Share Bookmark
COMMANDER(S)
Jared Carthalion
Goodstuff Ramp QR Code
B G R U W
- Five-Color
OVERVIEW
Average CMC Average CMC
Info
Calculating...
Cost Cost
Info
Calculating...
Salt Score Salt Score
Info
Calculating...
Calculating...
Upgrade to a subscription to remove ads and more!
ANALYSIS

Overview:

A five-color deck centered around Jared Carthalion that focuses on multicolor value and color-matters synergies, utilizing powerful multicolored spells and creatures while generating value through card draw and token creation.

Primer:

The deck aims to establish a strong mana base early through ramp spells and land tutoring. Use Jared Carthalion's +1 ability to create defensive blockers while building toward a board state of powerful multicolored creatures. The deck can win through combat damage with buffed creatures or through value accumulation from cards like Maelstrom Nexus and Maelstrom Archangel. Key early plays include mana fixing and ramp spells, followed by multicolor value engines in the mid-game. The late game involves casting powerful five-color spells and creating overwhelming board presence.

Weaknesses:

The deck is vulnerable to aggressive strategies due to its somewhat slow setup time and reliance on multicolor spells that can be clunky to cast. Blood Moon effects and other nonbasic land hate can severely impact the mana base. The deck also struggles against heavy counterspell strategies since many of its key spells are expensive and telegraphed.

Top 10 Most Impactful Cards:

  • Maelstrom Nexus
  • Faeburrow Elder
  • Coalition Relic
  • Maelstrom Archangel
  • Hero of Precinct One
  • Chromanticore
  • O-Kagachi, Vengeful Kami
  • Path to the World Tree
  • Cascading Cataracts
  • Jenson Carthalion, Druid Exile

Attribute Ratings:

  • Speed: 4/10
  • Resilience: 5/10
  • Consistency: 6/10
  • Interaction: 7/10

Rating Justification:

This deck operates at a higher level than basic precons due to its robust interaction suite and strong multicolor payoffs, but falls short of truly optimized builds due to its slower speed and reliance on expensive spells. The deck can generate significant value once established but typically needs several turns to set up its mana base and begin executing its strategy effectively. When compared to power level 6 decks, it lacks the consistent early game presence and quick win conditions, but performs better than typical level 4 precons due to its superior card quality and interaction.

Final power level rating: 5.0 - 5.5

DECK LIST
Jared Carthalion
Creature: 26
1
Archelos, Lagoon Mystic
1 B G U
1
Atla Palani, Nest Tender
1 R G W
1
Baleful Strix
U B
1
Chromanticore
W U B R G
1
Coiling Oracle
G U
1
Faeburrow Elder
1 G W
1
Fallaji Wayfarer
2 G
1
Fusion Elemental
W U B R G
1
Glint-Eye Nephilim
U B R G
1
Hero of Precinct One
1 W
1
Illuna, Apex of Wishes
2 G U R
1
Jenson Carthalion, Druid Exile
G W
1
Knight of New Alara
2 G W
1
Maelstrom Archangel
W U B R G
1
Nethroi, Apex of Death
2 W B G
1
O-Kagachi, Vengeful Kami
1 W U B R G
1
Primeval Spawn
5 W U B R G
1
Rienne, Angel of Rebirth
2 R G W
1
Selvala, Explorer Returned
1 G W
1
Solemn Simulacrum
4
1
Surrak Dragonclaw
2 G U R
1
Tiller Engine
2
1
Transguild Courier
4
1
Two-Headed Hellkite
1 W U B R G
1
Xyris, the Writhing Storm
2 G U R
1
Zaxara, the Exemplary
1 B G U
Sorcery: 14
1
Cultivate
2 G
1
Duneblast
4 W B G
1
Explore
1 G
1
Explosive Vegetation
3 G
1
Farseek
1 G
1
Iridian Maelstrom
W U B R G
1
Kodama's Reach
2 G
1
Lavalanche
X B R G
1
Merciless Eviction
4 W B
1
Migration Path
3 G
1
Painful Truths
2 B
1
Radiant Flames
2 R
1
Search for Tomorrow
2 G
1
Time Wipe
2 W W U
Instant: 10
1
Abzan Charm
W B G
1
Beast Within
2 G
1
Echoing Truth
1 U
1
Growth Spiral
G U
1
Naya Charm
R G W
1
Path to Exile
W
1
Sultai Charm
B G U
1
Sylvan Reclamation
3 G W
1
Terminate
B R
1
Unite the Coalition
2 W U B R G
Artifact: 6
1
Arcane Signet
2
1
Coalition Relic
3
1
Commander's Sphere
3
1
Fellwar Stone
2
1
Obsidian Obelisk
2
1
Prophetic Prism
2
Enchantment: 4
1
Abundant Growth
G
1
Maelstrom Nexus
W U B R G
1
Mana Cannons
2 R
1
Path to the World Tree
1 G
Land: 39
1
Arcane Sanctum
1
Bad River
1
Canopy Vista
1
Cascading Cataracts
1
Cinder Glade
1
Command Tower
1
Crumbling Necropolis
1
Crystal Quarry
1
Evolving Wilds
1
Exotic Orchard
1
Flood Plain
3
Forest
1
Frontier Bivouac
1
Grasslands
2
Island
1
Jungle Shrine
1
Krosan Verge
2
Mountain
1
Mountain Valley
1
Murmuring Bosk
1
Mystic Monastery
1
Nomad Outpost
1
Opulent Palace
2
Plains
1
Prairie Stream
1
Rocky Tar Pit
1
Sandsteppe Citadel
1
Savage Lands
1
Seaside Citadel
1
Smoldering Marsh
1
Sunken Hollow
2
Swamp
1
Terramorphic Expanse