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COMMANDER(S)
Morska, Undersea Sleuth
QR Code
G U W
- Bant
OVERVIEW
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ANALYSIS

Overview:

A card advantage-focused deck built around Morska, Undersea Sleuth, utilizing Clue tokens and draw triggers to generate value while building board presence through +1/+1 counters. The deck aims to win through a combination of creature combat and value generation.

Primer:

The deck's primary strategy revolves around generating consistent card advantage through multiple vectors: Clue tokens from the commander and support cards, direct card draw effects, and investigation triggers. The commander, Morska, Undersea Sleuth, provides steady value through regular Clue generation while growing stronger with card draw triggers. The deck includes numerous instant-speed interaction pieces to protect its gameplan while developing its board state.

The deck operates on three main axes: card advantage through Clues and draw effects, creature development through +1/+1 counters, and control elements through counterspells and removal. Key synergies include cards like Tireless Tracker and Trail of Evidence for additional Clue generation, while creatures like Chasm Skulker and Nadir Kraken capitalize on the card draw strategy. Wilderness Reclamation enables efficient use of mana during opponents' turns, maximizing the deck's reactive capabilities.

Weaknesses:

  • The deck is relatively slow to establish its winning board state, typically requiring several turns of setup.
  • Heavy reliance on artifacts (Clues) makes it vulnerable to mass artifact removal.
  • Limited board wipe recovery options beyond individual card advantage engines.
  • Moderate vulnerability to graveyard hate, though not critically so.

Most Important Cards:

  1. Wilderness Reclamation
  2. Tireless Tracker
  3. Shimmer Dragon
  4. Trail of Evidence
  5. Nadir Kraken
  6. Chasm Skulker
  7. Tezzeret, Betrayer of Flesh
  8. The Council of Four
  9. Reconnaissance Mission
  10. Knowledge Is Power

Attribute Ratings:

  • Speed: 5/10
  • Resilience: 6/10
  • Consistency: 7/10
  • Interaction: 8/10

Rating Justification:

This deck operates at a focused casual level, with strong interaction suite and consistent value generation, but lacks explosive plays or fast win conditions. While it can establish a strong board presence and maintain card advantage, it typically wins through incremental advantage rather than combo or explosive turns. The high amount of interaction and steady value generation places it above precon level, but its relatively slow win condition and reliance on combat damage keeps it from higher power levels.

Final power level rating: 5.0 - 5.5

The deck demonstrates the hallmarks of an optimized casual strategy, with consistent execution of its gameplan and ability to interact meaningfully with opponents, but operates at a pace typical of casual EDH games. It's stronger than a typical precon due to its interaction suite and synergistic build, but lacks the explosive potential or fast mana package that would push it into higher power levels.

DECK LIST
Morska, Undersea Sleuth
Planeswalker: 1
($0.27)
1
Tezzeret, Betrayer of Flesh
2 U U
Creature: 20
($8.16)
1
Alandra, Sky Dreamer
2 U U
1
Augur of Autumn
1 G G
1
Aven Mindcensor
2 W
1
Chasm Skulker
2 U
1
Eternal Witness
1 G G
1
Herd Baloth
3 G G
1
Hylda of the Icy Crown
2 W U
1
Jolrael, Mwonvuli Recluse
1 G
1
Junk Winder
5 U U
1
Kutzil, Malamet Exemplar
1 G W
1
Lavinia, Foil to Conspiracy
1 W/U W/U
1
Moon-Blessed Cleric
2 W
1
Nadir Kraken
1 U U
1
Prince Imrahil the Fair
W U
1
Reclamation Sage
2 G
1
Rosie Cotton of South Lane
2 W
1
Shimmer Dragon
4 U U
1
The Council of Four
3 W U
1
Thought Monitor
6 U
1
Tireless Tracker
2 G
Artifact: 9
($5.62)
1
Arcane Signet
2
1
Commander's Sphere
3
1
Fellwar Stone
2
1
Inspiring Statuary
3
1
Sol Ring
1
1
Springleaf Drum
1
1
Talisman of Progress
2
1
Talisman of Unity
2
1
Tamiyo's Journal
5
Enchantment: 5
($2.13)
1
Knowledge Is Power
3 W U
1
Reconnaissance Mission
2 U U
1
Trail of Evidence
2 U
1
Verity Circle
2 U
1
Wilderness Reclamation
3 G
Instant: 23
($8.89)
1
Arcane Denial
1 U
1
Bant Charm
G W U
1
Brainstorm
U
1
Commence the Endgame
4 U U
1
Consider
U
1
Decisive Denial
G U
1
Dismantling Blow
2 W
1
Dispel
U
1
Endless Detour
G W U
1
Eureka Moment
2 G U
1
Frantic Search
2 U
1
Generous Gift
2 W
1
Growth Spiral
G U
1
Hallowed Moonlight
1 W
1
Meeting of Minds
3 U
1
Memory Lapse
1 U
1
Nature's Claim
G
1
Negate
1 U
1
Path to Exile
W
1
Reality Shift
1 U
1
Remand
1 U
1
Spell Pierce
U
1
Unbreakable Formation
2 W
Sorcery: 4
($2.75)
1
Explore
1 G
1
Karn's Temporal Sundering
4 U U
1
Preordain
U
1
Rise and Shine
1 U
Land: 37
($6.23)
1
Adarkar Wastes
1
Ash Barrens
1
Azorius Chancery
1
Canopy Vista
1
Command Tower
1
Evolving Wilds
1
Exotic Orchard
5
Forest
1
Hall of Storm Giants
1
Idyllic Beachfront
4
Island
1
Krosan Verge
1
Myriad Landscape
1
Path of Ancestry
4
Plains
1
Prairie Stream
1
Radiant Grove
1
Seaside Citadel
1
Selesnya Sanctuary
1
Simic Growth Chamber
1
Skycloud Expanse
1
Sungrass Prairie
1
Temple of Enlightenment
1
Temple of Mystery
1
Temple of Plenty
1
Terramorphic Expanse
1
Yavimaya Coast

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