Overview:
A tribal Goblin deck led by Krenko, Mob Boss that aims to create an overwhelming army of Goblins through token generation and tribal synergies, winning through combat damage or direct damage effects.
Primer:
This deck centers around Krenko, Mob Boss's ability to exponentially generate Goblin tokens based on the number of Goblins already controlled. The strategy involves deploying efficient Goblin creatures early, protecting and enabling Krenko, and then using his ability to create a massive army. The deck includes several ways to give the tokens haste through effects like Fervor and Goblin Warchief, allowing for explosive turns.
The deck features multiple synergistic pieces that can turn the token generation into various forms of victory, whether through combat damage, direct damage via Impact Tremors and Boggart Shenanigans, or through sacrifice outlets like Goblin Bombardment. The inclusion of mana acceleration through artifacts and ritual effects helps speed up the deployment of the strategy, while cards like Lightning Greaves help protect the commander.
Weaknesses:
The deck is heavily reliant on its commander, making it vulnerable to repeated removal. The mana base is concerning, potentially leading to consistency issues in casting spells on curve. The deck also lacks sufficient card draw and interaction, making it vulnerable to board wipes and control strategies. The relatively low number of protection pieces means the deck can struggle against targeted removal and counterspells.
Top 10 Most Impactful Cards:
- Krenko, Mob Boss
- Mana Echoes
- Goblin Bombardment
- Impact Tremors
- Phyrexian Altar
- Lightning Greaves
- Goblin Warchief
- Ashnod's Altar
- Blood Moon
- Thousand-Year Elixir
Attribute Ratings:
- Speed: 5/10
- Resilience: 4/10
- Consistency: 4/10
- Interaction: 3/10
Rating Justification:
This deck operates at a casual level, with the potential for explosive turns but lacking the consistency and protection to perform at higher power levels. While it can create overwhelming board states when left unchecked, the low land count, limited interaction, and vulnerability to removal keep it from competing with more optimized decks. It's stronger than unmodified precons due to some powerful synergies and combo potential, but weaker than focused decks that have better protection and consistency.
Final power level rating: 4.5 - 5.0
Krenko, Mob Boss