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COMMANDER(S)
The Wise Mothman
Sultai Proliferate Mill Counters QR Code
B G U
- Sultai
Created by  WotC
Bracket
4.5 - 5.0
Bracket 2
Average CMC Average CMC
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ANALYSIS

Overview:

A +1/+1 counter and rad counter synergy deck leveraging mill triggers and proliferate effects. While it has synergistic elements, it lacks focused win conditions and high-speed combos, relying on incremental value and combat damage.

Primer:

Core Strategy: This deck aims to flood the board with +1/+1 counters via The Wise Mothman's mill triggers and proliferate engines like Inexorable Tide. The plan unfolds in three phases:

  1. Early Setup: Ramp with Cultivate/Farseek while deploying counter generators like Winding Constrictor.
  2. Value Engine: Use Fraying Sanity and Mirelurk Queen to mill opponents while growing creatures.
  3. Closing: Swing with massive mutants like Agent Frank Horrigan or force rad counter proliferation with Radstorm.

Mulligan Priorities:

  • 3 lands (prioritize duals like Fetid Pools)
  • Early ramp (Sol Ring, Arcane Signet)
  • At least 1 counter enabler (Hardened Scales, Corpsejack Menace)

Key Tips

  • Time proliferate triggers after combat damage to maximize rad counter pressure
  • Use Mutational Advantage to protect key creatures during critical turns
  • Prioritize recurring The Master, Transcendent for graveyard recursion

Weaknesses:

Critical

  • No infinite combos or deterministic win conditions
  • Commander-dependent strategy folds to repeated removal
  • Vulnerable to graveyard hate (exiles Young Deathclaws's scavenge)

Moderate

  • Slow recovery from board wipes
  • Limited counter removal for enemy threats

Minor

  • Some high-CMC payoffs like Lumbering Megasloth

Most Important Cards:

  • Branching Evolution
  • Corpsejack Menace
  • Fraying Sanity
  • Hardened Scales
  • Inexorable Tide
  • Mirelurk Queen
  • Mutational Advantage
  • The Master, Transcendent
  • Winding Constrictor
  • Young Deathclaws

Attribute Ratings:

Speed: 4/10

  • Goldfish win ~T9-10 via combat/mill. No fast mana beyond Sol Ring, relies on incremental counter growth.

Resilience: 5/10

  • Limited protection (1-2 indestructible grants) but some recursion (Find // Finality). Struggles if commander is removed 3+ times.

Consistency: 5/10

  • 4 tutors (land-fetching only), redundant counter doublers, but no way to reliably find Fraying Sanity or key payoffs.

Interaction: 4/10

  • 6 targeted removals (Putrefy, Casualties of War), no free counterspells. Mostly sorcery-speed answers.

Rating Justification:

Falls between "Focused Casual" (T9-11 wins) and "Optimized Casual" (T8-10). Lacks the speed/blowout potential of T8 turbo decks but exceeds precon-level synergy. Comparable to upgraded Atraxa, Praetors' Voice proliferate builds without cEDH staples.

Power level: 4.5 - 5.0

DECK LIST
The Wise Mothman
Creature: 28
($9.46)
1
Agent Frank Horrigan
5 B G
1
Alpha Deathclaw
4 B G
1
Bloatfly Swarm
3 B
1
Cathedral Acolyte
1 G
1
Corpsejack Menace
2 B G
1
Feral Ghoul
2 B
1
Glowing One
2 G
1
Hancock, Ghoulish Mayor
2 B
1
Harold and Bob, First Numens
2 G
1
Infesting Radroach
2 B
1
Jason Bright, Glowing Prophet
2 U
1
Lily Bowen, Raging Grandma
3 G
1
Lumbering Megasloth
10 G G
1
Marcus, Mutant Mayor
3 G U
1
Mirelurk Queen
4 U
1
Nightkin Ambusher
2 U B
1
Piper Wright, Publick Reporter
1 U
1
Rampaging Yao Guai
X G G G
1
Raul, Trouble Shooter
1 U B
1
Screeching Scorchbeast
4 B B
1
Strong, the Brutish Thespian
4 G G
1
Tato Farmer
2 G
1
The Master, Transcendent
1 B G U
1
Tireless Tracker
2 G
1
Vexing Radgull
1 U
1
Watchful Radstag
2 G
1
Winding Constrictor
B G
1
Young Deathclaws
2 B G
Artifact: 10
($14.52)
1
Arcane Signet
2
1
Contagion Clasp
2
1
Nuka-Nuke Launcher
2
1
Power Fist
1 G
1
Recon Craft Theta
4
1
Sol Ring
1
1
Strength Bobblehead
3
1
Talisman of Curiosity
2
1
Talisman of Dominance
2
1
Talisman of Resilience
2
Enchantment: 8
($18.7)
1
Branching Evolution
2 G
1
Fraying Sanity
2 U
1
Guardian Project
3 G
1
Hardened Scales
G
1
Inexorable Tide
3 U U
1
Struggle for Project Purity
3 U
1
Vault 12: The Necropolis
4 B B
1
Vault 87: Forced Evolution
3 G U
Instant: 7
($9.31)
1
Atomize
2 B G
1
Biomass Mutation
X G/U G/U
1
Contaminated Drink
X U B
1
Inspiring Call
2 G
1
Mutational Advantage
1 G U
1
Putrefy
1 B G
1
Radstorm
3 U
Sorcery: 7
($3.3)
1
Casualties of War
2 B B G G
1
Cultivate
2 G
1
Farseek
1 G
1
Find // Finality
B/G B/G
1
Harmonize
2 G G
1
Nuclear Fallout
X B B
1
Rampant Growth
1 G
Land: 39
($6.66)
1
Ash Barrens
1
Command Tower
1
Darkwater Catacombs
1
Drowned Catacomb
1
Evolving Wilds
1
Exotic Orchard
1
Fetid Pools
5
Forest
1
Hinterland Harbor
5
Island
1
Mariposa Military Base
1
Mortuary Mire
1
Nesting Grounds
1
Opulent Palace
1
Overflowing Basin
1
Path of Ancestry
1
Sunken Hollow
5
Swamp
1
Tainted Isle
1
Tainted Wood
1
Temple of Deceit
1
Temple of Malady
1
Temple of Mystery
1
Temple of the False God
1
Terramorphic Expanse
1
Viridescent Bog
1
Woodland Cemetery

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