Overview:
A mono-green +1/+1 counter deck led by Bristly Bill, Spine Sower that combines landfall triggers with counter manipulation to create an explosive board state of increasingly large creatures.
Primer:
This deck operates on multiple synergistic axes, primarily focusing on landfall triggers to generate +1/+1 counters through the commander while incorporating various counter doublers and enhancers. The strategy involves aggressive land ramp through numerous fetch lands and land tutors, which trigger Bristly Bill, Spine Sower's ability to continuously grow creatures. The deck can quickly snowball with cards like Doubling Season, Vorinclex, Monstrous Raider, and Hardened Scales multiplying counter production.
The secondary strategy involves using the large creatures created through counter accumulation to generate additional value through cards like The Great Henge and Selvala, Heart of the Wilds. The deck can win through combat damage with massive creatures or through infinite mana combinations using Staff of Domination with creatures that can generate large amounts of mana like Selvala, Heart of the Wilds or Kami of Whispered Hopes.
Weaknesses:
The deck is vulnerable to board wipes and mass removal, particularly those that exile since many protection pieces only prevent destruction. Counter removal effects like Vampire Hexmage can severely impact the deck's momentum. The strategy is also somewhat commander-dependent, though it can function without Bristly Bill due to redundant counter-generating effects.
Top 10 Most Impactful Cards:
- Doubling Season
- Vorinclex, Monstrous Raider
- The Great Henge
- Hardened Scales
- Ancient Greenwarden
- Oracle of Mul Daya
- Selvala, Heart of the Wilds
- Azusa, Lost but Seeking
- Evolution Sage
- The Ozolith
Attribute Ratings:
- Speed: 7/10
- Resilience: 6/10
- Consistency: 8/10
- Interaction: 5/10
Rating Justification:
This deck demonstrates significant optimization with a robust mana base, efficient ramp package, and powerful synergies that can create explosive turns. While it can establish a threatening board state by turn 4-5, it typically wins around turns 6-7, placing it firmly in the optimized category. The deck is too fast for casual pods but lacks the consistent interaction and fast mana package needed to compete with higher-powered decks. The inclusion of multiple tutors, card draw engines, and redundant effects provides excellent consistency, though it can struggle against heavy interaction.
Final power level rating: 6.5 - 7.0
Bristly Bill, Spine Sower