Overview:
This is a Raffine, Scheming Seer reanimator deck that uses connive and discard synergies to fill the graveyard with powerful creatures, then reanimates them for value. The deck combines control elements with a reanimator strategy, utilizing evasive creatures and powerful reanimation targets.
Primer:
The deck operates on multiple axes, with Raffine, Scheming Seer serving as both a card selection engine and enabler for the reanimation strategy. The primary gameplan involves using Raffine's connive ability to fill the graveyard with powerful creatures while building up a board presence through evasive threats. The deck includes numerous high-impact reanimation targets like Jin-Gitaxias, Core Augur, Elesh Norn, Grand Cenobite, and Archon of Cruelty.
The secondary strategy involves controlling the game through a suite of counterspells and removal while setting up reanimation plays. Cards like Frantic Search and Phyrexian Arena provide additional card advantage and filtering. The deck can win through either overwhelming board presence with reanimated threats or through combat damage enhanced by Raffine's connive ability. The inclusion of multiple reanimation spells (Animate Dead, Reanimate, Necromancy) provides redundancy for the primary strategy.
Weaknesses:
- The deck is vulnerable to graveyard hate, which can shut down its primary strategy.
- Relies heavily on the commander for card selection and enabling the strategy.
- Can struggle against aggressive strategies due to a relatively slow setup time.
- Limited artifact removal makes it vulnerable to problematic artifacts.
Most Important Cards:
- Animate Dead
- Jin-Gitaxias, Core Augur
- Elesh Norn, Grand Cenobite
- Dauthi Voidwalker
- Toxic Deluge
- Rise of the Dark Realms
- Reanimate
- Archon of Cruelty
- Sheoldred, Whispering One
- Necromancy
Attribute Ratings:
- Speed: 6/10
- Resilience: 7/10
- Consistency: 7/10
- Interaction: 8/10
Rating Justification:
This deck sits comfortably in the 6.5-7.0 range due to its ability to establish strong board positions by turn 6-7 through reanimation strategies while maintaining interaction through counterspells and removal. While it can occasionally achieve faster wins through early reanimation, it lacks the fast mana and consistent early-game acceleration needed for higher power levels. The interaction suite and ability to recover from setbacks prevents it from falling to lower power levels.
Final power level rating: 6.5 - 7.0
The deck's mana base is well-constructed with appropriate color distribution and utility lands, though it could benefit from more fast mana sources to increase its speed. The deck shows good resilience through redundant reanimation effects and strong interaction, but its reliance on the graveyard and relatively fair gameplan keeps it from reaching higher power levels.
Raffine, Scheming Seer