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COMMANDER(S)
Zaffai, Thunder Conductor
Ramp Token QR Code
R U
- Izzet
Created by  WotC
Bracket
4.0 - 4.5
Bracket 2
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ANALYSIS

Overview:

This Zaffai deck focuses on spell-slinging to generate value through tokens and random damage triggers. While it has explosive potential with high-mana spells like Apex of Power and Epic Experiment, it lacks consistent win conditions, efficient interaction, and reliable protection. The deck operates at precon-level efficiency with occasional big plays.

Primer:

Core Strategy: The deck aims to cast instant/sorcery spells (MV 5+) to trigger Zaffai's Elemental tokens and random 10-damage effects. Key phases:

  1. Early Setup: Use 1-3 mana cantrips (Ponder, Brainstorm) and ramp (Sol Ring, Izzet Signet) to reach critical mass.
  2. Midgame Payoffs: Cast MV5+ spells like Mana Geyser or Brass's Bounty to generate tokens/treasures while setting up copy engines (Swarm Intelligence, Rootha).
  3. Closing Plays: Attempt to chain copied high-MV spells (Volcanic Vision, Surge to Victory) for lethal damage or overwhelming board presence.

Mulligan Priorities:

  • Keep hands with 3 lands + 2 ramp pieces
  • Prioritize early card selection over interaction
  • Avoid hands with only MV6+ spells

Key Tips:

  • Time Zaffai casts after establishing copy effects
  • Use Storm-Kiln Artist to fuel big turns
  • Dualcaster Mage copies your best instant/sorcery
  • Veyran, Voice of Duality doubles magecraft triggers

Avoid Traps:

  • Don't overextend without protection
  • Aetherspouts is your only wipe recovery
  • Temple of the False God risks being dead early

Weaknesses:

Critical:

  • No deterministic win conditions
  • 0 free protection spells for Zaffai
  • Relies on opponents lacking artifact/creature removal

Moderate:

  • Slow recovery from board wipes
  • Limited counterspells (only Reinterpret, Traumatic Visions)
  • No graveyard recursion beyond Charmbreaker Devils

Minor:

  • Clunky mana base with 9 ETB-tapped lands
  • Susceptible to Drannith Magistrate/Rule of Law

Most Important Cards:

  • Apex of Power
  • Epic Experiment
  • Swarm Intelligence
  • Storm-Kiln Artist
  • Talrand, Sky Summoner
  • Elemental Masterpiece
  • Surge to Victory
  • Rionya, Fire Dancer
  • Veyran, Voice of Duality
  • Dualcaster Mage

Attribute Ratings:

Speed: 5/10

  • Theoretical T7-8 goldfish with perfect ramp into Apex of Power
  • Average T9-10 wins through incremental damage

Resilience: 3/10

  • No hexproof/shroud for Zaffai
  • Limited counterspells (2) and recursion
  • Dies to targeted removal + board wipes

Consistency: 4/10

  • Only 3 tutors (Creative Technique, Dig Through Time, Muse Vortex)
  • Heavy reliance on natural draws for MV5+ spells
  • 12 cantrips/scry effects partially mitigate

Interaction: 3/10

  • 5 targeted removals (Resculpt, Blasphemous Act)
  • 2 situational counterspells
  • No stax or proactive disruption

Rating Justification:

This deck sits between "Casual/Precon" (4.0) and "Optimized Casual" (5.0) tiers. While it has stronger individual cards than a precon, its lack of:

  • Fast mana (only Sol Ring)
  • Protected combos
  • Interaction density
  • Consistent T8-10 win lines
    keeps it below focused casual builds. The random 10-damage triggers and token strategies align with T10-12 combat wins in 4-player pods.

Power level: 4.0 - 4.5

DECK LIST
Zaffai, Thunder Conductor
Planeswalker: 1
($0.43)
1
Jaya Ballard
2 R R R
Creature: 20
($9.65)
1
Charmbreaker Devils
5 R
1
Crackling Drake
U U R R
1
Dazzling Sphinx
3 U U
1
Diluvian Primordial
5 U U
1
Dualcaster Mage
1 R R
1
Erratic Cyclops
3 R
1
Etali, Primal Storm
4 R R
1
Humble Defector
1 R
1
Inferno Project
6 R
1
Living Lore
3 U
1
Naru Meha, Master Wizard
2 U U
1
Octavia, Living Thesis
8 U U
1
Radiant Performer
3 R R
1
Rionya, Fire Dancer
3 R R
1
Rootha, Mercurial Artist
1 U R
1
Sly Instigator
3 U
1
Storm-Kiln Artist
3 R
1
Talrand, Sky Summoner
2 U U
1
Veyran, Voice of Duality
1 U R
1
Wildfire Devils
3 R
Artifact: 9
($10.45)
1
Arcane Signet
2
1
Elementalist's Palette
3
1
Hedron Archive
4
1
Izzet Signet
2
1
Letter of Acceptance
3
1
Mind Stone
2
1
Pyromancer's Goggles
5
1
Sol Ring
1
1
Talisman of Creativity
2
Enchantment: 3
($1.8)
1
Metallurgic Summonings
3 U U
1
Sunbird's Invocation
5 R
1
Swarm Intelligence
6 U
Instant: 8
($3.45)
1
Aetherspouts
3 U U
1
Brainstorm
U
1
Dig Through Time
6 U U
1
Fiery Fall
5 R
1
Reinterpret
2 U R
1
Resculpt
1 U
1
Seething Song
2 R
1
Traumatic Visions
3 U U
Sorcery: 21
($11.32)
1
Aether Gale
3 U U
1
Apex of Power
7 R R R
1
Blasphemous Act
8 R
1
Brass's Bounty
6 R
1
Call the Skybreaker
5 U/R U/R
1
Creative Technique
4 R
1
Elemental Masterpiece
5 U R
1
Epic Experiment
X U R
1
Expressive Iteration
U R
1
Faithless Looting
R
1
Fiery Encore
4 R
1
Inspiring Refrain
4 U U
1
Mana Geyser
3 R R
1
Mind's Desire
4 U U
1
Muse Vortex
X U U
1
Ponder
U
1
Rousing Refrain
3 R R
1
Serum Visions
U
1
Surge to Victory
4 R R
1
Treasure Cruise
7 U
1
Volcanic Vision
5 R R
Land: 37
($4.75)
1
Blighted Cataract
1
Command Tower
1
Desert of the Fervent
1
Desert of the Mindful
1
Exotic Orchard
1
Forgotten Cave
10
Island
1
Izzet Boilerworks
1
Lonely Sandbar
1
Mage-Ring Network
1
Memorial to Genius
9
Mountain
1
Myriad Landscape
1
Prismari Campus
1
Reliquary Tower
1
Scavenger Grounds
1
Shivan Reef
1
Study Hall
1
Temple of Epiphany
1
Temple of the False God

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