Overview:
A Gruul proliferate and counter-based strategy helmed by Migloz, Maze Crusher, focusing on utilizing oil counters and +1/+1 counters to create an aggressive board presence while maintaining utility through artifact and enchantment removal.
Primer:
This deck operates on multiple synergistic axes, primarily leveraging proliferate mechanics and counter manipulation. The commander, Migloz, Maze Crusher, serves as both a threat and utility piece, offering flexibility through its various activated abilities. The deck's early game focuses on establishing mana acceleration through traditional ramp spells and artifacts, while deploying creatures that either benefit from or generate counters.
The mid to late game plan involves creating an overwhelming board presence through proliferate effects and counter synergies, with cards like Evolution Sage and Atraxa's Skitterfang amplifying the counter-based strategy. The deck can pivot between aggressive combat strategies and controlling the board through targeted removal, with Vorinclex, Voice of Hunger serving as a powerful finisher that can lock opponents out of their own counter strategies.
Weaknesses:
The deck suffers from a relatively low land count which could impact consistency in longer games. The reliance on creatures and counters makes it vulnerable to board wipes and mass removal effects. The deck also lacks significant card draw engines, which could lead to running out of steam in the mid-game, especially after facing interaction.
Top 10 Most Impactful Cards:
- Vorinclex, Voice of Hunger
- Evolution Sage
- Sol Ring
- Atraxa's Skitterfang
- Song of the Dryads
- Bloated Contaminator
- Arcane Signet
- Valakut Exploration
- Sword of Once and Future
- Urabrask's Forge
Attribute Ratings:
- Speed: 4/10
- Resilience: 5/10
- Consistency: 4/10
- Interaction: 5/10
Rating Justification:
This deck operates at a casual to focused casual power level, with its strategy being coherent but not particularly fast or overwhelming. While it includes some powerful cards and synergies, the lack of tutors and limited card draw reduces its consistency. The deck can present threats and interact with opponents, but typically won't be able to close out games before turn 10-11. When compared to higher-powered decks (5.0+), it lacks the explosive plays and protection needed to compete, but it outperforms typical precon-level decks through its focused strategy and inclusion of efficient removal options.
Final power level rating: 4.3 - 4.7
Migloz, Maze Crusher