









Overview:
This Ghired, Conclave Exile deck focuses on token generation and populate synergy to overwhelm opponents through combat. While it has some strong token multipliers and midrange value engines, it lacks fast combo potential, efficient interaction, and protection against common disruption vectors. The deck operates similarly to upgraded precons but struggles to close games quickly.
Primer:
Core Strategy: The deck aims to establish token-generating creatures like Thragtusk or Dragonmaster Outcast, then use Ghired's populate trigger and cards like Growing Ranks to exponentially grow an army. Key phases:
- Ramp Setup: Use land-fetch effects (Cultivate, Farseek) and mana rocks to deploy Ghired by turn 4-5.
- Token Foundation: Establish critical mass with token-producers like Atla Palani, Nest Tender or Rampaging Baloths.
- Populate Payoff: Multiply tokens through Ghired attacks and enchantments like Song of the Worldsoul. Finish with anthem effects (Intangible Virtue) or wide damage.
Mulligan Priorities:
- Keep hands with 3 lands and 1-2 ramp spells
- Prioritize early token generators like Sakura-Tribe Elder
- Avoid slow 7+ CMC cards without ramp support
Key Tips:
- Time populate triggers after board wipes using Rootborn Defenses
- Use Mimic Vat to copy high-value ETB creatures
- Feldon of the Third Path enables graveyard recursion of key creatures
Avoid Traps:
- Overextending into board wipes without protection
- Keeping slow openers with multiple 5+ CMC cards
- Wasting populate triggers on small tokens
Weaknesses:
Critical:
- No protection for Ghired beyond Lightning Greaves
- Lacks answers to flying/reach threats
Moderate: - Slow recovery from board wipes (only Fresh Meat/Second Harvest as insurance)
- Limited card draw outside combat steps
Minor: - Mana base relies on 10+ taplands
Most Important Cards:
- Growing Ranks
- Trostani, Selesnya's Voice
- Mimic Vat
- Atla Palani, Nest Tender
- Feldon of the Third Path
- Rampaging Baloths
- Desolation Twin
- Second Harvest
- Song of the Worldsoul
- Garruk, Primal Hunter
Attribute Ratings:
Speed: 4/10
- No fast mana or combo kills
- Earliest threatening board state: T6-7
Resilience: 3/10 - Minimal recursion/protection spells
- Ghired tax becomes prohibitive after 2 removals
Consistency: 5/10 - 8 ramp spells but only 3 tutors
- Relies on drawing token engines naturally
Interaction: 3/10 - Limited to 5 targeted removals and 2 board wipes
- No free counterspells or stax
Rating Justification:
This deck sits between "Casual/Precon" (4.0) and "Focused Casual" (4.5) tiers. While it has better token synergies than stock precons, the lack of:
- Fast mana (avg. Ghired cast: T4-5)
- Game-ending combos
- Interaction density (only 7 answers)
keeps it below optimized casual builds. The populate strategy is too slow against focused combo decks but functions adequately in battlecruiser metas.
Power level: 4.0 - 4.5
Enhance Your Gameplay
With premium accessories trusted by MTG players

Premium protection with industry-leading durability and shuffle feel