Overview:
This is a Storm/combo deck utilizing the commander Flubs, the Fool to enable a zero-hand strategy while generating card advantage through land drops and cheap spells, ultimately winning through storm payoffs like Grapeshot or Brain Freeze.
Primer:
The deck operates by leveraging its commander's ability to draw cards when empty-handed while playing lands and casting spells. The strategy involves using cheap or free spells (Ornithopter, Memnite), efficient ramp (Sol Ring, Wild Growth), and cards that enable additional land drops (Azusa, Lost but Seeking, Dryad of the Ilysian Grove) to chain together multiple draws and generate storm count.
The deck can explosively combo off using Underworld Breach with various zero and one-mana artifacts to generate mana and storm count. Song of Creation and Eruth, Tormented Prophet provide additional draw engines, while cards like Containment Construct help maintain card advantage when discarding. The deck can win through traditional storm payoffs or by creating an infinite loop with Underworld Breach and cheap artifacts.
Weaknesses:
- Highly vulnerable to graveyard hate and artifact removal
- Struggles against permanent-based stax effects like Rule of Law or Null Rod
- Limited interaction outside of the combo turn
- Relatively fragile to targeted removal of key pieces
- Can struggle to rebuild after a board wipe due to reliance on permanent-based enablers
Most Important Cards:
- Underworld Breach
- Song of Creation
- Containment Construct
- Eruth, Tormented Prophet
- Dryad of the Ilysian Grove
- Azusa, Lost but Seeking
- Sol Ring
- Lotus Cobra
- Brain Freeze
- Grapeshot
Attribute Ratings:
- Speed: 7/10
- Resilience: 5/10
- Consistency: 7/10
- Interaction: 4/10
Rating Justification:
This deck operates at a high-powered level but falls short of true cEDH optimization. It can potentially win as early as turn 3-4 with a perfect hand but more commonly establishes its winning position around turns 5-6. While it includes powerful combo elements, its reliance on the commander and vulnerability to disruption keeps it from reaching the highest power levels. The deck's speed and consistency place it firmly in the focused competitive range, but its relatively low interaction and resilience prevent it from reaching higher tiers.
Final power level rating: 7.0 - 7.5
The deck demonstrates the characteristics of a focused competitive strategy, capable of explosive turns and early wins, but lacking the protection and consistency of higher-powered decks. Its ability to generate card advantage and storm count efficiently while maintaining a relatively low average mana value makes it a solid tier 7 deck, with potential to reach 7.5 in optimal conditions.
Flubs, the Fool