









Overview:
Anikthea, Hand of Erebos leads an enchantress-focused deck that leverages graveyard recursion and token generation to overwhelm opponents. The strategy revolves around casting value enchantments, milling/discarding key pieces, and using Anikthea to reanimate them as 3/3 Zombie-enchantment hybrids. While lacking infinite combos, the deck builds overwhelming board states through constellation triggers, enchantment creature synergies, and Saga value engines.
Primer:
Core Strategy: This deck aims to establish an enchantment-based value engine through three phases:
- Early Setup: Use enchantment-based ramp (Kodama's Reach, Omen of the Hunt) and cost reducers (Jukai Naturalist, Herald of the Pantheon) to accelerate into key pieces. Mill/discard enablers like Nyx Weaver and Mindwrack Harpy feed the graveyard for Anikthea's recursion.
- Midgame Engine: Deploy constellation payoffs (Eidolon of Blossoms, Setessan Champion) and Sagas (Binding the Old Gods, The Mending of Dominaria) that generate value when entering or recurring. Anikthea attacks regularly to reanimate key enchantments as threats.
- Endgame: Overwhelm with transformed enchantment creatures via Starfield of Nyx, token armies from Felidar Retreat/Archon of Sun's Grace, and recursive threats from Sagas. Sandwurm Convergence and Cacophony Unleashed serve as finishers.
Mulligan Priorities:
- Keep hands with 3 lands and 1-2 ramp pieces
- Prioritize early enchantress effects (Sythis, Harvest's Hand, Mesa Enchantress)
- Avoid hands without graveyard enablers or Anikthea support
Key Tips:
- Sequence Sagas to resolve final chapters after Anikthea recursion
- Use Starfield of Nyx judiciously - avoid turning off Anikthea's token creation
- Prioritize recurring removal enchantments like Grasp of Fate
Avoid Traps:
- Overcommitting to board before establishing recursion
- Keeping high-CMC hands without ramp
- Wasting removal on non-critical threats
Weaknesses:
Critical:
- Vulnerable to mass enchantment removal (Farewell, Cleansing Nova)
- Graveyard hate cripples recursion (Rest in Peace, Leyline of the Void)
Moderate:
- Slow recovery from board wipes
- Limited instant-speed interaction
Minor:
- Some mana base enters tapped
- Relies on combat damage for wins
Most Important Cards:
- Eidolon of Blossoms
- Starfield of Nyx
- Mirari's Wake
- Sythis, Harvest's Hand
- Setessan Champion
- Binding the Old Gods
- The Mending of Dominaria
- Archon of Sun's Grace
- Cacophony Unleashed
- Enchantress's Presence
Attribute Ratings:
Speed: 5/10
- Wins typically T8-10 through incremental value
- High-cost finishers require setup turns
Resilience: 6/10
- Moderate recursion from graveyard
- Vulnerable to targeted enchantment hate
Consistency: 7/10
- 10+ enchantress draw effects
- Multiple graveyard enablers
- Limited tutors for key pieces
Interaction: 5/10
- Targeted removal (Path to Exile, Cast Out)
- Board wipes (Culling Ritual, Extinguish All Hope)
- No free counterspells
Rating Justification:
This deck sits between Focused Casual (4.5) and Optimized Casual (5.5). It has strong synergy density and multiple value engines typical of 5.0 decks, but lacks the fast mana, infinite combos, and protection needed for higher tiers. The T8-10 win clock and reliance on combat damage align with the 4.0-5.5 range. Compared to true cEDH decks, it's too slow and interaction-light, but surpasses precons through recursive threats and engine consistency.
Power level: 4.5 - 5.0
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