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COMMANDER(S)
Cadira, Caller of the Small
QR Code
G W
- Selesnya
OVERVIEW
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ANALYSIS

Overview:

A token-focused strategy that aims to create an army of rabbits through combat damage with Cadira, Caller of the Small, supported by token generators and anthem effects to overwhelm opponents through combat damage.

Primer:

The deck's primary gameplan revolves around getting Cadira, Caller of the Small onto the battlefield and creating an initial wave of tokens through various token generators like Release the Dogs, Tempt with Bunnies, and Raise the Alarm. Once these initial tokens are established, Cadira's ability can exponentially increase the token count when dealing combat damage, as each existing token creates a new rabbit token.

The deck supports this strategy with anthem effects like Wilt-Leaf Liege, Anthem of Champions, and Intangible Virtue to boost the token army. Protection pieces like Make a Stand and Wrap in Vigor help maintain board presence, while ramp spells ensure consistent development. The deck can create alternative pressure through cards like Adeline, Resplendent Cathar and Maja, Bretagard Protector when Cadira isn't available.

Weaknesses:

  • Heavily reliant on combat damage and attacking, making it vulnerable to fog effects and defensive strategies
  • Limited interaction with flying creatures and lacks significant removal options
  • Susceptible to board wipes with relatively few instant-speed protection options
  • Commander-dependent strategy that can struggle if Cadira is repeatedly removed

Most Important Cards:

  1. Sol Ring
  2. Intangible Virtue
  3. Wilt-Leaf Liege
  4. Champion of Lambholt
  5. Bootleggers' Stash
  6. Hour of Reckoning
  7. Felidar Retreat
  8. Path to Exile
  9. Glare of Subdual
  10. Citanul Hierophants

Attribute Ratings:

  • Speed: 4/10
  • Resilience: 5/10
  • Consistency: 5/10
  • Interaction: 3/10

Rating Justification:

This deck operates at a casual level, with its primary win condition requiring multiple combat steps and token generation to become threatening. While it includes some efficient cards and protection pieces, it lacks the explosive potential of higher-powered decks and typically won't threaten wins before turn 10-12. The deck's power level is comparable to a slightly upgraded precon, with more focused synergies but similar speed and interaction limitations.

Final power level rating: 4.0 - 4.5

The deck falls into the casual/focused casual range because:

  1. It has a clear gameplan but relies on combat damage
  2. Limited interaction and protection options
  3. Requires multiple turns to establish a threatening board state
  4. Mana base is functional but unoptimized
  5. Token strategy is vulnerable to common board wipes and removal
DECK LIST
Cadira, Caller of the Small
Planeswalker: 1
($0.48)
1
Vivien Reid
3 G G
Creature: 23
($11.64)
1
Adaptive Automaton
3
1
Adeline, Resplendent Cathar
1 W W
1
Brandywine Farmer
2 G
1
Burrowguard Mentor
G W
1
Cat Collector
2 W
1
Champion of Lambholt
1 G G
1
Citanul Hierophants
3 G
1
Dauntless Veteran
1 W W
1
Ellyn Harbreeze, Busybody
3 W
1
Gala Greeters
1 G
1
Head of the Homestead
3 G/W G/W
1
Hinterland Sanctifier
W
1
Kutzil, Malamet Exemplar
1 G W
1
Maja, Bretagard Protector
2 G W W
1
Mentor of the Meek
2 W
1
Peregrin Took
2 G
1
Pollen-Shield Hare // Hare Raising
1 W //  G
1
Prosperous Innkeeper
1 G
1
Regal Bunnicorn
1 W
1
Rosie Cotton of South Lane
2 W
1
Tireless Provisioner
2 G
1
Valley Questcaller
1 W
1
Wilt-Leaf Liege
1 G/W G/W G/W
Artifact: 11
($18.88)
1
Arcane Signet
2
1
Banner of Kinship
5
1
Bootleggers' Stash
5 G
1
Brass Knuckles
4
1
Fireshrieker
3
1
Gilded Pinions
2
1
Patchwork Banner
3
1
Prowler's Helm
2
1
Selesnya Signet
2
1
Sol Ring
1
1
Trailblazer's Boots
2
Enchantment: 8
($2.87)
1
Anthem of Champions
G W
1
Felidar Retreat
3 W
1
Glare of Subdual
2 G W
1
Inspiring Leader
2 W
1
Intangible Virtue
1 W
1
Presence of Gond
2 G
1
Strength of the Harvest // Haven of the Harvest
1
Twinblade Blessing
1 W W
Instant: 10
($11.53)
1
Dawn's Truce
1 W
1
Druid's Deliverance
1 G
1
Make a Stand
2 W
1
Path to Exile
W
1
Pawpatch Formation
1 G
1
Raise the Alarm
1 W
1
Rootborn Defenses
2 W
1
Sundering Growth
G/W G/W
1
Wrap in Vigor
1 G
1
You Cannot Pass!
W
Sorcery: 12
($12.68)
1
Harmonize
2 G G
1
Hop to It
2 W
1
Hour of Reckoning
4 W W W
1
Kodama's Reach
2 G
1
Many Partings
G
1
Overrun
2 G G G
1
Rampant Growth
1 G
1
Release the Dogs
3 W
1
Revive the Shire
1 G
1
Season of the Burrow
3 W W
1
Split Up
1 W W
1
Tempt with Bunnies
2 W
Land: 34
($2.75)
1
Arctic Treeline
1
Blossoming Sands
1
Canopy Vista
1
Command Tower
1
Etched Cornfield
1
Exotic Orchard
8
Forest
1
Fortified Village
1
Oakhollow Village
12
Plains
1
Rogue's Passage
1
Selesnya Sanctuary
1
Sungrass Prairie
1
Temple of Plenty
1
Thriving Grove
1
Thriving Heath

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