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COMMANDER(S)
Talrand, Sky Summoner
QR Code
U
- Mono Blue
OVERVIEW
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ANALYSIS

Overview:

A mono-blue control deck helmed by Talrand, Sky Summoner that aims to control the game through counterspells and interaction while generating value through Drake tokens, with alternative win conditions through Laboratory Maniac combos.

Primer:

This deck operates primarily as a draw-go control strategy, leveraging Talrand, Sky Summoner's ability to generate 2/2 flying Drake tokens whenever an instant or sorcery is cast. The deck runs a high density of counterspells and interaction, allowing it to both protect its gameplan and disrupt opponents while building a flying army. Fast mana and cost reduction effects like Sapphire Medallion help accelerate the deck's development.

The deck includes several powerful alternative win conditions, including the Laboratory Maniac/Leveler combo and potential infinite mana combinations with Dramatic Reversal/Isochron Scepter. Card advantage engines like Rhystic Study and Mystic Remora help maintain resources, while tutors provide consistency in finding key pieces when needed.

Weaknesses:

The deck is heavily reliant on its commander for its primary win condition, making it vulnerable to repeated removal. Ground-based creature strategies with strong early pressure can be problematic before a critical mass of flying blockers is established. The deck can struggle against other control strategies that can match its countermagic density while presenting faster win conditions.

Top 10 Most Impactful Cards:

  • Force of Will
  • Mana Drain
  • Rhystic Study
  • Isochron Scepter
  • Dramatic Reversal
  • Laboratory Maniac
  • Mystic Remora
  • Cyclonic Rift
  • Chrome Mox
  • Force of Negation

Attribute Ratings:

  • Speed: 6/10
  • Resilience: 8/10
  • Consistency: 7/10
  • Interaction: 9/10

Rating Justification:

This deck sits firmly in the focused competitive range due to its strong interaction suite and ability to control the game effectively. While it can establish strong board positions by turn 5-6, it typically doesn't threaten wins as quickly as higher-powered decks in the 7.5+ range. However, it's significantly stronger than typical optimized decks (6.5) due to its premium interaction package and ability to maintain control against multiple opponents. The inclusion of efficient tutors, fast mana, and free counterspells elevates it above casual builds while remaining below truly competitive levels.

Final power level rating: 7.0 - 7.3

Info
DECK LIST
Talrand, Sky Summoner
Planeswalker: 1
1
Narset, Parter of Veils
1 U U
Creature: 3
1
Laboratory Maniac
2 U
1
Leveler
5
1
Mulldrifter
4 U
Sorcery: 9
1
Curse of the Swine
X U U
1
Gitaxian Probe
U/P
1
Mass Polymorph
5 U
1
Merchant Scroll
1 U
1
Personal Tutor
U
1
Ponder
U
1
Preordain
U
1
Serum Visions
U
1
Solve the Equation
2 U
Instant: 30
1
Abjure
U
1
Aetherize
3 U
1
An Offer You Can't Refuse
U
1
Arcane Denial
1 U
1
Brainstorm
U
1
Consider
U
1
Counterspell
U U
1
Cyclonic Rift
1 U
1
Disdainful Stroke
1 U
1
Dramatic Reversal
1 U
1
Fierce Guardianship
2 U
1
Flusterstorm
U
1
Force of Negation
1 U U
1
Force of Will
3 U U
1
Frantic Search
2 U
1
High Tide
U
1
Impulse
1 U
1
Mana Drain
U U
1
Mission Briefing
U U
1
Mystical Tutor
U
1
Negate
1 U
1
Opt
U
1
Pongify
U
1
Rapid Hybridization
U
1
Reality Shift
1 U
1
Resculpt
1 U
1
Rewind
2 U U
1
Snap
1 U
1
Synthetic Destiny
4 U U
1
Unwind
2 U
Artifact: 12
1
Arcane Signet
2
1
Basalt Monolith
3
1
Chrome Mox
0
1
Extraplanar Lens
3
1
Isochron Scepter
2
1
Lotus Petal
0
1
Mana Vault
1
1
Mindsplice Apparatus
3 U
1
Sapphire Medallion
2
1
Sky Diamond
2
1
Sol Ring
1
1
Thought Vessel
2
Enchantment: 5
1
As Foretold
2 U
1
Jace's Sanctum
3 U
1
Mystic Remora
U
1
Propaganda
2 U
1
Rhystic Study
2 U
Land: 39
1
Academy Ruins
1
Ancient Tomb
1
Cavern of Souls
1
Lonely Sandbar
1
Maze of Ith
1
Mystic Sanctuary
1
Otawara, Soaring City
1
Reliquary Tower
1
Riptide Laboratory
1
Scavenger Grounds
27
Snow-Covered Island
1
Strip Mine
1
Urza's Saga