Overview:
This is a Ninja/Dragon tribal hybrid deck focusing on combat damage through evasive creatures and ninjutsu abilities, with a secondary plan of generating Dragon tokens through the commander's ability. The deck aims to create value through combat damage triggers while maintaining board presence.
Primer:
The deck operates primarily through early deployment of evasive creatures (like Slither Blade, Invisible Stalker, and Changeling Outcast) that enable ninjutsu abilities. These creatures serve as enablers for more powerful ninjas like Yuriko, the Tiger's Shadow and Fallen Shinobi, which generate card advantage and other effects when dealing combat damage. The commander, Goro-Goro and Satoru, supplements this strategy by creating Dragon tokens when creatures that entered that turn deal combat damage, while also providing haste to enable immediate attacks.
The secondary Dragon tribal theme provides additional pressure through flying threats and combat enhancers like Dragon Tempest and Kolaghan, the Storm's Fury. The deck includes several ways to grant haste (Fervor, Karlach, Fury of Avernus) and protection (Lightning Greaves), allowing for aggressive plays while maintaining card advantage through ninja triggers and combat damage effects like Bident of Thassa and Reconnaissance Mission.
Weaknesses:
The deck is particularly vulnerable to board wipes and mass removal, as it relies heavily on creature-based strategies. Graveyard hate and anti-combat effects like Propaganda can significantly slow down the deck's gameplan. The mana base is somewhat basic and could be improved with more dual lands and utility lands, which impacts consistency in a three-color deck.
Most Important Cards:
- Yuriko, the Tiger's Shadow
- Fallen Shinobi
- Lightning Greaves
- Sol Ring
- Karlach, Fury of Avernus
- Dragon Tempest
- Bident of Thassa
- Arcane Signet
- Silent-Blade Oni
- Goldspan Dragon
Attribute Ratings:
- Speed: 6/10
- Resilience: 5/10
- Consistency: 6/10
- Interaction: 5/10
Rating Justification:
This deck operates at a focused casual to optimized casual level, typically able to establish a meaningful board presence by turns 5-6 but lacking the explosive power or consistency of higher-powered decks. While it includes some powerful cards and synergies, the reliance on combat damage and creature-based strategies makes it vulnerable to interaction. The mixture of ninja and dragon themes, while flavorful, slightly reduces the deck's overall consistency compared to more focused builds.
Final power level rating: 5.0 - 5.5
The deck falls into this range because it has a clear strategy and includes several powerful cards and synergies, but its win conditions are primarily combat-based and require multiple turns to execute. It lacks the fast mana and consistent combo pieces that would push it into higher power levels, and its interaction suite, while present, is modest. The deck can certainly win games but typically does so through incremental advantage rather than explosive plays.
Goro-Goro and Satoru