Overview:
This is a combat-focused deck built around forcing creatures to block and punishing blockers through the commander General Marhault Elsdragon's ability, utilizing various "lure" effects and combat tricks to create advantageous blocking scenarios.
Primer:
The deck's primary strategy revolves around creating forced blocking situations using cards like Taunting Elf, Lure, and Noble Quarry, then leveraging the commander's ability to grant massive power boosts to attacked creatures. The deck includes a robust ramp package to ensure early deployment of the commander and key creatures, while maintaining card advantage through effects like Beast Whisperer, Guardian Project, and Lifecrafter's Bestiary.
The gameplay typically involves establishing a board presence with utility creatures, protecting them with equipment like Lightning Greaves and Swiftfoot Boots, then forcing unfavorable blocks for opponents. Secondary win conditions include direct damage through cards like Soul's Fire and Chandra's Ignition, which can capitalize on the commander's power-boosting ability. The deck also includes various forms of protection and interaction to maintain board presence.
Weaknesses:
- Heavily reliant on combat and the combat step, making it vulnerable to effects that prevent attacks or remove creatures at instant speed
- Limited answers to flying creatures, with most threats being ground-based
- Susceptible to board wipes and mass removal, with moderate recovery ability through card draw engines
- Requires multiple pieces (lure effects + creatures + commander) to execute its strategy effectively
Most Important Cards:
- Taunting Elf
- Lure
- Beast Whisperer
- Guardian Project
- Lightning Greaves
- Chandra's Ignition
- Noble Quarry
- Proud Wildbonder
- Toski, Bearer of Secrets
- Basilisk Collar
Attribute Ratings:
- Speed: 4/10
- Resilience: 5/10
- Consistency: 5/10
- Interaction: 4/10
Rating Justification:
This deck operates at a casual power level, typically aiming to win through combat damage after turn 10. While it has some powerful interactions and can create explosive combat steps, its reliance on multiple pieces and combat makes it slower than focused decks. The inclusion of ramp and card draw provides consistency, but the overall strategy is vulnerable to disruption. When compared to precon-level decks (4.0) it shows more focus and synergy, but lacks the speed and resilience of truly optimized casual decks (5.0+).
Final power level rating: 4.5 - 5.0
The deck falls into the "Focused Casual" to "Optimized Casual" range, as it has a clear gameplan and includes several synergistic pieces, but operates at a relatively fair power level without any particularly broken combinations or extremely fast wins.
General Marhault Elsdragon