









Overview:
A +1/+1 counter and rad counter synergy deck leveraging mill triggers and proliferate effects. While it has synergistic elements, it lacks focused win conditions and high-speed combos, relying on incremental value and combat damage.
Primer:
Core Strategy: This deck aims to flood the board with +1/+1 counters via The Wise Mothman's mill triggers and proliferate engines like Inexorable Tide. The plan unfolds in three phases:
- Early Setup: Ramp with Cultivate/Farseek while deploying counter generators like Winding Constrictor.
- Value Engine: Use Fraying Sanity and Mirelurk Queen to mill opponents while growing creatures.
- Closing: Swing with massive mutants like Agent Frank Horrigan or force rad counter proliferation with Radstorm.
Mulligan Priorities:
- 3 lands (prioritize duals like Fetid Pools)
- Early ramp (Sol Ring, Arcane Signet)
- At least 1 counter enabler (Hardened Scales, Corpsejack Menace)
Key Tips
- Time proliferate triggers after combat damage to maximize rad counter pressure
- Use Mutational Advantage to protect key creatures during critical turns
- Prioritize recurring The Master, Transcendent for graveyard recursion
Weaknesses:
Critical
- No infinite combos or deterministic win conditions
- Commander-dependent strategy folds to repeated removal
- Vulnerable to graveyard hate (exiles Young Deathclaws's scavenge)
Moderate
- Slow recovery from board wipes
- Limited counter removal for enemy threats
Minor
- Some high-CMC payoffs like Lumbering Megasloth
Most Important Cards:
- Branching Evolution
- Corpsejack Menace
- Fraying Sanity
- Hardened Scales
- Inexorable Tide
- Mirelurk Queen
- Mutational Advantage
- The Master, Transcendent
- Winding Constrictor
- Young Deathclaws
Attribute Ratings:
Speed: 4/10
- Goldfish win ~T9-10 via combat/mill. No fast mana beyond Sol Ring, relies on incremental counter growth.
Resilience: 5/10
- Limited protection (1-2 indestructible grants) but some recursion (Find // Finality). Struggles if commander is removed 3+ times.
Consistency: 5/10
- 4 tutors (land-fetching only), redundant counter doublers, but no way to reliably find Fraying Sanity or key payoffs.
Interaction: 4/10
- 6 targeted removals (Putrefy, Casualties of War), no free counterspells. Mostly sorcery-speed answers.
Rating Justification:
Falls between "Focused Casual" (T9-11 wins) and "Optimized Casual" (T8-10). Lacks the speed/blowout potential of T8 turbo decks but exceeds precon-level synergy. Comparable to upgraded Atraxa, Praetors' Voice proliferate builds without cEDH staples.
Power level: 4.5 - 5.0
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