Overview:
This Feather, the Redeemed deck focuses on leveraging cheap combat tricks and protective instants to create a resilient voltron strategy while generating value through spell recursion. The deck aims to establish a strong board presence through efficient creatures and protect them while continuously reusing its instant/sorcery spells.
Primer:
The deck's primary gameplan revolves around establishing Feather, the Redeemed and protecting it while targeting creatures with beneficial instant and sorcery spells. These spells return to hand at end step thanks to Feather's ability, creating a sustainable engine of card advantage and protection. The deck includes several value creatures like Monastery Mentor, Storm-Kiln Artist, and Guttersnipe that benefit from casting multiple spells each turn.
The secondary strategy involves creating a wide board through token generators and prowess triggers, while maintaining protection through recursion of defensive spells. Key pieces like Zada, Hedron Grinder can turn single-target spells into powerful mass buffs, while equipment like Sunforger provides additional utility and consistency. The deck can win through commander damage, going wide with tokens, or grinding out value through repeated spell casting.
Weaknesses:
- Heavily reliant on having creatures stick on the board, making it vulnerable to repeated board wipes
- Can struggle if Feather, the Redeemed is consistently removed or costs too much to cast
- Limited card draw outside of the commander's ability
- Somewhat mana intensive when trying to hold up protection spells
Most Important Cards:
- Zada, Hedron Grinder
- Monastery Mentor
- Storm-Kiln Artist
- Sunforger
- Smothering Tithe
- Jeska's Will
- Deflecting Swat
- Teferi's Protection
- Sword of Feast and Famine
- Imperial Recruiter
Attribute Ratings:
- Speed: 6/10
- Resilience: 7/10
- Consistency: 7/10
- Interaction: 8/10
Rating Justification:
This deck sits firmly in the 6.5-7.0 range due to its ability to establish a strong board presence by turn 4-5 while maintaining protection. While it lacks the explosive fast mana and turn 3-4 wins of higher-powered decks, it makes up for it with consistent interaction and resilience. The deck can threaten wins around turn 6-7 through commander damage or token swarms, placing it above casual builds but below truly competitive lists.
Final power level rating: 6.5 - 7.0
The deck shows strong optimization with efficient protection spells, interaction, and value engines, but its reliance on combat damage and creature-based strategies keeps it from reaching higher power levels. The mana base is relatively focused but could be improved with more fetch lands and utility lands for higher power levels.
Feather, the Redeemed