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COMMANDER(S)
Vito, Thorn of the Dusk Rose
QR Code
B
- Mono Black
Created by  peaceasy
Bracket
4.5 - 5.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This mono-black Vito, Thorn of the Dusk Rose deck focuses on a life-drain strategy, converting incremental life gain into opponent life loss through synergistic triggers. Vito acts as the linchpin, enabling lifelink bursts and amplifying damage via his static ability. The deck leverages vampire tribal synergies, sacrifice outlets, and big mana payoffs like Exsanguinate and Bolas's Citadel to close games. Key redundancy comes from Sanguine Bond and Defiant Bloodlord, which mirror Vito’s effect, while Wound Reflection doubles life-loss punishment.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy mana rocks (Sol Ring, Crypt Ghast), vampire enablers (Gifted Aetherborn, Vampire Nighthawk), and incremental drainers (Blood Artist, Zulaport Cutthroat). Use Phyrexian Arena or Dark Confidant for card advantage.
  2. Midgame Triggers (Turns 4-7): Cast Vito or Sanguine Bond to amplify life-drain effects. Activate Vito’s lifelink ability during combat for burst damage. Deploy Gray Merchant of Asphodel or Malakir Bloodwitch for explosive life swings.
  3. Win Conditions (Turns 6-9):
    • Drain Combos: Pair Exsanguinate/Blood Tribute with Sanguine Bond or Wound Reflection for double damage.
    • Overwhelm: Use Bolas's Citadel to chain spells, draining with Ayara, First of Locthwain or Marauding Blight-Priest.
    • Recurring Value: Loop Silversmote Ghoul or Veinwitch Coven with sacrifice outlets for repeated triggers.

Mulligan Priorities:

  • Prioritize 2-3 Swamps + early ramp (Sol Ring, Jet Medallion).
  • Keep hands with at least one life-drain engine (Blood Artist, Vito, Sanguine Bond).
  • Avoid hands lacking early plays or with only high-CMC cards.

Key Tips:

  • Use K'rrik, Son of Yawgmoth to cheat costs for critical spells like Wound Reflection or Exsanguinate.
  • Toxic Deluge and Snuff Out protect against threats while preserving your board.
  • Well of Lost Dreams converts life gain into card advantage; pair with Erebos's Intervention for massive draws.

Weaknesses:

Critical

  • Commander Dependency: Removing Vito/Sanguine Bond stalls the primary wincon. Limited protection (only Swiftfoot Boots).
  • Anti-Life Gain Hate: Tainted Remedy or Erebos, God of the Dead nullifies the deck’s engine.
  • Artifact/Enchantment Vulnerability: Key pieces (Sanguine Bond, Bolas's Citadel) are soft to removal.

Moderate

  • Board Wipes: Recovers slowly from mass removal (e.g., Damnation); relies on Veinwitch Coven for recursion.
  • Graveyard Reliance: Silversmote Ghoul and Gray Merchant are disrupted by Rest in Peace.

Minor

  • Limited Combat Pressure: Most vampires lack evasion outside lifelink; struggles against flying-heavy boards.

Most Important Cards:

  • Vito, Thorn of the Dusk Rose (Primary engine for life-drain conversion)
  • Sanguine Bond (Redundant life-drain trigger)
  • Exsanguinate (Game-ending X-spell)
  • Gray Merchant of Asphodel (Devotion-based life swing)
  • Crypt Ghast (Mana multiplier for swamps)
  • Bolas's Citadel (Card advantage and life-drain enabler)
  • Wound Reflection (Doubles life-loss punishment)
  • Blood Artist (Incremental drain on death triggers)
  • K'rrik, Son of Yawgmoth (Cost reduction for critical plays)
  • Veinwitch Coven (Recurrence engine)

Attribute Ratings:

Speed: 5/10

  • Wins typically between turns 7-9 via incremental drain or X-spells. Lacks fast mana for explosive starts.

Resilience: 4/10

  • Minimal protection for key pieces; relies on recursion (Veinwitch Coven) and limited hexproof (Swiftfoot Boots).

Consistency: 6/10

  • Moderate card draw and tutors (Diabolic Tutor), but critical enchantments lack redundancy.

Interaction: 5/10

  • Efficient removal (Go for the Throat, Toxic Deluge) but lacks stack interaction and artifact/enchantment answers beyond Feed the Swarm.

Rating Justification:

This deck operates as a focused casual build with a clear life-drain plan, capable of closing games via combat or X-spells around turns 7-9. While it has synergy and some redundancy, its reliance on key permanents and vulnerability to disruption place it in the mid-tier casual range.

Power level: 4.5 - 5.0

DECK LIST
Vito, Thorn of the Dusk Rose
Planeswalker: 1
($8.42)
1
Sorin Markov
3 B B B
Creature: 29
($46.81)
1
Ayara, First of Locthwain
B B B
1
Blood Artist
1 B
1
Bloodthirsty Aerialist
1 B B
1
Cordial Vampire
B B
1
Creeping Bloodsucker
1 B
1
Crossway Troublemakers
5 B
1
Crypt Ghast
3 B
1
Dark Confidant
1 B
1
Defiant Bloodlord
5 B B
1
Disciple of Bolas
3 B
1
Dread Presence
3 B
1
Enduring Tenacity
2 B B
1
Falkenrath Noble
3 B
1
Gifted Aetherborn
B B
1
Gray Merchant of Asphodel
3 B B
1
K'rrik, Son of Yawgmoth
4 B/P B/P B/P
1
Malakir Bloodwitch
3 B B
1
Marauding Blight-Priest
2 B
1
Nighthawk Scavenger
1 B B
1
Nirkana Revenant
4 B B
1
Sanctum Seeker
2 B B
1
Sangromancer
2 B B
1
Silversmote Ghoul
2 B
1
Twilight Prophet
2 B B
1
Vampire Nighthawk
1 B B
1
Vampire of the Dire Moon
B
1
Veinwitch Coven
2 B
1
Vraan, Executioner Thane
1 B
1
Zulaport Cutthroat
1 B
Artifact: 10
($21.78)
1
Arcane Signet
2
1
Bolas's Citadel
3 B B B
1
Bontu's Monument
3
1
Charcoal Diamond
2
1
Expedition Map
1
1
Jet Medallion
2
1
Mind Stone
2
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Well of Lost Dreams
4
Enchantment: 4
($6.86)
1
Greed
3 B
1
Phyrexian Arena
1 B B
1
Sanguine Bond
3 B B
1
Wound Reflection
5 B
Instant: 10
($12.45)
1
Breathe Your Last
1 B B
1
Consuming Corruption
B B
1
Dark Ritual
B
1
Defile
B
1
Erebos's Intervention
X B
1
Go for the Throat
1 B
1
Infernal Grasp
1 B
1
Snuff Out
3 B
1
Victim of Night
B B
1
Withering Torment
2 B
Sorcery: 9
($12.73)
1
Blood Tithe
3 B
1
Blood Tribute
4 B B
1
Diabolic Tutor
2 B B
1
Exsanguinate
X B B
1
Feed the Swarm
1 B
1
Night's Whisper
1 B
1
Read the Bones
2 B
1
Sign in Blood
B B
1
Toxic Deluge
2 B
Land: 36
($16.35)
1
Cabal Stronghold
1
Castle Locthwain
33
Swamp
1
War Room

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