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COMMANDER(S)
The Necrobloom
QR Code
B G W
- Abzan
Bracket
5.0 - 5.5
Bracket 3
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ANALYSIS

Overview:

The Necrobloom deck is a landfall-focused Abzan build leveraging token generation, land recursion, and graveyard synergies. It aims to overwhelm opponents through incremental value from land drops, creating an army of Plant/Zombie tokens and utilizing land recursion engines. While lacking infinite combos, it can generate explosive turns with cards like Avenger of Zendikar and Mossborn Hydra, supported by robust land tutoring and graveyard recursion.

Primer:

Core Strategy:
This deck prioritizes ramping into landfall payoffs while recycling lands from the graveyard. Early turns focus on land tutoring (Cultivate, Rampant Growth) and setup with engines like Ramunap Excavator. Midgame threats like The Gitrog Monster and Titania, Protector of Argoth generate card advantage and token swarms. Late-game finishers include Rampaging Baloths and Mossborn Hydra, which scale exponentially with land drops. Key interactions include sacrificing lands for value (Harrow, Roiling Regrowth) and recurring them via World Shaper or Perennial Behemoth.

Mulligan Priorities:

  • 3+ lands (including at least 1 green source).
  • Early ramp (e.g., Sakura-Tribe Elder, Explore).
  • Graveyard recursion enablers (Eternal Witness, Undergrowth Recon).
    Avoid hands without land drops or payoff enablers.

Key Tips:

  • Use The Necrobloom’s dredge ability to mill lands and refuel recursion.
  • Sacrifice utility lands (Demolition Field, Escape Tunnel) before recurring them.
  • Pair Felidar Retreat with token doublers for massive board states.
  • Protect critical engines with Loran’s Escape or Rootborn Defenses.

Avoid Traps:

  • Overcommitting to the board before securing recursion.
  • Holding back land drops—aggressively cycle lands to trigger dredge.
  • Ignoring graveyard hate; prioritize removing Rest in Peace-style effects.

Weaknesses:

Critical:

  • Graveyard hate (e.g., Rest in Peace, Leyline of the Void) cripples land recursion.

Moderate:

  • Board wipes (token armies lack inherent protection).
  • Land destruction (mitigated by recursion but slows momentum).

Minor:

  • Limited stack interaction (relies on Lapse of Certainty and spot removal).

Most Important Cards:

  • The Gitrog Monster
  • Titania, Protector of Argoth
  • Avenger of Zendikar
  • Scute Swarm
  • Ramunap Excavator
  • Wrenn and Seven
  • World Shaper
  • Rampaging Baloths
  • Mossborn Hydra
  • Perennial Behemoth

Attribute Ratings:

Speed: 5/10

  • Wins via combat around T8–10. Early ramp accelerates landfall triggers, but lacks explosive mana or combo finishers.

Resilience: 6/10

  • Recursion engines mitigate removal, but folds to graveyard hate. Token strategies recover slowly from wipes.

Consistency: 7/10

  • 10+ land tutors and redundancy in recursion (Ramunap Excavator, Perennial Behemoth) ensure land drops.

Interaction: 5/10

  • Limited to spot removal (Swords to Plowshares, Abzan Charm) and one counterspell. Struggles against resolved enchantments/artifacts.

Rating Justification:

This deck sits between Optimized Casual (5.0) and High-Power Casual (5.5). It outperforms precons with synergistic landfall engines and tutors but lacks the speed (T7–8 wins) and interaction density of focused decks. Its resilience against generic removal is offset by critical graveyard vulnerabilities.

Power level: 5.0 – 5.5

DECK LIST
The Necrobloom
Planeswalker: 2
($2.81)
1
Nissa of Shadowed Boughs
2 B G
1
Wrenn and Seven
3 G G
Creature: 29
($33.7)
1
Archetype of Endurance
6 G G
1
Avenger of Zendikar
5 G G
1
Butcher of Malakir
5 B B
1
Dune Chanter
2 G
1
Emeria Angel
2 W W
1
Eternal Witness
1 G G
1
Fecund Greenshell
3 G G
1
Knight of the Reliquary
1 G W
1
Maja, Bretagard Protector
2 G W W
1
Mirkwood Bats
3 B
1
Mossborn Hydra
2 G
1
Mutated Cultist
2 B
1
Perennial Behemoth
5
1
Rampaging Baloths
4 G G
1
Ramunap Excavator
2 G
1
Rumbleweed
10 G
1
Sakura-Tribe Elder
1 G
1
Scute Swarm
2 G
1
Springbloom Druid
2 G
1
Springheart Nantuko
1 G
1
Sun Titan
4 W W
1
Thalia and The Gitrog Monster
1 W B G
1
The Gitrog Monster
3 B G
1
The Gitrog, Ravenous Ride
3 B G
1
Tireless Tracker
2 G
1
Titania, Protector of Argoth
3 G G
1
Turntimber Sower
2 G
1
Uurg, Spawn of Turg
B B G
1
World Shaper
3 G
Artifact: 3
($0.69)
1
Idol of Oblivion
2
1
Ravenous Amulet
2
1
Seer's Sundial
4
Enchantment: 7
($6.37)
1
Druid Class
1 G
1
Felidar Retreat
3 W
1
Quest for the Necropolis
B
1
Rites of Flourishing
2 G
1
The Mending of Dominaria
3 G G
1
Undergrowth Recon
1 G G
1
Vampiric Rites
B
Instant: 13
($7.57)
1
Abzan Charm
W B G
1
Entish Restoration
2 G
1
Generous Gift
2 W
1
Harrow
2 G
1
Lapse of Certainty
2 W
1
Loran's Escape
W
1
Mythos of Nethroi
2 B
1
Path to Exile
W
1
Roiling Regrowth
2 G
1
Rootborn Defenses
2 W
1
Swords to Plowshares
W
1
Village Rites
B
1
Your Temple Is Under Attack
2 W
Sorcery: 5
($1.98)
1
Cultivate
2 G
1
Explore
1 G
1
Rampant Growth
1 G
1
Shamanic Revelation
3 G G
1
Victimize
2 B
Land: 40
($10.28)
1
Ash Barrens
1
Barren Moor
1
Command Tower
1
Dark Depths
1
Deceptive Landscape
1
Demolition Field
1
Echoing Deeps
1
Escape Tunnel
1
Evolving Wilds
3
Forest
1
Ghost Quarter
1
Golgari Rot Farm
1
Hidden Courtyard
1
Myriad Landscape
1
Obscura Storefront
1
Orzhov Basilica
3
Plains
1
Riveteers Overlook
1
Sandsteppe Citadel
1
Secluded Steppe
1
Selesnya Sanctuary
3
Snow-Covered Forest
3
Snow-Covered Plains
3
Snow-Covered Swamp
3
Swamp
1
Temple of the False God
1
Terramorphic Expanse
1
Tranquil Thicket

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