Overview:
A counter-focused deck led by The Wise Mothman that combines +1/+1 counters, mill synergies, and radiation (rad) counters to create a unique value engine, aiming to overwhelm opponents through creature growth and proliferation effects.
Primer:
The deck operates on multiple synergistic axes, with The Wise Mothman serving as a bridge between mill and counter strategies. The primary gameplan involves milling cards to trigger the commander's ability, placing +1/+1 counters on creatures while simultaneously distributing rad counters through various effects. The deck features multiple proliferate effects to amplify both counter types, creating a snowballing effect as the game progresses.
The secondary strategy involves using radiation counters as a resource, with cards like Strong, the Brutish Thespian and Vault 12: The Necropolis converting them into additional value. The deck can win through combat damage with increasingly large creatures or through attrition by leveraging its strong card advantage engines and recursive elements.
Weaknesses:
The deck is heavily reliant on its commander for optimal performance, making it vulnerable to repeated removal. Graveyard hate significantly impacts both the mill and recursion elements of the strategy. The deck can struggle against faster, more aggressive strategies as it requires time to set up its engine pieces and may have difficulty recovering from board wipes due to its creature-heavy strategy.
Top 10 Most Impactful Cards:
- The Wise Mothman
- Inexorable Tide
- Branching Evolution
- Guardian Project
- Strong, the Brutish Thespian
- Hardened Scales
- Winding Constrictor
- The Master, Transcendent
- Vault 12: The Necropolis
- Corpsejack Menace
Attribute Ratings:
- Speed: 4/10
- Resilience: 5/10
- Consistency: 6/10
- Interaction: 4/10
Rating Justification:
This deck operates at a casual-focused level, with a clear strategy but requiring significant setup time to execute its gameplan. While it includes powerful counter-doubling effects and value engines, it lacks the explosive speed and interaction needed to compete at higher power levels. The deck would struggle against optimized decks (6.0+) due to its slower pace but would perform well in casual pods where games tend to go longer. The combination of mill and counters provides interesting gameplay patterns but doesn't reach the consistency or speed needed for truly competitive play.
Final power level rating: 4.5 - 5.0
The Wise Mothman