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COMMANDER(S)
Flubs, the Fool
QR Code
G R U
- Temur
Created by  GRATT
Bracket
5.5 - 6.0
Bracket 3
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ANALYSIS

Overview:

Flubs, the Fool pilots a Temur storm/lands hybrid deck focused on leveraging extra land plays and hand cycling to fuel storm combos. The deck uses Flubs' land acceleration and discard-to-draw engine alongside storm payoffs like Grapeshot and Empty the Warrens, supported by graveyard recursion via Underworld Breach and Containment Construct. While capable of explosive turns, the deck lacks cEDH-level protection and redundancy.

Primer:

Core Strategy: This deck aims to chain land drops and low-cost spells to enable storm victories while leveraging Flubs' discard-to-draw engine. Key phases:

  • Land Acceleration: Deploy Azusa, Lost but Seeking, Wayward Swordtooth, and land tutors to enable 3-4 land plays per turn, fueling Flubs' triggers.
  • Hand Cycling: Use Flubs' mandatory discard on spellcasts to enable graveyard strategies while maintaining card flow via Abundance and Valakut Exploration.
  • Storm Payoffs: Convert spell chains into game-ending storm triggers using Grapeshot, Brain Freeze, or Chatterstorm, enabled by mana engines like Birgi, God of Storytelling and Orcish Lumberjack.

Mulligan Priorities:

  • Keep hands with 3+ lands and at least one land accelerator (Explore, Three Visits)
  • Prioritize early Flubs deployment (T2-3) with protection like Siren Stormtamer
  • Avoid hands without land acceleration or storm enablers

Key Tips:

  • Sequence land plays before spells to maximize Flubs' draw triggers
  • Use Underworld Breach with 0-cost artifacts for infinite storm count loops
  • Protect critical turns with Autumn's Veil and Aether Spellbomb
  • Leverage Surly Badgersaur to convert discards into board presence

Weaknesses:

Critical:

  • No protection for storm turns beyond 2 counterspells
  • Graveyard reliance (Underworld Breach/Containment Construct) vulnerable to common hate

Moderate:

  • Limited storm redundancy (only 4 payoff cards)
  • Fragile mana base with minimal color fixing

Minor:

  • Weak to Rule of Law effects (no enchantment removal)

Most Important Cards:

  • Underworld Breach
  • Birgi, God of Storytelling
  • Song of Creation
  • Dryad of the Ilysian Grove
  • Azusa, Lost but Seeking
  • Wayward Swordtooth
  • Containment Construct
  • Surly Badgersaur
  • Tireless Provisioner
  • Valakut Exploration

Attribute Ratings:

Speed: 6/10

  • Goldfish T6-7 storm kills possible with perfect draws
  • Limited fast mana beyond Sol Ring slows setup

Resilience: 4/10

  • Dies to graveyard hate or Flubs removal
  • Minimal protection for critical turns

Consistency: 5/10

  • 8 land tutors but only 3 storm payoffs
  • Draw engines require board presence

Interaction: 3/10

  • 5 targeted answers (Snap, Gut Shot, etc.)
  • No board wipes or stax pieces

Rating Justification:

The deck sits between Optimized Casual (T8-10) and Focused (T7-8) tiers. While capable of T6 goldfish wins, its fragility against interaction and lack of redundant wincons prevent higher placement. Storm density and protection fall short of true competitive viability, but land acceleration provides consistent early game. Matches 5.5-6.0 criteria with T8-9 potential in interactive pods.

Power level: 5.5 - 6.0

DECK LIST
Flubs, the Fool
Creature: 22
($55.07)
1
Azusa, Lost but Seeking
2 G
1
Birgi, God of Storytelling // Harnfel, Horn of Bounty
2 R
1
Containment Construct
2
1
Dryad of the Ilysian Grove
2 G
1
Eruth, Tormented Prophet
1 U R
1
Inti, Seneschal of the Sun
1 R
1
Loaming Shaman
2 G
1
Lotus Cobra
1 G
1
Memnite
0
1
Noose Constrictor
1 G
1
Orcish Lumberjack
R
1
Ornithopter
0
1
Phyrexian Walker
0
1
Rograkh, Son of Rohgahh
0
1
Siren Stormtamer
U
1
Six
2 G
1
Squee, the Immortal
1 R R
1
Surly Badgersaur
3 R
1
Tinder Wall
G
1
Tireless Provisioner
2 G
1
Wayward Swordtooth
2 G
1
Wild Cantor
R/G
Artifact: 11
($7.38)
1
Aether Spellbomb
1
1
Arcane Signet
2
1
Conjurer's Bauble
1
1
Engineered Explosives
X
1
Herbal Poultice
0
1
Mishra's Bauble
0
1
Sol Ring
1
1
Springleaf Drum
1
1
Tormod's Crypt
0
1
Welding Jar
0
1
Zuran Orb
0
Enchantment: 9
($11.67)
1
Abundance
2 G G
1
Amphibian Downpour
2 U
1
Quest for Ancient Secrets
U
1
Song of Creation
1 G U R
1
Underworld Breach
1 R
1
Utopia Sprawl
G
1
Valakut Exploration
2 R
1
Wild Growth
G
1
Wild Wasteland
2 R
Instant: 11
($18.03)
1
Ancient Grudge
1 R
1
Autumn's Veil
G
1
Brain Freeze
1 U
1
Crop Rotation
G
1
Gut Shot
R/P
1
Noxious Revival
G/P
1
Prologue to Phyresis
1 U
1
Radstorm
3 U
1
Reclaim
G
1
Snap
1 U
1
Weather the Storm
1 G
Sorcery: 12
($11.87)
1
Chatterstorm
1 G
1
Empty the Warrens
3 R
1
Explore
1 G
1
Farseek
1 G
1
Grapeshot
1 R
1
Ground Rift
R
1
Haze of Rage
1 R
1
Nature's Lore
1 G
1
Rampant Growth
1 G
1
Strike It Rich
R
1
Summer Bloom
1 G
1
Three Visits
1 G
Land: 34
($27.28)
1
Bountiful Landscape
1
Cinder Glade
1
Command Tower
1
Evolving Wilds
1
Exotic Orchard
1
Flooded Grove
5
Forest
1
Frontier Bivouac
1
Frostboil Snarl
1
Hinterland Harbor
4
Island
1
Karplusan Forest
6
Mountain
1
Rejuvenating Springs
1
Rockfall Vale
1
Rootbound Crag
1
Shifting Woodland
1
Simic Growth Chamber
1
Sulfur Falls
1
Vineglimmer Snarl
1
Wooded Foothills
1
Yavimaya Coast

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