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COMMANDER(S)
Zur the Enchanter
QR Code
B U W
- Esper
OVERVIEW
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ANALYSIS

Overview:

A Zur the Enchanter control deck that focuses on tutoring powerful enchantments to establish board control while protecting Zur to eventually win through commander damage or value accumulation.

Primer:

This deck operates by leveraging Zur the Enchanter's ability to tutor and deploy powerful enchantments directly onto the battlefield. The primary gameplan involves protecting Zur with cards like Mother of Runes and Swiftfoot Boots while using his attack trigger to fetch key enchantments that either protect him further or disrupt opponents. The deck includes numerous defensive enchantments like Propaganda and Ghostly Prison to create a pillowfort strategy.

The secondary strategy involves generating card advantage through enchantresses like Mesa Enchantress and powerful draw engines like Rhystic Study and Mystic Remora. The deck can win through commander damage after protecting and buffing Zur with auras like Steel of the Godhead, or through gradual value accumulation and control of the board state.

Weaknesses:

The deck is heavily reliant on its commander and can struggle if Zur is repeatedly removed or prevented from attacking. Mass enchantment removal can be devastating, and the deck can be slow to establish its gameplan without fast mana. The deck also has limited ways to deal with resolved threats outside of traditional removal spells.

Top 10 Most Impactful Cards:

  • Zur the Enchanter
  • Rhystic Study
  • Steel of the Godhead
  • Mystic Remora
  • Propaganda
  • Ghostly Prison
  • Grasp of Fate
  • Enlightened Tutor
  • Fierce Guardianship
  • Toxic Deluge

Attribute Ratings:

  • Speed: 5/10
  • Resilience: 7/10
  • Consistency: 6/10
  • Interaction: 8/10

Rating Justification:

This deck sits firmly in the focused casual range due to its consistent strategy and strong interaction suite, but is held back by its reliance on combat damage and relatively slow win conditions. While it can establish strong board control, it typically won't threaten wins until turn 8-9 at the earliest. The deck would struggle against higher-powered decks that can combo off before it establishes control, but can effectively control and outlast most casual strategies.

Final power level rating: 5.5 - 6.0

DECK LIST
Zur the Enchanter
Planeswalker: 1
1
The Wanderer
3 W
Creature: 15
1
Baleful Strix
U B
1
Grand Abolisher
W W
1
Grim Guardian
2 B
1
Heliod, Sun-Crowned
2 W
1
Ishai, Ojutai Dragonspeaker
2 W U
1
Knight of Doves
2 W
1
Maha, Its Feathers Night
3 B B
1
Massacre Girl
3 B B
1
Mesa Enchantress
1 W W
1
Mother of Runes
W
1
Ondu Spiritdancer
4 W
1
Roaming Throne
4
1
Silent Arbiter
4
1
Starfield Mystic
1 W
1
Windborn Muse
3 W
Sorcery: 6
1
Damn
B B
1
Day of Judgment
2 W W
1
Split Up
1 W W
1
Supreme Verdict
1 W W U
1
Toxic Deluge
2 B
1
Wrath of God
2 W W
Instant: 11
1
An Offer You Can't Refuse
U
1
Counterspell
U U
1
Dovin's Veto
W U
1
Enlightened Tutor
W
1
Fierce Guardianship
2 U
1
Negate
1 U
1
Neutralize
1 U U
1
Path to Exile
W
1
Shelter
1 W
1
Snap
1 U
1
Swords to Plowshares
W
Artifact: 10
1
Arcane Signet
2
1
Commander's Sphere
3
1
Decanter of Endless Water
3
1
Fellwar Stone
2
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Talisman of Dominance
2
1
Talisman of Hierarchy
2
1
Talisman of Progress
2
1
Thought Vessel
2
Enchantment: 19
1
Animate Dead
1 B
1
Aura of Silence
1 W W
1
Authority of the Consuls
W
1
Flowering of the White Tree
W W
1
Ghostly Prison
2 W
1
Ghoulish Impetus
2 B
1
Grasp of Fate
1 W W
1
Imprisoned in the Moon
2 U
1
Light of Promise
2 W
1
Mystic Remora
U
1
Pemmin's Aura
1 U U
1
Phyrexian Arena
1 B B
1
Proft's Eidetic Memory
1 U
1
Propaganda
2 U
1
Rhystic Study
2 U
1
Screams from Within
1 B B
1
Shielded by Faith
1 W W
1
Steel of the Godhead
2 W/U
1
Teferi's Veil
1 U
Land: 37
1
Adarkar Wastes
1
Caves of Koilos
1
Command Tower
6
Island
1
Isolated Chapel
1
Marsh Flats
1
Nimbus Maze
1
Path of Ancestry
14
Plains
1
Polluted Delta
1
Prairie Stream
1
Sea of Clouds
1
Seachrome Coast
6
Swamp