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COMMANDER(S)
Arcades, the Strategist
QR Code
G U W
- Bant
Created by  IRAssault
Bracket
5.0 - 5.5
Bracket 1
Average CMC Average CMC
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ANALYSIS

Overview:

A defensive-focused deck that transforms traditionally defensive creatures into an aggressive combat strategy, using Arcades, the Strategist to turn high-toughness walls into potent attackers while generating card advantage.

Primer:

The deck's primary strategy revolves around deploying creatures with defender and using Arcades, the Strategist to both draw cards and enable them to attack using their toughness instead of power. The deck includes numerous walls with high toughness values, supported by redundant effects like High Alert and Assault Formation to ensure the strategy functions even if Arcades is removed.

The deck generates value through enters-the-battlefield effects on walls like Wall of Omens and Wall of Blossoms, amplified by Panharmonicon. The mana base includes ramp through defender creatures like Overgrown Battlement and Axebane Guardian, allowing for explosive turns. Protection pieces like Lightning Greaves and Swiftfoot Boots help keep Arcades on the battlefield, while interaction pieces help control the board until a critical mass of defenders can be assembled.

Weaknesses:

The deck is heavily reliant on having either Arcades or a backup effect like High Alert to function, making it vulnerable to targeted removal. Board wipes can be particularly devastating, though the deck can rebuild through card draw. The deck struggles against strategies that can go wide with evasive creatures, as most defenders lack flying or other forms of evasion.

Most Important Cards:

  • Arcades, the Strategist
  • High Alert
  • Assault Formation
  • Panharmonicon
  • Wall of Omens
  • Axebane Guardian
  • Overgrown Battlement
  • Lightning Greaves
  • Akroma's Will
  • Wall of Denial

Attribute Ratings:

  • Speed: 5/10
  • Resilience: 6/10
  • Consistency: 7/10
  • Interaction: 5/10

Rating Justification:

This deck operates at a focused casual power level, consistently executing its strategy but typically winning through combat damage around turns 8-10. While it has good card draw and redundancy for its main strategy, it lacks the explosive power or game-ending combos of higher-powered decks. The interaction suite is modest but functional, and the deck can rebuild effectively but isn't particularly fast compared to more optimized strategies.

Final power level rating: 5.0 - 5.5

The deck sits firmly in the optimized casual range because it has a clear gameplan with good synergy and consistency, but its combat-focused strategy and reliance on its commander keeps it from reaching higher power levels. It's more refined than a typical precon but lacks the fast mana and efficient win conditions found in higher-powered decks.

DECK LIST
Arcades, the Strategist
Creature: 34
($41.66)
1
Axebane Guardian
2 G
1
Baldin, Century Herdmaster
4 W W
1
Crashing Drawbridge
2
1
Crystal Barricade
1 W
1
Fortified Rampart
1 W
1
Hover Barrier
2 U
1
Jeskai Barricade
1 W
1
Oathsworn Giant
4 W W
1
Orator of Ojutai
1 W
1
Overgrown Battlement
1 G
1
Perimeter Captain
W
1
Plagon, Lord of the Beach
2 U
1
Resolute Watchdog
W
1
Shield Sphere
0
1
Sokrates, Athenian Teacher
1 W U
1
Stalwart Shield-Bearers
1 W
1
Steel Wall
1
1
Sunscape Familiar
1 W
1
Sylvan Caryatid
1 G
1
Tetsuko Umezawa, Fugitive
1 U
1
The Pride of Hull Clade
10 G
1
Towering Viewpoint
2
1
Walking Bulwark
1
1
Wall of Blossoms
1 G
1
Wall of Denial
1 W U
1
Wall of Glare
1 W
1
Wall of Junk
2
1
Wall of Kelp
U U
1
Wall of Omens
1 W
1
Wall of Roots
1 G
1
Wall of Runes
U
1
Wall of Tanglecord
2
1
Wall of Tears
1 U
1
Wall of Vines
G
Artifact: 10
($32.4)
1
Arcane Signet
2
1
Chromatic Lantern
3
1
Colfenor's Urn
3
1
Lightning Greaves
2
1
Noetic Scales
4
1
Panharmonicon
4
1
Rammas Echor, Ancient Shield
3 W
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Thought Vessel
2
Enchantment: 6
($6.84)
1
Assault Formation
1 G
1
Assemble the Players
1 W
1
Brave the Sands
1 W
1
High Alert
1 W U
1
Stoneskin
2 W
1
Words of Wind
2 U
Instant: 9
($17.83)
1
Akroma's Will
3 W
1
Bar the Door
2 W
1
Counterspell
U U
1
Disorder in the Court
X W U
1
Generous Gift
2 W
1
Get Lost
1 W
1
Ghostway
2 W
1
Stroke of Midnight
2 W
1
Tower Defense
1 G
Sorcery: 5
($3.02)
1
Another Round
X X 2 W
1
Farseek
1 G
1
Fell the Mighty
4 W
1
Nature's Lore
1 G
1
Slaughter the Strong
1 W W
Land: 35
($40.73)
1
Barkchannel Pathway // Tidechannel Pathway
1
Bountiful Promenade
1
Canopy Vista
1
Command Tower
1
Deserted Beach
1
Dreamroot Cascade
1
Evolving Wilds
6
Forest
1
Fortified Village
1
Glacial Fortress
1
Hinterland Harbor
4
Island
7
Plains
1
Prairie Stream
1
Razorverge Thicket
1
Rejuvenating Springs
1
Reliquary Tower
1
Sea of Clouds
1
Seaside Citadel
1
Spara's Headquarters
1
Terramorphic Expanse

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