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COMMANDER(S)
The Wise Mothman
QR Code
B G U
- Sultai
OVERVIEW
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ANALYSIS

Overview:

A unique mill-based counter synergy deck led by The Wise Mothman, focusing on leveraging mill effects to generate +1/+1 counters while utilizing rad counters and proliferate effects for additional value.

Primer:

This deck operates on multiple synergistic axes, primarily using mill effects to trigger The Wise Mothman's ability to distribute +1/+1 counters across creatures. The strategy is enhanced by counter doublers like Corpsejack Menace and Hardened Scales, while proliferate effects from cards like Inexorable Tide and Thrummingbird help accelerate counter accumulation. The deck also features a radiation sub-theme through rad counters, which can be proliferated for additional value.

The deck can win through combat damage with buffed creatures, but also includes alternative win conditions like Simic Ascendancy. The inclusion of various Mutant tribal synergies and self-mill effects provides card advantage and additional ways to trigger the commander's ability, making it a versatile mid-range strategy that can adapt to different game states.

Weaknesses:

The deck is vulnerable to graveyard hate, which can shut down many of its mill-based synergies. Heavy removal can be problematic as the deck relies on creatures sticking around to accumulate counters. The strategy can be somewhat slow to develop without early ramp, and the deck may struggle against faster, more aggressive strategies before it can establish its engine.

Top 10 Most Impactful Cards:

  • The Wise Mothman
  • Hardened Scales
  • Corpsejack Menace
  • Inexorable Tide
  • Simic Ascendancy
  • Guardian Project
  • Branching Evolution
  • Fraying Sanity
  • Agent Frank Horrigan
  • Strong, the Brutish Thespian

Attribute Ratings:

  • Speed: 5/10
  • Resilience: 6/10
  • Consistency: 7/10
  • Interaction: 5/10

Rating Justification:

This deck sits in the focused casual range, with its complex but synergistic strategy typically able to establish a meaningful board presence around turns 8-9. While it has powerful individual cards and interesting synergies, it lacks the explosive speed and protection of higher-powered decks. The deck performs well against other 5.0-5.5 decks but would struggle against more optimized strategies that can win earlier or prevent its engine from developing.

Final power level rating: 5.0 - 5.5

DECK LIST
The Wise Mothman
Creature: 27
1
Agent Frank Horrigan
5 B G
1
Akawalli, the Seething Tower
1 B G
1
Alpha Deathclaw
4 B G
1
Bloatfly Swarm
3 B
1
Cathedral Acolyte
1 G
1
Corpsejack Menace
2 B G
1
Feral Ghoul
2 B
1
Glowing One
2 G
1
Hancock, Ghoulish Mayor
2 B
1
Harold and Bob, First Numens
2 G
1
Infesting Radroach
2 B
1
Jason Bright, Glowing Prophet
2 U
1
Lily Bowen, Raging Grandma
3 G
1
Marcus, Mutant Mayor
3 G U
1
Mirelurk Queen
4 U
1
Nightkin Ambusher
2 U B
1
Rampaging Yao Guai
X G G G
1
Raul, Trouble Shooter
1 U B
1
Screeching Scorchbeast
4 B B
1
Strong, the Brutish Thespian
4 G G
1
Tato Farmer
2 G
1
The Master, Transcendent
1 B G U
1
Thrummingbird
1 U
1
Vexing Radgull
1 U
1
Watchful Radstag
2 G
1
Winding Constrictor
B G
1
Young Deathclaws
2 B G
Sorcery: 8
1
Casualties of War
2 B B G G
1
Cultivate
2 G
1
Farseek
1 G
1
Find // Finality
B/G B/G //  4 B G
1
Harmonize
2 G G
1
Nuclear Fallout
X B B
1
Rampant Growth
1 G
1
Scale the Heights
2 G
Instant: 6
1
Atomize
2 B G
1
Biomass Mutation
X G/U G/U
1
Contaminated Drink
X U B
1
Inspiring Call
2 G
1
Mutational Advantage
1 G U
1
Radstorm
3 U
Artifact: 10
1
Altar of the Brood
1
1
Arcane Signet
2
1
Chromatic Lantern
3
1
Contagion Clasp
2
1
Nuka-Nuke Launcher
2
1
Power Fist
1 G
1
Sol Ring
1
1
Talisman of Curiosity
2
1
Talisman of Dominance
2
1
Talisman of Resilience
2
Enchantment: 9
1
Branching Evolution
2 G
1
Fraying Sanity
2 U
1
Guardian Project
3 G
1
Hardened Scales
G
1
Inexorable Tide
3 U U
1
Simic Ascendancy
G U
1
Struggle for Project Purity
3 U
1
Vault 12: The Necropolis
4 B B
1
Vault 87: Forced Evolution
3 G U
Land: 39
1
Bayou
1
Breeding Pool
1
Command Beacon
1
Command Tower
1
Drowned Catacomb
1
Exotic Orchard
1
Fetid Pools
5
Forest
1
Hinterland Harbor
4
Island
1
Mariposa Military Base
1
Misty Rainforest
1
Nesting Grounds
1
Opulent Palace
1
Overflowing Basin
1
Overgrown Tomb
1
Path of Ancestry
1
Sunken Hollow
5
Swamp
1
Temple of Deceit
1
Temple of Malady
1
Temple of Mystery
1
Tropical Island
1
Undercity Sewers
1
Verdant Catacombs
1
Viridescent Bog
1
Woodland Cemetery
1
Yavimaya, Cradle of Growth