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COMMANDER(S)
The Wise Mothman
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B G U
- Sultai
OVERVIEW
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ANALYSIS

Overview:

A counter-focused deck led by The Wise Mothman that combines +1/+1 counters, mill synergies, and radiation (rad) counters to create a unique value engine, aiming to overwhelm opponents through creature growth and proliferation effects.

Primer:

The deck operates on multiple synergistic axes, with The Wise Mothman serving as a bridge between mill and counter strategies. The primary gameplan involves milling cards to trigger the commander's ability, placing +1/+1 counters on creatures while simultaneously distributing rad counters through various effects. The deck features multiple proliferate effects to amplify both counter types, creating a snowballing effect as the game progresses.

The secondary strategy involves using radiation counters as a resource, with cards like Strong, the Brutish Thespian and Vault 12: The Necropolis converting them into additional value. The deck can win through combat damage with increasingly large creatures or through attrition by leveraging its strong card advantage engines and recursive elements.

Weaknesses:

The deck is heavily reliant on its commander for optimal performance, making it vulnerable to repeated removal. Graveyard hate significantly impacts both the mill and recursion elements of the strategy. The deck can struggle against faster, more aggressive strategies as it requires time to set up its engine pieces and may have difficulty recovering from board wipes due to its creature-heavy strategy.

Top 10 Most Impactful Cards:

  • The Wise Mothman
  • Inexorable Tide
  • Branching Evolution
  • Guardian Project
  • Strong, the Brutish Thespian
  • Hardened Scales
  • Winding Constrictor
  • The Master, Transcendent
  • Vault 12: The Necropolis
  • Corpsejack Menace

Attribute Ratings:

  • Speed: 4/10
  • Resilience: 5/10
  • Consistency: 6/10
  • Interaction: 4/10

Rating Justification:

This deck operates at a casual-focused level, with a clear strategy but requiring significant setup time to execute its gameplan. While it includes powerful counter-doubling effects and value engines, it lacks the explosive speed and interaction needed to compete at higher power levels. The deck would struggle against optimized decks (6.0+) due to its slower pace but would perform well in casual pods where games tend to go longer. The combination of mill and counters provides interesting gameplay patterns but doesn't reach the consistency or speed needed for truly competitive play.

Final power level rating: 4.5 - 5.0

DECK LIST
The Wise Mothman
Creature: 27
1
Agent Frank Horrigan
5 B G
1
Akawalli, the Seething Tower
1 B G
1
Alpha Deathclaw
4 B G
1
Bloatfly Swarm
3 B
1
Cathedral Acolyte
1 G
1
Corpsejack Menace
2 B G
1
Feral Ghoul
2 B
1
Glowing One
2 G
1
Hancock, Ghoulish Mayor
2 B
1
Harold and Bob, First Numens
2 G
1
Infesting Radroach
2 B
1
Jason Bright, Glowing Prophet
2 U
1
Lily Bowen, Raging Grandma
3 G
1
Marcus, Mutant Mayor
3 G U
1
Mirelurk Queen
4 U
1
Nightkin Ambusher
2 U B
1
Rampaging Yao Guai
X G G G
1
Raul, Trouble Shooter
1 U B
1
Screeching Scorchbeast
4 B B
1
Strong, the Brutish Thespian
4 G G
1
Tato Farmer
2 G
1
The Master, Transcendent
1 B G U
1
Thrummingbird
1 U
1
Vexing Radgull
1 U
1
Watchful Radstag
2 G
1
Winding Constrictor
B G
1
Young Deathclaws
2 B G
Sorcery: 8
1
Casualties of War
2 B B G G
1
Cultivate
2 G
1
Farseek
1 G
1
Find // Finality
B/G B/G //  4 B G
1
Harmonize
2 G G
1
Nuclear Fallout
X B B
1
Rampant Growth
1 G
1
Scale the Heights
2 G
Instant: 7
1
Atomize
2 B G
1
Biomass Mutation
X G/U G/U
1
Contaminated Drink
X U B
1
Inspiring Call
2 G
1
Mutational Advantage
1 G U
1
Putrefy
1 B G
1
Radstorm
3 U
Artifact: 10
1
Arcane Signet
2
1
Contagion Clasp
2
1
Nuka-Nuke Launcher
2
1
Power Fist
1 G
1
Recon Craft Theta
4
1
Sol Ring
1
1
Strength Bobblehead
3
1
Talisman of Curiosity
2
1
Talisman of Dominance
2
1
Talisman of Resilience
2
Enchantment: 8
1
Branching Evolution
2 G
1
Fraying Sanity
2 U
1
Guardian Project
3 G
1
Hardened Scales
G
1
Inexorable Tide
3 U U
1
Struggle for Project Purity
3 U
1
Vault 12: The Necropolis
4 B B
1
Vault 87: Forced Evolution
3 G U
Land: 39
1
Ash Barrens
1
Command Tower
1
Darkwater Catacombs
1
Drowned Catacomb
1
Evolving Wilds
1
Exotic Orchard
1
Fetid Pools
5
Forest
1
Hinterland Harbor
5
Island
1
Mariposa Military Base
1
Mortuary Mire
1
Nesting Grounds
1
Opulent Palace
1
Overflowing Basin
1
Path of Ancestry
1
Sunken Hollow
5
Swamp
1
Tainted Isle
1
Tainted Wood
1
Temple of Deceit
1
Temple of Malady
1
Temple of Mystery
1
Terramorphic Expanse
1
Undercity Sewers
1
Viridescent Bog
1
Woodland Cemetery