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COMMANDER(S)
Toxrill, the Corrosive
QR Code
B U
- Dimir
Bracket
4.0 - 5.0
Bracket 1
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ANALYSIS

Overview:

This Toxrill, the Corrosive deck combines slug-based board control with Faerie tribal synergies and value recursion. The primary strategy focuses on gradually weakening opponents' creatures with Toxrill's slime counters while generating Slug tokens, supplemented by Faerie-based life drain and card draw engines. While lacking infinite combos, it employs potent value engines like Panharmonicon and Rise of the Dark Realms for late-game dominance.

Primer:

Core Strategy: The deck aims to establish Toxrill (ideally by T6-7) to control the board through -1/-1 counters and Slug token generation. Secondary Faerie synergies with Obyra and Talion provide incremental life loss, while reanimation spells and card draw engines maintain momentum. Key phases:

  1. Early Setup: Deploy mana rocks (Arcane Signet, Coldsteel Heart) and Faerie enablers (Faerie Seer, Spellscorn Coven) while disrupting opponents with Bowmasters and discard effects.
  2. Midgame Control: Cast Toxrill to begin board domination, using removal (Faerie Fencing) and counterspells (Spell Stutter) to protect the strategy. Activate Faerie draw triggers through Brainstorm/Consider.
  3. Late Game Closure: Overwhelm with massive Rise of the Dark Realms turns or Rite of Replication on value creatures. Faerie Slumber Party resets boards while creating chump blockers.

Mulligan Priorities:

  • Keep hands with 3+ lands and 1-2 ramp pieces
  • Prioritize early interaction (Bowmasters, Faerie Dreamthief) over pure value
  • Avoid hands without blue mana for counterspells

Key Tips:

  • Time Toxrill casts after opponents commit to creature-based strategies
  • Use Slug tokens from Toxrill as instant-speed card draw fuel
  • Pair Panharmonicon with ETB creatures like Gurgling Anointer for recursion chains
  • Hold Faebloom Trick for critical creature threats

Avoid Traps:

  • Don't overextend creatures before Toxrill stabilization
  • Save reanimation for high-impact targets, not early value
  • Prioritize protecting Toxrill over developing Faerie board

Weaknesses:

Critical:

  • Heavy commander dependency (3+ removals cripple strategy)
  • Limited stack interaction (only 3 counterspells)

Moderate:

  • Slow graveyard recursion setup
  • Minimal board wipe recovery

Minor:

  • Vulnerable to artifact/enchantment hate
  • Weak early game pressure

Most Important Cards:

  • Orcish Bowmasters
  • Necropotence
  • Rise of the Dark Realms
  • Panharmonicon
  • Rite of Replication
  • Obyra, Dreaming Duelist
  • Talion, the Kindly Lord
  • Lively Dirge
  • Gurgling Anointer
  • Faerie Slumber Party

Attribute Ratings:

Speed: 4/10

  • Average T6 Toxrill, T8+ win conditions
  • No fast mana or cost-reduction engines

Resilience: 5/10

  • Moderate recursion (4 reanimation effects)
  • Fragile commander-centric strategy
  • Limited protection spells

Consistency: 5/10

  • 8 card draw engines but only 3 tutors
  • Multiple Faerie synergy pieces create redundancy

Interaction: 6/10

  • 5 targeted removals + 3 counterspells
  • Board resets via Faerie Slumber Party
  • Lacks free interaction for critical turns

Rating Justification:

This deck operates at upgraded precon level (4.0) with focused casual potential (5.0). It exceeds basic precon consistency through Faerie synergies and card draw, but lacks the fast mana, tutor density, and protected wincons of optimized decks. The T8-10 win clock and moderate resilience through recursion align with 4.0-5.0 benchmarks. While capable of powerful late-game turns, its commander dependency and interaction gaps prevent higher ratings.

Power level: 4.0 - 5.0

DECK LIST
Toxrill, the Corrosive
Planeswalker: 1
($4.81)
1
Vraska, Betrayal's Sting
4 B B/P
Creature: 24
($43.55)
1
A-Orcish Bowmasters
1 B
1
Barrow Naughty
1 B
1
Blade of the Oni
1 B
1
Bloodghast
B B
1
Burnished Hart
3
1
Chasm Skulker
2 U
1
Faerie Dreamthief
B
1
Faerie Seer
U
1
Faerie Snoop
1 U B
1
Faerie Vandal
1 U
1
Fetid Gargantua
4 B
1
Gurgling Anointer
2 B
1
High Fae Negotiator
3 B B
1
High Fae Trickster
3 U
1
Mischievous Mystic
1 U
1
Mocking Sprite
2 U
1
Myr Convert
2
1
Nullpriest of Oblivion
1 B
1
Obyra, Dreaming Duelist
U B
1
Primordial Gnawer
4 B
1
Roaming Throne
4
1
Stinging Hivemaster
2 B
1
Talion's Messenger
2 U
1
Talion, the Kindly Lord
2 U B
Artifact: 9
($9.6)
1
A-The One Ring
4
1
Arcane Signet
2
1
Bandit's Haul
3
1
Coldsteel Heart
2
1
Dimir Locket
3
1
Panharmonicon
4
1
Radiant Lotus
6
1
Springleaf Drum
1
1
Wayfarer's Bauble
1
Enchantment: 8
($19.4)
1
Copy Enchantment
2 U
1
Defiled Crypt // Cadaver Lab
3 B
1
Necrogen Communion
1 B
1
Necropotence
B B B
1
Omniscience
7 U U U
1
Phyrexian Arena
1 B B
1
Proft's Eidetic Memory
1 U
1
Rogue Class
U B
Instant: 5
($1.72)
1
Brainstorm
U
1
Consider
U
1
Faebloom Trick
2 U
1
Faerie Fencing
X B
1
Spell Stutter
1 U
Sorcery: 6
($17.24)
1
Faerie Slumber Party
4 U U
1
Lively Dirge
1 B
1
Reanimate
B
1
Rise of the Dark Realms
7 B B
1
Rite of Replication
2 U U
1
Toxic Deluge
2 B
Land: 39
($2.1)
1
Command Tower
19
Island
19
Swamp
Other: 7
($)
1
A-Lantern Bearer
1
Lurking Spinecrawler
1
Picklock Prankster
1
Rona, Herald of Invasion
1
Spellscorn Coven
1
Tome of Gadwick
1
Virtue of Knowledge

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