Overview:
This is a lands-matter deck centered around Six, utilizing self-mill and graveyard recursion to generate value through land drops and big mana payoffs. The deck focuses on getting lands into the graveyard and back to play while leveraging various mana doublers for explosive turns.
Primer:
The deck's primary gameplan revolves around using Six's attack trigger to mill cards and recover lands, while simultaneously utilizing its retrace ability to replay permanents from the graveyard. Key enablers like Life from the Loam, Ramunap Excavator, and World Shaper ensure a steady stream of land drops, while mana multipliers like Nyxbloom Ancient, Mana Reflection, and Zendikar Resurgent provide the resources needed for big plays.
The deck operates in phases, starting with early ramp through mana dorks and land enchantments, transitioning into a mid-game focused on filling the graveyard and recovering lands, and finally leveraging its mana advantage to cast big threats or repeatedly cast spells from the graveyard using retrace. The deck can generate significant card advantage through its land-based value engines while presenting increasingly threatening board states.
Weaknesses:
The deck is vulnerable to graveyard hate, which can shut down many of its key recursion elements. It's also relatively slow to get started, requiring several turns to set up its engine pieces. While it has some reach through Whispersilk Cloak and several creatures with reach, it can struggle against wide board states and flying creatures. The deck also has limited instant-speed interaction, making it vulnerable to combo strategies.
Most Important Cards:
- Life from the Loam
- Ramunap Excavator
- Nyxbloom Ancient
- Mana Reflection
- World Shaper
- Zendikar Resurgent
- Splendid Reclamation
- Greater Good
- Case of the Locked Hothouse
- Lumra, Bellow of the Woods
Attribute Ratings:
- Speed: 5/10
- Resilience: 6/10
- Consistency: 7/10
- Interaction: 4/10
Rating Justification:
This deck falls into the 5.5-6.0 range on the power scale. While it has powerful elements and can generate significant value, its relatively slow setup time and vulnerability to disruption keep it from reaching higher power levels. It's more focused than typical casual decks but lacks the explosive early game and protection needed for truly competitive play. The deck can consistently execute its strategy but typically won't threaten wins before turn 8-9.
Final power level rating: 5.5 - 6.0
The deck demonstrates clear synergies and a focused gameplan, placing it above typical casual builds. However, its reliance on setup time, limited interaction, and vulnerability to common forms of disruption prevent it from competing at higher power levels. The deck can create impressive board states and generate significant value but typically needs several turns to establish its engine pieces and begin executing its primary strategy.
Six