Share Bookmark
COMMANDER(S)
Yidris, Maelstrom Wielder
QR Code
B G R U
- Glint-Eye
OVERVIEW
Average CMC Average CMC
Info
Calculating...
Cost Cost
Info
Calculating...
Salt Score Salt Score
Info
Calculating...
Calculating...
Upgrade to a subscription to remove ads and more!
ANALYSIS

Overview:

A Yidris, Maelstrom Wielder deck focused on wheel effects and cascade value, combining discard synergies with explosive cascade chains to generate card advantage and board presence.

Primer:

The deck aims to get Yidris, Maelstrom Wielder to connect with opponents to enable cascade chains. Primary strategy revolves around wheel effects like Windfall and Dragon Mage to refill hands while enabling graveyard synergies. Secondary win conditions include creating large board states through cards like Army of the Damned or growing threats like Blood Tyrant. The deck generates value through cascade triggers and discard payoffs like Waste Not. Early game focuses on ramping and setting up wheel effects, mid-game on connecting with Yidris, and late game on leveraging accumulated value to close out games.

Weaknesses:

The deck is heavily reliant on its commander to generate maximum value, making it vulnerable to removal. The wheel strategy can inadvertently help opponents find answers. The mana base includes many tapped lands, which can slow down the deck's early development.

Top 10 Most Impactful Cards:

  • Yidris, Maelstrom Wielder
  • Waste Not
  • Windfall
  • Past in Flames
  • Sol Ring
  • Chromatic Lantern
  • Dragon Mage
  • Bloodbraid Elf
  • Wheel of Fate
  • Whispering Madness

Attribute Ratings:

  • Speed: 5/10
  • Resilience: 4/10
  • Consistency: 5/10
  • Interaction: 4/10

Rating Justification:

This deck operates at a focused casual level, with the potential for explosive turns but lacking the consistency and protection of higher-powered builds. While it can generate significant value through cascade chains and wheel effects, it typically needs several turns to set up its engine. The interaction package is modest, and the deck can struggle against faster strategies or heavy disruption. It performs well against other casual decks but would struggle against optimized builds.

Final power level rating: 4.5 - 5.0

DECK LIST
Yidris, Maelstrom Wielder
Creature: 22
1
Academy Elite
3 U
1
Aeon Chronicler
3 U U
1
Blood Tyrant
4 U B R
1
Bloodbraid Elf
2 R G
1
Coiling Oracle
G U
1
Consuming Aberration
3 U B
1
Dragon Mage
5 R R
1
Etherium-Horn Sorcerer
4 U R
1
Gamekeeper
3 G
1
Glint-Eye Nephilim
U B R G
1
Goblin Spymaster
2 R
1
Guiltfeeder
3 B B
1
Horizon Chimera
2 G U
1
Kydele, Chosen of Kruphix
2 G U
1
Nath of the Gilt-Leaf
3 B G
1
Runehorn Hellkite
5 R
1
Sangromancer
2 B B
1
Satyr Wayfinder
1 G
1
Spellheart Chimera
1 U R
1
Thrasios, Triton Hero
G U
1
Vial Smasher the Fierce
1 B R
1
Wall of Blossoms
1 G
Sorcery: 20
1
Army of the Damned
5 B B B
1
Cruel Entertainment
6 B
1
Decimate
2 R G
1
Devastation Tide
3 U U
1
Far Wanderings
2 G
1
Ghastly Conscription
5 B B
1
Grave Upheaval
4 B R
1
In Garruk's Wake
7 B B
1
Parting Thoughts
2 B
1
Past in Flames
3 R
1
Reforge the Soul
3 R R
1
Spelltwine
5 U
1
Treacherous Terrain
6 R G
1
Treasure Cruise
7 U
1
Volcanic Vision
5 R R
1
Wheel of Fate
1
Whims of the Fates
5 R
1
Whispering Madness
2 U B
1
Windfall
2 U
1
Worm Harvest
2 B/G B/G B/G
Instant: 7
1
Ancient Excavation
2 U B
1
Bituminous Blast
3 B R
1
Chain of Vapor
U
1
Chaos Warp
2 R
1
Curtains' Call
5 B
1
Evacuation
3 U U
1
Rakdos Charm
B R
Artifact: 8
1
Boompile
4
1
Chromatic Lantern
3
1
Commander's Sphere
3
1
Fellwar Stone
2
1
Rakdos Signet
2
1
Simic Signet
2
1
Sol Ring
1
1
Whispersilk Cloak
3
Enchantment: 3
1
Burgeoning
G
1
Frenzied Fugue
3 R
1
Waste Not
1 B
Land: 39
1
Ash Barrens
1
Command Tower
1
Crumbling Necropolis
1
Dismal Backwater
1
Evolving Wilds
1
Exotic Orchard
5
Forest
1
Frontier Bivouac
5
Island
1
Jungle Hollow
5
Mountain
1
Opulent Palace
1
Rakdos Carnarium
1
Reliquary Tower
1
Rugged Highlands
1
Rupture Spire
1
Savage Lands
1
Shadowblood Ridge
1
Simic Growth Chamber
5
Swamp
1
Swiftwater Cliffs
1
Terramorphic Expanse
1
Thornwood Falls