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COMMANDER(S)
Wolverine, Best There Is
QR Code
G R
- Gruul
OVERVIEW
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ANALYSIS

Overview:

This is a commander-centric Voltron strategy that aims to leverage Wolverine, Best There Is's damage doubling ability alongside fight effects and combat tricks to both grow the commander and eliminate threats while building towards a commander damage victory.

Primer:

The deck's primary gameplan revolves around getting Wolverine, Best There Is onto the battlefield early with protection and using various fight effects and combat tricks to both remove threats and grow Wolverine through his triggered ability. The deck includes numerous pieces of protection through regeneration and indestructible effects, making Wolverine a resilient threat that can continuously grow stronger.

The secondary strategy involves utilizing damage doublers like Xenagos, God of Revels and Unnatural Growth alongside evasion enablers like Rogue's Passage to push through lethal commander damage. The deck includes a robust suite of ramp to ensure early deployment of Wolverine and protection pieces, while maintaining mana for interaction through fight spells and protection effects.

Weaknesses:

The deck is heavily reliant on its commander and can struggle if Wolverine becomes too expensive to cast due to commander tax. While it runs protection, it's vulnerable to exile effects and mass bounce spells. The deck also has limited answers to flying creatures outside of specific fight spells, and can struggle against go-wide strategies or heavy control decks with counterspells.

Most Important Cards:

  1. Xenagos, God of Revels
  2. Shadowspear
  3. Heroic Intervention
  4. The Ozolith
  5. Unnatural Growth
  6. Basilisk Collar
  7. Deflecting Swat
  8. Hardened Scales
  9. Karlach, Fury of Avernus
  10. Guardian Augmenter

Attribute Ratings:

  • Speed: 6/10
  • Resilience: 7/10
  • Consistency: 6/10
  • Interaction: 7/10

Rating Justification:

This deck sits firmly in the 6.0-6.5 range due to its ability to consistently threaten wins around turns 7-8 through commander damage, while maintaining a reasonable amount of interaction and protection. While it's more resilient than typical 5.5 decks due to its protection suite, it lacks the explosive potential and consistency of 7.0+ decks. The inclusion of efficient ramp and protection, combined with a focused strategy, places it above casual builds but below truly competitive configurations.

Final power level rating: 6.0 - 6.5

DECK LIST
Wolverine, Best There Is
Creature: 20
($82.58)
1
Anzrag, the Quake-Mole
2 R G
1
Birds of Paradise
G
1
Brash Taunter
4 R
1
Delighted Halfling
G
1
Duskshell Crawler
1 G
1
Forgotten Ancient
3 G
1
Fyndhorn Elves
G
1
Goblin Anarchomancer
R G
1
Guardian Augmenter
2 G
1
Halana and Alena, Partners
2 R G
1
Karlach, Fury of Avernus
4 R
1
Kediss, Emberclaw Familiar
1 R
1
Kodama of the West Tree
2 G
1
Lizard Blades
1 R
1
Llanowar Elves
G
1
Ohran Frostfang
3 G G
1
Quilled Greatwurm
4 G G
1
Ulvenwald Tracker
G
1
Xenagos, God of Revels
3 R G
1
Zopandrel, Hunger Dominus
5 G G
Artifact: 8
($66.59)
1
Arcane Signet
2
1
Basilisk Collar
1
1
Mage Slayer
1 R G
1
Power Fist
1 G
1
Quick-Draw Katana
2
1
Shadowspear
1
1
Sol Ring
1
1
The Ozolith
1
Enchantment: 8
($14.74)
1
Arni Slays the Troll
R G
1
Hardened Scales
G
1
Keen Sense
G
1
Rancor
G
1
Rhythm of the Wild
1 R G
1
Rite of Passage
2 G
1
Thickest in the Thicket
3 G G
1
Unnatural Growth
1 G G G G
Instant: 19
($75.49)
1
Ancient Animus
1 G
1
Beast Within
2 G
1
Berserk
G
1
Bite Down
1 G
1
Chaos Warp
2 R
1
Collective Resistance
1 G
1
Deflecting Swat
2 R
1
Gaea's Gift
1 G
1
Gift of the Viper
G
1
Heroic Intervention
1 G
1
Inscription of Abundance
1 G
1
Overprotect
1 G
1
Prizefight
1 G
1
Ram Through
1 G
1
Tail Swipe
G
1
Tamiyo's Safekeeping
G
1
Temur Battle Rage
1 R
1
Tyvar's Stand
X G
1
Unleash Fury
1 R
Sorcery: 12
($35.97)
1
Blasphemous Act
8 R
1
Bridgeworks Battle // Tanglespan Bridgeworks
1
Bushwhack
G
1
Chandra's Ignition
3 R R
1
Contest of Claws
1 G
1
Jeska's Will
2 R
1
Nature's Lore
1 G
1
Primal Might
X G
1
Rampant Growth
1 G
1
Regrowth
1 G
1
Season of Gathering
4 G G
1
Stump Stomp // Burnwillow Clearing
Land: 32
($32.45)
1
Cinder Glade
1
Command Tower
1
Cragcrown Pathway // Timbercrown Pathway
10
Forest
1
Game Trail
1
Karn's Bastion
1
Karplusan Forest
1
Kessig Wolf Run
1
Mossfire Valley
6
Mountain
1
Reflecting Pool
1
Rockfall Vale
1
Rogue's Passage
1
Rootbound Crag
1
Skarrg, the Rage Pits
1
Thornspire Verge
1
Witch's Clinic
1
Yavimaya, Cradle of Growth

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