









Overview:
This Kykar, Wind's Fury deck is a spell-slinging combo/control build leveraging noncreature spells to generate Spirit tokens and explosive value. The commander serves as both engine (token generation and mana acceleration) and combo enabler. Primary win conditions involve artifact-based infinite mana combos with Isochron Scepter/Dramatic Reversal and Hullbreaker Horror loops, supported by Aetherflux Reservoir as a payoff. The deck maintains strong control elements with 14 countermagic/interaction pieces and 6 board wipes while utilizing high-efficiency card selection.
Primer:
Core Strategy Execution:
- Early Game Setup (T1-3):
- Deploy mana rocks (Sol Ring, Arcane Signet, Talisman of Progress)
- Cast cantrips (Brainstorm, Consider, Opt) to find key pieces
- Establish value engines like Mystic Remora or Whirlwind of Thought
Midgame Acceleration (T4-6):
- Resolve Kykar, Wind's Fury with protection (Dovin's Veto, Swan Song)
- Tutor for combo pieces with Solve the Equation, Fabricate, or Muddle the Mixture
- Deploy Isochron Scepter imprinted with Dramatic Reversal alongside 3+ mana rocks for infinite mana
Win Condition Execution:
- Infinite Mana Combos: Convert infinite red mana via Kykar's sacrifice ability into:
- Aetherflux Reservoir lifegain/damage
- Hullbreaker Horror bounce lock
- Massive Dig Through Time/Treasure Cruise into Approach of the Second Sun (not present but implied by structure)
- Storm: Chain cantrips with Aetherflux Reservoir using Spirit sacrifices for mana
- Control Lock: Use Hullbreaker Horror + cheap spells to bounce all opposing permanents
- Infinite Mana Combos: Convert infinite red mana via Kykar's sacrifice ability into:
Mulligan Priorities:
- Keep hands with 2-3 lands including at least one blue source
- Prioritize early ramp (Sol Ring, Talismans) or card selection (Ponder, Preordain)
- Look for at least one piece of interaction (counter, removal) or engine (Mystic Remora)
- Avoid hands without blue mana or excessive high-CMC spells
Key Tips:
- Use Skullclamp with Spirits for explosive card draw
- Frantic Search and Unwind enable both card advantage and mana untapping
- Divergent Transformations can cheat out Hullbreaker Horror + another threat
- Vexing Bauble disrupts free spells while cycling itself
- Urza's Saga fetches critical 1-CMC artifacts (Skullclamp, Sensei's Divining Top)
Weaknesses:
Critical
- Heavily reliant on Kykar staying alive - multiple removals cripple the engine
- Collector Ouphe/Stony Silence nullifies 23% of the deck including all combos
- Vulnerable to Deflecting Swat/Tibalt's Trickery disrupting critical counter wars
Moderate
- Limited graveyard recursion for exiled combo pieces
- Struggles against Teferi, Time Raveler shutting off instant-speed combos
- Test of Talents on key instants (Dramatic Reversal) can permanently disable combos
Minor
- Some air in the mana base with ETB-tapped duals
- Light on permanent-based card advantage outside engine pieces
- Stone of Erech mildly disrupts Hullbreaker recursion lines
Most Important Cards:
- Isochron Scepter (Core combo piece with Dramatic Reversal)
- Aetherflux Reservoir (Primary storm payoff)
- Hullbreaker Horror (Alternative combo/control lock)
- Mystic Remora (Critical early game card advantage)
- Solve the Equation (Tutors key instant combo pieces)
- Dramatic Reversal (Infinite mana generator)
- Whirlwind of Thought (Draw engine for spell chains)
- Muddle the Mixture (Tutor/combo protection)
- Fabricate (Fetches Scepter/Reservoir)
- Urza's Saga (Tutor for critical 1-CMC artifacts)
Attribute Ratings:
Speed: 8/10
- Capable of T4 wins with perfect Scepter/Reversal/rock hands, typically threatens T5-6 kills through interaction
Resilience: 6/10
- 10+ protection/counterspells and 6 board wipes, but combo reliance creates fragility to specific hate
Consistency: 7/10
- 14 cantrips and 5 tutors provide solid filtering, but lacks redundancy for some key combo pieces
Interaction: 8/10
- 14 targeted answers + 6 wipes with stack interaction (8 counterspells) and flexible removal
Rating Justification:
This deck demonstrates cEDH-adjacent speed with multiple T4-5 win lines and robust interaction, but its commander dependence and artifact combo focus create vulnerabilities that prevent true cEDH consistency. The balance between fast combo potential and control elements places it firmly in high-powered casual with optimized elements.
Power level: 7.5 - 8.0
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