to protecting him.
Moderate
- Spot Removal: Targeting Mikaeus, sac outlets, or key mana sources (Cabal Coffers) slows combos.
- Rule of Law Effects: Limits reanimation loops and spell density.
Minor
- Life Total Pressure: Aggressive decks can exploit life payments from Necropotence/reanimation costs.
Most Important Cards:
- Mikaeus, the Unhallowed (Combo enabler with undying)
- Gray Merchant of Asphodel (Primary life-drain engine)
- Buried Alive (Tutor 3 creatures to graveyard)
- Demonic Tutor (Flexible combo piece fetcher)
- Cabal Coffers (Mana amplification)
- Necropotence (Unmatched card advantage)
- Living Death (Board reset + mass reanimation)
- Walking Ballista (Infinite damage combo payoff)
- Razaketh, the Foulblooded (Tutor-on-a-stick)
- Animate Dead (Low-cost reanimation)
Attribute Ratings:
Speed: 7/10
- Capable of T4-5 wins with perfect draws (e.g., T1 Entomb Mikaeus, T2 Reanimate + setup), but typically threatens T5-7 victories.
Resilience: 5/10
- Recovers from single removals via recursion but folds to graveyard exile. Limited protection beyond Lightning Greaves.
Consistency: 8/10
- 10+ tutors, 8+ reanimation spells, and dense card draw ensure reliable access to key pieces.
Interaction: 5/10
- Targeted removal (Snuff Out, Damnation) and hand disruption (Thoughtseize) are present but lack stack interaction beyond Imp's Mischief.
Rating Justification:
This deck operates at a Focused Competitive level, leveraging tutors and fast mana to execute T5-6 combo kills or attrition locks. However, its critical vulnerability to graveyard hate and reliance on Chainer’s survival cap its ceiling below cEDH tiers.
Power level: 6.5 - 7.0
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