Overview:
A tribal Spider deck led by Shelob, Child of Ungoliant that focuses on creating Food token copies of creatures through combat damage and death triggers, combining tribal synergies with value generation.
Primer:
This deck operates on multiple synergistic layers, with Spider tribal as its primary theme. The commander, Shelob, Child of Ungoliant, grants deathtouch and ward to all Spiders, making them effective defensive tools while also enabling the deck's Food token strategy. When creatures die after being damaged by Spiders, they become Food artifact copies, providing both value through life gain and potential utility through various Food synergies.
The deck includes ramp packages and interaction pieces to support its midrange strategy. It can win through combat damage, especially with deathtouch creatures and effects like Fynn, the Fangbearer, or through value accumulation using Food tokens and various artifact synergies. Maskwood Nexus and Conspiracy allow for expanded tribal synergies, making all creatures count as Spiders for Shelob's ability.
Weaknesses:
The deck suffers from a relatively high average mana cost and lacks explosive plays, making it vulnerable to faster strategies. The reliance on combat damage to trigger Shelob's ability means the deck can struggle against decks that don't present many creature targets. The Food token strategy, while flavorful, doesn't provide immediate impact and requires significant setup time to generate meaningful advantage.
Top 10 Most Impactful Cards:
- Sol Ring
- Maskwood Nexus
- Ohran Frostfang
- Lolth, Spider Queen
- Arasta of the Endless Web
- Fynn, the Fangbearer
- Conspiracy
- Thornbite Staff
- Silklash Spider
- Dockside Chef
Attribute Ratings:
- Speed: 3/10
- Resilience: 4/10
- Consistency: 4/10
- Interaction: 5/10
Rating Justification:
This deck operates at a casual level, with a clear theme and strategy but lacking the speed and consistency of higher-powered decks. While it includes some strong interaction pieces and has a unique value engine through its commander, the overall gameplan is too slow and dependent on combat to compete with decks above the 5.0 range. It's stronger than typical precon decks due to its focused tribal strategy and synergistic pieces, but doesn't quite reach the efficiency of optimized casual builds.
Final power level rating: 4.0 - 4.5
Shelob, Child of Ungoliant