









Overview:
This Toxrill, the Corrosive deck combines slug-based board control with Faerie tribal synergies and value recursion. The primary strategy focuses on gradually weakening opponents' creatures with Toxrill's slime counters while generating Slug tokens, supplemented by Faerie-based life drain and card draw engines. While lacking infinite combos, it employs potent value engines like Panharmonicon and Rise of the Dark Realms for late-game dominance.
Primer:
Core Strategy: The deck aims to establish Toxrill (ideally by T6-7) to control the board through -1/-1 counters and Slug token generation. Secondary Faerie synergies with Obyra and Talion provide incremental life loss, while reanimation spells and card draw engines maintain momentum. Key phases:
- Early Setup: Deploy mana rocks (Arcane Signet, Coldsteel Heart) and Faerie enablers (Faerie Seer, Spellscorn Coven) while disrupting opponents with Bowmasters and discard effects.
- Midgame Control: Cast Toxrill to begin board domination, using removal (Faerie Fencing) and counterspells (Spell Stutter) to protect the strategy. Activate Faerie draw triggers through Brainstorm/Consider.
- Late Game Closure: Overwhelm with massive Rise of the Dark Realms turns or Rite of Replication on value creatures. Faerie Slumber Party resets boards while creating chump blockers.
Mulligan Priorities:
- Keep hands with 3+ lands and 1-2 ramp pieces
- Prioritize early interaction (Bowmasters, Faerie Dreamthief) over pure value
- Avoid hands without blue mana for counterspells
Key Tips:
- Time Toxrill casts after opponents commit to creature-based strategies
- Use Slug tokens from Toxrill as instant-speed card draw fuel
- Pair Panharmonicon with ETB creatures like Gurgling Anointer for recursion chains
- Hold Faebloom Trick for critical creature threats
Avoid Traps:
- Don't overextend creatures before Toxrill stabilization
- Save reanimation for high-impact targets, not early value
- Prioritize protecting Toxrill over developing Faerie board
Weaknesses:
Critical:
- Heavy commander dependency (3+ removals cripple strategy)
- Limited stack interaction (only 3 counterspells)
Moderate:
- Slow graveyard recursion setup
- Minimal board wipe recovery
Minor:
- Vulnerable to artifact/enchantment hate
- Weak early game pressure
Most Important Cards:
- Orcish Bowmasters
- Necropotence
- Rise of the Dark Realms
- Panharmonicon
- Rite of Replication
- Obyra, Dreaming Duelist
- Talion, the Kindly Lord
- Lively Dirge
- Gurgling Anointer
- Faerie Slumber Party
Attribute Ratings:
Speed: 4/10
- Average T6 Toxrill, T8+ win conditions
- No fast mana or cost-reduction engines
Resilience: 5/10
- Moderate recursion (4 reanimation effects)
- Fragile commander-centric strategy
- Limited protection spells
Consistency: 5/10
- 8 card draw engines but only 3 tutors
- Multiple Faerie synergy pieces create redundancy
Interaction: 6/10
- 5 targeted removals + 3 counterspells
- Board resets via Faerie Slumber Party
- Lacks free interaction for critical turns
Rating Justification:
This deck operates at upgraded precon level (4.0) with focused casual potential (5.0). It exceeds basic precon consistency through Faerie synergies and card draw, but lacks the fast mana, tutor density, and protected wincons of optimized decks. The T8-10 win clock and moderate resilience through recursion align with 4.0-5.0 benchmarks. While capable of powerful late-game turns, its commander dependency and interaction gaps prevent higher ratings.
Power level: 4.0 - 5.0
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