Overview:
This is a mono-black group slug deck centered around Sheoldred, the Apocalypse, utilizing forced card draw and life drain effects to slowly whittle down opponents while maintaining card advantage and life gain for ourselves.
Primer:
The deck's primary strategy revolves around creating a painful environment for opponents through symmetric card draw effects combined with punisher effects. The commander, Sheoldred, the Apocalypse, turns every card draw into a life swing, gaining you life while damaging opponents. This is supplemented by effects like Underworld Dreams, Fate Unraveler, and Sanguine Bond to amplify the damage output.
The deck operates by establishing card draw engines through artifacts like Howling Mine and Font of Mythos, then leveraging these seemingly symmetric effects to our advantage through various payoffs. The inclusion of cards like Alhammarret's Archive and Venser's Journal helps maintain a healthy life total while continuing to pressure opponents. The deck can close out games through steady drain effects or through large bursts of damage via cards like Peer into the Abyss.
Weaknesses:
- The deck is heavily reliant on its enchantments and artifacts staying on the board, making it vulnerable to removal-heavy metas.
- Being mono-black, it struggles with certain permanent types, particularly enchantments, though Feed the Swarm provides some interaction.
- The strategy can be slow to establish and requires multiple pieces to be truly effective, making it susceptible to faster strategies.
Most Important Cards:
- Alhammarret's Archive
- Underworld Dreams
- Peer into the Abyss
- K'rrik, Son of Yawgmoth
- Vilis, Broker of Blood
- Phyrexian Arena
- Font of Mythos
- Sanguine Bond
- Erebos, God of the Dead
- Psychosis Crawler
Attribute Ratings:
- Speed: 5/10
- Resilience: 6/10
- Consistency: 7/10
- Interaction: 5/10
Rating Justification:
This deck operates at a focused casual level, typically winning around turns 9-10 through accumulated advantage and damage. While it has strong synergies and some powerful individual cards, it lacks the explosive potential of higher-powered decks and doesn't include many tutors for consistency. The interaction suite is modest but functional, and the strategy is effective against multiple opponents simultaneously, though it can struggle against faster strategies.
Final power level rating: 5.0 - 5.5
The deck sits firmly in the optimized casual range due to its coherent strategy and ability to consistently execute its gameplan, but it lacks the speed and interaction necessary to compete at higher power levels. It's stronger than a typical precon due to its focused strategy and synergistic card choices, but doesn't reach the efficiency required for a truly focused competitive deck.
Sheoldred, the Apocalypse